jot29
March 11, 2020, 3:49pm
12
For PC it was this patch (13. December 2019):
Hello Exiles,
We went over community feedback regarding the latest update and discussed it with the rest of the team.
It was clear that many of you felt strongly about the newest movement changes. We also agree that we didn’t leave enough room for testing, which is something we’ll take a closer look at next year and work on improving.
The designers feel that the momentum feature is an essential part of the mount experience. So while we’re keeping it in, we also made some adjustments based on …
Decreased thrall damage output.
For PS4 it was in this patch (15. January 2020):
Greetings Exiles!
We’re releasing a new patch that brings all platforms to the same version. This includes tweaks to the momentum-based movement based on community feedback, fixes to critical issues that arose from the December update, many exploit fixes and some other general and balancing changes previously released for PC.
[Conan_Exiles_Mounts_3_1080]
Thank you for your ongoing support and patience, and here’s to an amazing 2020!
[notes]
[performance]
Fixed a number of platform speci…
Between these 2 dates, I wrote with some people in a thread about the %dmg boost… They already had the lower values, as PC had the patch and I still had this high values.
Edit: Found the thread: So far all my thralls are better at level 19 than at 20? - #243 by jot29
There you have lower % dmg values from PC players and mine rather high from PS4, as the nerf/patch came later.
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