Red Mother Bow has much higher damage and pen than every other bow. If you put in on a T4 bearer, with quivering arrows, the bearer will do 250 damage per shot. This is almost a two shot on players with 4 perks in vitality, and probably is a 2 shot on players with 3.
I’m all for the bow being in the game, but don’t allow it to be used on thralls. The thralls will hit the majority of their shots because they have auto aim, so if somebody has a thrall with the bow in tow, you absolutely have to run away and will have to spam heal each time you get hit by the bow. And I’d rather have the bow be prohibited from use on thralls than being straight up nerfed, because PvEers would be upset and so would people who sometimes run archery builds in pvp. You can’t just kite and juke the bearers using red mother bow because they hit nearly every shot and have range. The only counter is to stun lock the thrall, but if they’re following a player, that’s a bit tough as you can imagine. At least when t4 fighters/bearers have a sword of crom and do half your health you can juke and avoid them. But there’s just no true counter to these bearers with red mother bows other than running and spamming heals while your health gets chunked every 1 or 2 seconds.
I’m normally not one to complain, but I think that this is a bit broken. If you’re a player using the bow and hit me, sure, you deserve to do a lot of damage to me. But thralls hardly ever miss even when you’re weaving and juking. There’s probably no easy fix that will make everybody happy, but PvP is rapidly approaching a “who brings more thralls with red mother bow?” meta just because of the addition of the bow to the game.