Questions regarding current PvP balance

Here it is, another PvP balance thread. “This must get boring” some of you might think now. But I researched a bit and talked with other players that still play the game and just got some questions now.

I am asking @Ignasi & @Hugo:

1.) What was the thought behind adding the attributes of a horse onto a player? I mean, you literally get double damage when attacking from a horse.

2.) Why does the spear apply bleed when used from a horse and not the other weapons as well?

3.) Why is no stamina used when attacking from a horse?

4.) Why does the knockdown last much longer when you trample someone with a horse instead of using a weapon (1h axe for example) ?

5.) Why can I easily fight and win 1v10 when I am on a horse? Didn’t you say you want to make the game more enjoyable for the 10 players instead? Why reintroduce such “imbalance” again?

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Again… against these poor horses…
again the same topic, but under disguise…

less of a disguise than Superman’s glasses

Did you try using the axe light attack? It also applies bleed. From what I’ve seen, weapons apply the same effects that they can apply in normal combat.

Yeah its the last status of any attack so mace applies sunder, light spear applies cripple (why ? because its going off the old light attack of the spear? I dunno) axe applies bleed, etc.

Are horses out of balance currently? yes as we have gone over before, the way you can stat manipulate (all health and vit with a horse) and how little skill it takes and the need for an actual counter, brace pike is probably the best suggestion ive seen.

PVP otherwise though is way more balanced then it ever has been, maybe warhammers and 2 handed swords used by players needs a slight boost, but on the ground wise I cant think of any time ive seen so much variation in what players are actually using.

The 4th heavy attack with spear applies both cripple and bleed. Mounted combat seems to be designed in such a way that the light attack always applies one of the weapon’s effects and the heavy always applies the other. That’s why light axe attack applies bleed and heavy axe attack applies cripple, if I recall correctly.

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Yupp tested and worked like that.

Yeah that’s a shame. No one ever uses that when they have a horse. As soon as they get off, they run and run and run until they can climb up again immediatly.

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The damage you do with weapons while mounted isnt double, it is actually 1.5 times. People keep exaggerating the extra damage as double. It isnt, at least when I checked a couple of weeks ago.

My thinking is why they did this is because it is fairly easy to counter horses using numerous methods. Just too many people seem unwilling to adapt their tactics to horses.

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@Wikkyd: I agree with you my Lord.

I started SP in Conan, spawned a horse and leveled it to level 20. 180% damage bonus, which is close to double damage. If you have 50 STR, you will notice it.

My friends reported to me, that they got horses with up to 230% damage bonus.

Also a thing that we don’t know, if 100% damage bonus is calculated as 1.0 or 2.0 (100% bonus usually means 2.0)

Feels like… beating a dead horse?

I assume that if those ten people also have horses, it won’t be as easy.

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@SirDaveWolf
I did a lot of testing with mounts a couple of weeks ago for an upcoming video as there are way too many misconceptions on mount damage.

The mount’s “strength melee damage bonus” you see there only applies to trample damage. It does not apply to your weapon damage. Weapon damage while mounted is fixed at 1.5 times the weapon damage you would do normally while unmounted. At least when I tested this a couple of weeks ago.

Also you have to consider the momentum system they added in. Trample damage depends upon the speed of your horse. So you won’t even get that full 180% bonus to trample damage (using your example) unless you are at a full speed charge. And in my experience you rarely get that unless someone is just stupid enough to stand there and take it.

And one other thing, the saddle you use makes a big difference in getting to full speed and thus how much trample damage you do. Heavy saddles have the slowest acceleration and thus it takes much longer to get to full charging speed. However heavy saddles are more “tanky” as it is much harder to knock someone off their horse. And heavy saddles also have a lower overall max velocity. So think of heavy saddles as lower damage yet more defense.

Conversely scout saddles are the highest acceleration and thus takes the least time to ramp up to full charging and get that max trampling damage bonus. Thus you will likely get more damage from trampling using scout saddles but it is much easier to get knocked off your horse. Think higher damage yet less defense.

The mount update was one of the best things to happen to this game. It is fairly well balanced and thought out. Mounts are not just a faster way to travel. The lead dev even said this on a live stream, they did not want to make mounts just a a speed boost to travel faster. Mounts actually mean something in combat (both in PvE and PvP) and it is a damned shame so many people want to wreck them and make them just a speed boost.

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Thanks for this bunch of information. If it’s really capped at 1.5 damage with weapons, then it’s still too strong, given you run a 50 - rest - 40 - 0 - 20 - 20 - 0 build.

Trample damage is neglectable. The important thing is the CC you get, the knockdown. It’s basically a 2 - 3 second stun. Enough time for a thrall to finish you off or the rider to do a sharp U-turn and hit you 1-2 more times.

Also ganking farmers with a horse is super easy. The only thing they can do is try to escape through uneven/stony terrain with lots of obstacles. Or jump down a big cliff. Yes you can have a horse too, but you still need to go on foot to farm resources, which renders you vulnerable to charging horses.

The only thing that was good, was the roll change, since every weapon is kinda viable now. But right after the update it was the mace meta, 3 shotting players in heavy armor. The slow movement acceleration, that was just annoying. Then it was the bow meta with the 40% armor pen perk from accuracy and the bugged arrows. Then horses started to shine and iirc Funcom already nerfed them once.

After all, horses are still a problem since they basically make “normal” PvP unplayable. Everyone runs around with a spear on a horse. So we got a spear meta back.

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in that game, maybe horses, tramples and CC, are part of the “normal combat”.
Conan doesnt have to be normal… it is Conan.

You can use spear while riding a horse? That doesn’t make any sense to me. It’s a 2 handed weapon. Why allow that weapon but not the other 2H weapons?

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It certainly sounds like they do.
Can’t go 3 on foot vs 1 on horseback but they are happy to slaughter 3 vs 1 on foot.

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You can also use a bow and carry a torch but can’t use a shield, even I’m guessing there is some sort of technical issue with certain weapons.

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it doesnt make sense to you… maybe… but it has a lot of sense.
Hetairoï, Prodomoï, and Sarmatians heavies used the xyston or the kontos with their 2 hands.
On the other hand (if I may say so…) if you can use a cavalry lance with 1 hand, you can use a spear with 1 hand too.

That you cannot do is to use the sarissa with 1 hand. Its impossible on foot, its impossible on horse back.

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Bows I can understand, because there’s a historical precedent for people using bow & arrow on horseback. Maybe there is a technical issue. Or maybe it was done for a balance issue.

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you are right. shield and lance, shield and sword were not unusual on horseback.
maybe it is difficult to code in the game

if one day the whole true kit is allowed (heavy armor+ shield+ heavy lance+ caparison+ horseshoe), I am afraid some will instantly kill all the foals on the map!!! to be sure to delete the equine species.

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