PvP: On these servers, player vs player combat is possible all times, but building damage will be limited to prime time (5pm – 11pm local server time). Players can fight each other as much as they want, but raiding and damaging buildings will be limited.
PvE: Only creatures and NPCs can harm players on PvE servers. Thralls will not attack players and players cannot attack and kill thralls.
PvE Conflict: On a PvE Conflict server you can only damage other players during prime time (5pm – 11pm local server time). Building damage is turned off at all times. These servers will at first only be available on PC. We may roll them out later for PS4 and Xbox One post-launch, depending on their popularity.
All servers will have 1x harvesting, xp gain and crafting times. We’re removing the Fast type servers. The Purge will be active on all server types, but only between 6pm and 10pm (local server time).
It will be interesting to see if on the straight up PvE servers if it is possible to aggro a large animal like a Rhino, pull it over to someone else’s building, climb the building and have the rhino wreck the building trying to get at you. May need to frequently pop the rhino with arrows to hold aggro.