Grinding thralls may take awhile, but after you build giant castles and collect a bunch of legendary weapons, what else is there to really do anyway?
Because i still love the game and enjoy leveling the thralls. Hard to conceive for some maybe but true.
There are new types of Purge, stronger than before. After I went to help out a clan defend from Cimmerian Berserkers, I’ve decided that if I ever get that one, I’m gonna holler for help too.
Somebody needs to record a video of the Cimmerian Berserker Purge, because I don’t think words can adequately convey how nuts it is when compared to old Purges.
So I have noticed most not happy with the randomness of perks and how archers get fighter perks and archers get so many useless perks so many thralls are broken but think of this Funcom will come back from their Holidays some day soon and maybe just maybe put out that patch they have had ready for over 9 days but had to wait till after holidays to drop then they will nerf the thralls perks or try to fix them and all those wonderful thralls we all worked for 2 weeks to get will all be even more messed up.
So why get all upset your Spinas is no better then a level 1 dancer at level 20 really just turn up your purges to 6, train up a few say 6 thralls , put out your best thralls ( btw that be 6 as it takes forever to train thralls unless you have nothing but time on your hands ) Starter area is a great place to watch them die to Disciple of Sobek purge.
Its even more fun if they kill all the thralls, tear down all the building, ruin all the benches and bed, so after you have died a few times you can spawn in the desert to run back to see them just milling around the empty field which once housed your base.
So my point is I love the new purges, love them!! But the thralls on the other hand not so much, their perks are so random its like a gamble and I do not like to gamble with my hard earned game time. I do not want super thralls but I would like my time in leveling them to be worth it. A T4 named thralls should always be better then a level 2 or why have named thralls, why bother to make them harder to get, harder to find but then worthless when they are broke and leveled.
I have T3 that are much better thralls then named ones. That is not random that is lazy, that shows a not well thought out thrall leveling system. To get perks that make your highest tier thralls worst at level 20 is a kick in the teeth to players who work to level each thrall to protect your base against raiders, new purges but if thralls are so broken they do not even fight back how do you defend.
I wish that Funcom had spent more time working this out before the threw it at us and went on vacation and left us all with a mess we have no idea if and when it will be fixed.
I know I seem kind of negative but really I am more tired of the grind to get thralls that are so broken in many ways.
I am a pvper, but i tend to listen (not always agree) and can empathize for PVE players. No one is saying scrap entire system. the negative perks should be at level 10 at the least, so to give me the option of dumping the bad thrall if i so like, or just leave it and move to one that has better opportunity. For you, it is okay. Then that is fine. You have not given a legit argument to why others should not want more of the system.
Yeah, i have been all for thralls being immune to volcano, like they are the noxious gas of shattered springs.
Here’s what I love about the new Purges: we’re finally getting more human Purges on official servers. That’s it.
I thought I was going to love the new Purges much more, but I was surprised to realize that I actually don’t.
Now that I’ve had some time to thoroughly try out all the new content – thrall leveling, new Purges, mounts – I’ve come to the conclusion that it’s the novelty that I enjoyed so much. Once the novelty wore off, I started seeing how all the flaws work together to produce one big, toasty dumpster fire
The new Purges seem more like a prototype than a finished feature. It’s like somebody said “we need new Purge ideas” and then someone else piped up “what about a zergling rush” and they took it from there. I haven’t been able to observe any difficulty progression between waves or anything of note other than sheer quantity of spawned NPCs.
On its own, it would’ve been a fun new addition, but the problem is that it isn’t on its own. Sure, there’s fun in the chaos and mayhem, but the fun is quickly gone when the bugs and imbalances and inconsistencies kick in:
- Follower cap and leveling: With the follower cap looming ever closer, each thrall is a precious slice of a very finite cake. Leveling on PVE(-C) is a time-consuming lottery and people are understandably leery of exposing their finest thralls to the swarm.
- Crappy AI: If you’re lucky and careful, your thralls were performed the way you expect them to. Change their weapon during the fight? You’re probably going to get stuck with a thrall that stands around metaphorically picking their proverbial nose. Give your thrall SoC? They’ll deal awesome damage until they get stuck in that weird loop where they back away step by step, forever. Server FPS down to 15 or below? Yeah, forget your AI.
- Performance problems: I don’t know if things are going to get better once the culling is enabled, but right now it’s awful. The server I’m playing on gets horrible performance spikes every day. Some of those happen because of the massive builds we have there, but mounts have definitely made things much worse. This is especially problematic during a Purge.
- Difficulty imbalance: This past weekend, I went to help a group of newbies with a Sobek Purge. By “newbies”, I don’t mean “low level players new to this server”, I mean “people who are actually new to the game”. Their call for help was literally just “HELP” in the global chat. Then, when they caught some breath – probably between the waves – they said “purge is destroying our base” and “I’m new, what is this”. They built a sizable (but not massive) house on the south bank of the newbie river and it was half-destroyed by the time I got there.
- Purge spawning bugs: Another Sobek Purge story. This time it’s a clan that has had some time to learn the game and prepare for the Purge. Their T3 base sits mostly in the middle of the river, but it’s connected to the shore by a drawbridge and the drawbridge was down when the Purge started. Instead of spawning the Purge on the shore and attacking through the strategically placed choke point, the algorithm struggled with the layout, shrugged, said “f*ck it” and spawned the Purge inside their base.
The whole point of this rant was not to take a dump on Funcom’s efforts. But we really, really need the team to settle down and do some damn QA for a time. As much as it pains me to suggest this, I hope they forget the DLCs and new features/dungeons/biomes/whatever for a while, and just iron out the bugs and balance the game better.
I’m sure there are people with vision on the team, but I don’t think they’re given the opportunity to see it through. From where I stand, Funcom’s strategy for this map doesn’t look like a coherent roadmap, but rather like a ball in the pinball machine.
Are you comparing a T2 with a T4 from the same faction? If you are, then that’s another flaw in the leveling system. If you aren’t, then that’s by design.
The reason for having factions that are weaker than others is the same as the reason for having iron tools in the game, along with the star metal, obsidian and Black Blood. Or, more precisely, iron weapons, along with the legendary weapons
Of course, most of the players on the forums are experienced enough that they zip through the player leveling process, from level 1 to level 60 as fast as possible. To us, endgame is the only game.
So in theory, Exiles and Darfari Cannibals are supposed to be our go-to thralls on low levels, just like iron weapons and tools. In theory. And as we all know, in theory there’s no difference between theory and practice, but in practice there’s little similarity between the two. Case in point? Sobek Purge on the newbie river. I really doubt a Thugra will help out a lot
This is a true statement. I made a spread sheet with all my new thralls after saying good bye to some I didn’t want to, but c’est la vie. I am keeping track of map locations, levels and attributes. It seems like a daunting task but will eventually be over. Leveling 100 thralls solo on an official over server. I estimate about 400 hours at the rate I play at. Hopefully they find a way to make collecting thralls in some capacity a thing. Like active vs inactive thralls and switching out ‘active slotted’ thralls.
Yes from the same faction, I have tested a little on each tier against the next and named T4 seem to come out the worst against the T3 of the same faction.
Well I can attest to that being a wash out, it was like that feeling when you know its over but you just can not give up, even when all is left is a campfire which they are hammering away on you know you should run but dang it that is your campfire and well you might get lucky and take a few with you on next death lol. No idea what Funcom was thinking when they put a Sobek Purge on the newbie river, my way of thinking its sure way to get newbies to log out and never log back in again.
I have to be honest if I was new to game and got a purge like I did on the newbie river I would have been on forums asking why why why do this but as I am not new to game and have played for a bit I thought I was prepared for any purge that would come on the river, nope , nada even close to prepared. I feel really bad for any player that type of thing when new, could break your ever wanting to play again.
I have to agree that part of the purge is so broke, so very broke with how no matter how hard you have worked to give the purge access it still will spawn in a 1x1 spot in the middle of your base, on the roof, in a closet if you have an empty one.
Are you talking about Bearers? They are an acknowledged problem.
Now that I have leveled enough thralls of various type and have seen how thralls damage, right now the entire perk system is garbage.
2 Archers to 20, both got all fighter perks.
6 fighters to 20 and 12 of the 18 perks were Archer perks. The one fighter that ended with all good perks, they killed at the bottom of an elevator.
The way thralls damage,
Fighter Damage multipliers, Melee 3.6, Ranged 1.1
Archer Damage Multipliers, Ranged 3.2, Melee 1.1
So fighter with 40% melee damage is weapon (say 70) is 70x3.6 add 40% for melee. Bow and arrow lets say 48x3.2 add 40% from accuracy. It’s just revers on an Archer and the point is, it’s never smart to hand a fighter a bow or an Archer a sword. The 3.2 and 3.6 over 1.1 multipliers make them much too weak in comparison. So when we see Warden Dalinsia or high strength Relic Hunter Treasure seeker archers, they are out and out trash and it happens way too often to be a coincidence.
I can’t be bothered to speculate why this is happening but tl:dr the perk system is a detriment 90% of the time.
Freya Archer
Relic Hunter Treasure Seeker Archer
Dalinsia
Dalinsia
What’s worth noting is, the way damage and health works, even if the Warden had gone to the Archers and the Angry Drunk type perks had gone to the fighters, the actual increase to damage would have been nominal. It’s just less a pimple on their stats sheets to have Warden on an Archer. Good and bad, the perks are less than 5% on the outcome. Stuff like Hallowed being the only ones that count as just plain huge buffs, no matter what they end up on.
90%? You sure that’s not hyperbole?
I’m not really interested in starting in going in to a 2 page bickerfest about it. Those are my experiences. Use the information, ignore it. I really don’t care.
Fair enough. Its not my experience but ok.
Wise choice!
Why is your Dalinsia so bad, besides having 71 STR??
I am talking about your +melee dmg bonus…
My lvl16 Spinas has more with 53 STR.
My Lvl20 Dalinisa:
And my 2 Lvl 20 cim berserkers:
Edit: my fault… the First thrall is Freya and not Dalinsia… facepalm
Edit2: But your Dalinsia is nevertheless quite strange. She has 56STR which gives you +46% melee dmg.
Mine has 54 STR and +67% melee dmg?!?!?! I play at PS4 PvE Official (so no mods, leveled up legit wise).
Edit: You play at PC? Because I think thats the reason… You already got the patch, which reduced thrall dmg. Yet 3 weeks later no console has anything…
I was fortunate with my Relic Hunter Treasure Seeker Fighter, she got Thick Skull. It did fall to me to make the right choice at LVL 19, though. With her STR armor, LVL 45 was now LVL 54. Being 50 or above in an attribute appears to either reduce, or outright eliminate rolls in that attribute, so I switched her to other armor. Am I on the right track with that? Should I stack her to the roof with SURV armor and weps next time plus buffs?
Here one guy also hints that changing the attributes from armor “could help”: How to NOT get the +acc perk on fighters
But as I wrote there, this 3 level20 thralls I posted above all had FULL STR gear (+10) while leveling up.
I play at Ps4 official PvE server. So everything legit.
And I had either gruel (+14% STR) or the exotic meat (which gives +7 % STR and +7 % VIT) buffs all the time.
To add to the thrall/pet leveling woes, the progression of their leveling against player progression feels really off.
I started a new SP game because I wanted to see how NPC leveling worked alongside player. It seems okay for the first few levels then seems to really slow down. I imagine that this isn’t as potentially big of an issue with thralls like named ones out of the volcano or even the RH class thralls, but for lower factions? It’s a bit too punishing.
Imagine going out with your base truncheon/whatever at level 10 and manage to knock out and drag back your Darfari/Dogs/general Exile (probably a I or II) back to your lesser wheel of pain, wait x number of hours (or go off and gather/build/etc), come back …
… and see that your fighter thrall has the least chance to level strength out of everything and sometimes that differential is so high that food cannot compensate. Bonus if their ACC and SURV have the absolute highest chance at leveling. Well, all is not lost, but I’s and II’s are pretty squishy for the first few levels and you probably aren’t making heavy armor at this point, or even medium. As you’re slowly leveling your thrall by killing crocs and maybe venturing beyond newb river, you’re capturing more and usually have the same results - wonky leveling chances that don’t seem to match up to the ‘job’ the thrall has.
I know their optimal routes for obtaining things in game early on as well as optimal routes for leveling thralls, but I really wanted to try this from the ground up and while I’m zipping through levels in the 40s and 50s faster than my lvl 10 thralls (but am weaker than them - another argument for another day) their process feels ponderous.
Especially in light of the Purges of which my first is on the way soon-ish, so we’ll see how that goes. At this current rate, I’m expecting a wipe lol.
Yeah, with the mess the new Purges caused, the best thing you can do on a PVE(-C) server is call for help from other players. Even at level 60 with a couple of well-equipped level 20 thralls, it can be better to do that instead of relying on those thralls.