All versions of dlc should have an epic end game variant . This would not be pay to win as these weapons’ stats would simply scale normally as all non-dlc ones do at epic level. I think what the point that is being made is dlc skin—> Epic weapon appropriate stats variant available to craft.
Hrm… I’m guessing and that’s all I can do at this point; That the intention here with the DLC, which I see has been released like 5 years after base game? So they are just assuming everyone has already played it, (which everyone here in this thread seems to have, except this is not true for all players, like myself), and so making end-game DLC is the intention so why worry about it being redundant for the middle chunk of new player character progression. The reason why it is available right away as Iron grade…
huehue… is because they want you to get that sweet taste of the angel dust! Get that crack in your veins. And then you just do everything there is to do in a matter of hours/days, using nothing but stone tools… as if there is totally no issue with this whatsoever.
Except new players, who come along, unsuspecting, encounter their DLC content no longer useable soon as they get rid of Iron crap… aaaaand I’ve come full circle. I see how this is now. It’s not meant really for new players, it’s a kind of swim with the tide thing. miss the boat and you’re not the intended target. I missed the boat… I should have completed the game, know everything there is to know and now get a lick of fresh paint in the game with these DLC baubles to play with, grind to lvl 60 in 5 mins b/c that’s just like… easy, git gud nub. and enjoy the DLC.
I think I’m on the mark with that. I mean I can think of worse ways a product is handled and delivered to the customer… I can… this is not that bad, but still. Has a faint, cheesy whiff to it IMO.
I get it, but ince the hounds are unleashed, the pack will attack.
There should be at least a steel counter part. But, again, FC and the forum tribe always no better [sic]
Agreed, @Mercd_One I hope @funcom will see that players like to actually use their dlcs at all stages of the game and have the dlc items be useful at all those stages also.
Well, you are bustin my chops here man. phew. Take me to school and hang me out to dry.
I think what’s going on with the differences in opinion is that I am older and from an age where products that had faults with them were fixed or a refund given. Nowadays, you are swindled as the default method of business and you have to get blood out of a stone to get anything fixed. Hm, wait- it could be just me being cranky, hang on-
<5 minute moment of absence>
Plus, this generation of customers are no wiser, they think this is all perfectly okay and normal!
(gonna get slammed for this)
Yeah, Ragnaguard, your advice is actually really on point, thank you. But I did try to research as much as I could first before buying, the problem is that information is deliberately kept as vague as possible, so that they hope you give up trying to probe for more info and just hand over the cash.
Seriously though, from a design perspective, I think it could have been done a little better. Because:
In the Elder Scrolls Online, and I’m sure in other games, you can change the appearance, colour, grade of any item of your gear with ANY styles you have learned throughout your crafting xp. You can make that your appearance no matter what level you or your gear is. And you can go kick someone else’s ass in it no problems. So forgive me for being a little taken aback to discover how things are with this game. It’s just something I guess I’m gonna have to get to grips with. A different way of doing things hey?
I just don’t usually expect to be disappointed half way through the ‘restaurant meal analogy’, only to be told “oh but this is normal and you get your meal back later at the end anyway so meh”. It’s like paying to be upgraded to first class travel, to then realise it becomes no better, in fact worse than 3rd class… to then get back to being 1st class just as you are about to land. haha!
Hey! I want my DLC seat! Where are you taking me??
"It’s fine, sir, you get to go back to your seat at the end of the flight. Here… sit tight <slams over-head cupboard, muffled yelps from within>
Yeah that’s what I mean. So it makes sense to assume that it doesn’t really matter that the DLC is intended to be end-game stuff. I can accept that if that is the case, and at least they made a starter version for newbies like me to access it. But for me… I think you should check out my Airplane analogy, yeah- I’m preferring it to the restaurant one. ROFL!
The funny thing is, the dlc isn’t even endgame armor and weap9n wise. Legendary out class it by far. The building sets are 90% the most valuable part you purchased…but even that is more expensive time wise than in game black ice. So it’s not even endgame.
Yes yes yes, but it’s not a happy place to be in where our DLC is not up to par and the way of dealing with it is to just make sure we’re reading what we’re buying first, don’t be a sucker, don’t be fooled, vote with your wallet, read the EULA, ToS, description…
I bought the DLC, along with everyone here who also did. And I also DID read everything. It didn’t seem like what I was going to discover was apparent at the time, because I had no idea about weapons or materials, and I am grateful for learning more about the game. But there still is a problem with the DLC. Some of it IS viable throughout the game play, (horse tack/outfits etc) but some of it isn’t (weapons) and it really kills the immersiveness, roleplay, 4th wall, progress…
I do like to research what I’m interested in buying first, but I don’t think I need a lawyer’s degree to just buy some DLC for a game that I’m interested in. I’m expecting it to have my back, to be a friend, who’s gonna make me happy and feel satisfied in exchange for hard earned money. (I don’t have a lot of money but nvm).
I’m not going to accept “be more careful next time” as a ‘solution’ to this issue here. Because it is not just a problem for me.
The thing is, in the game, I’m really looking forward to starting out with the role play factor. Nothing hardcore, just go all Oriental, with Samurai sword, decorate my place up with nice things (which I LOVE BY THE WAY), you know, go with a racial style from one of the DLC…
Let’s start out as a warrior like Subotai, hehe! I can go Horse tack, check, armour, check, weapons, er-
oh dear.
see? “Be more careful next time” is a bit like a passing comment that is of absolutely no use to a customer and blatantly obvious to them, while they’re down on the floor trying to get up from a sucker punch. I appreciate the way I am given a hard lesson in getting up from a hit like that but I wasn’t expecting to feel let down, disappointed and unhappy in exchange for my money ROFL!! Who is? Yanno? 
(Edit: Sorry for carrying on, lol - I just loaded up the game again just now and was reminded of the DLC, making some Horse gear for my swift, white horsey.)
I think the whole point of the post is that the dlc weapons are not end game and there should be a version of them for end game since you paid extra for it.
There’s a lot that can be said for pay to win but really I don’t see any issue with a version of the dlc weapons being made at star metal level with star metal resources. Though I personally wouldn’t want to see a whole new version of them made since it will just add clutter to the crafting menu. So maybe one of the existing versions gets replaced.
From a new comers point of view it makes perfect sense to question what we have all been accustom to.
Appreciate the input there.
I can identify a really easy way of doing this;
Make the weapon you want out of whatever material you want… then use some ingredients made at an alchemy bench and go do your magic at the blacksmith bench to make that Steel, or whatever weapon into the DLC style you want! Exactly like how you make a black Horse or ‘Great’ Mount Tiger or Rhino. I mean, that’s the DLC… it looks like there must have been some kind of issue with weapons but I really can’t see why, since it’s been implemented for everything else.
I think Funcom missed a trick with the Wood, Carpentry; The different Biomes could have had different hardness and color wood. The wood could be like the metals, graded in hardness/durability and quality, like Temperate Maple for a lvl 10 bow, Savanna Ebony for a lvl 50 bow for example. Get your pitch, Rosin or Tar whatever, make a coating at the alchemy bench of whatever style, Khitan or Whatever, from the DLC, and convert whatever level bow you have into that style in your inventory or at the item’s relevant craft bench.
I must make a mention about the building stuff, which is included in the DLC. I think it looks absolutely amazing! This, I think, helps me to feel like the money was worth it and it does cheer me up when I can build a medieval Castle and stand atop of it with a bonfire up there, on a stone Turret-top as a bright, burning beacon of survival and hope in the barren, hostile Exile lands! (like in Lord of the Rings) hehe 
This is why most people buy the DLC I think. Though some of the armors are rather good and have attribute bonuses you can’t get without the DLC.
I am loving the Samurai stuff!
And the Greek-looking stuff,
Odysseus! Jason and the Argonauts haha!
The Statue of Talos
I can agree that from 20-59 DLC stuff is left behind.
But there’s two issues that have to be addressed.
One is the thing about DLC’s being a tad P2W. And I say a tad. But when I learn the basic Archery feat, I get a Hunter’s Bow and then at 10, I automatically get an upgrade. Its small, probably negligibly small. But if I got that at 30 and 50 too… then its getting a little unfair. We’re talking dozens of feat point difference type unfair. And let’s be honest… spending points on DLC also feels like a kick in the nuts. We don’t want it going from P2W to Pay to Lose. Skinning would help with this… but then you’re potentially hiding aspects of weapons (like Aquilonian Poniards over Feroxic Daggers).
But that could be fixed by addressing the other issue. The one where the weapon tiers are… well fubar’d. I just can’t sugar coat it. Look at all the feats you have for one handed swords or any weapon. The levels and damages are all over the place.
If they tightened that up, so all Iron weapons learned at 10, Steel at 30, Hardened Steel at 50, and Star Metal (Epic) at 60, then you could just put the DLC weapons in with the rest and no P2W and no P2L. Now you just pick the tier and the look of your weapon when it comes to crafting basic stuff.
Yeah the DLC should be cosmetic only… I agree. I thought they were though? Oh well…
@Wak4863 points out that if you just give them all their own crafting slot that the bench menu would become too cluttered. Probably true but if the DLC weapons were all let’s say, at the bottom, then that would probably solve that.
I just realised something as well… It’s kind of an additional gut-punch, more like the boot to the stomach kind of: I realised by lvl 60 I still wasn’t able to unlock the epic stuff because I’d ran out of points 
Indeed, I’ve played a game where the DLC literally included the ability to learn a new style, gain some new dye colours, new weapons and be able to enjoy that DLC content at any level.
EDIT:
Sorry to have to edit, I forgot to mention, I understand that some shards of Power or whatever can be found, but that involves more additional hoop-jumping and time-consuming grinding to go round tediously having to continue unlocking stuff that we’ve already paid for haha. I think this looks like an attempt at a fix. But it’s not quite the ideal way about fixing it.
This is pretty much it. Do this and it’s all fixed. Allow us to get all the crafting points to unlock it all, so we can have fun with the content and keep it viable no matter what level we’re at. Sorted.
hi, yeah. New fresh meat. here lol.
I can understand this. I have come to the understanding that it’s easy to blast up to lvl 60, re-roll the points to unlock the necessary stuff and just leave the rest as “collateral damage” hey- if you can be bothered to get the fragments of power thingy stuff, and spend ages grinding that to unlock the rest, go ahead but I doubt people will want to, and then what was the point in the DLC in the first place if not able to enjoy it?
Solution to fix? Maybe make it take longer to level up? but make sure there are things being unlocked regularly so as to not get fed up?
Being new, I enjoyed levelling slowly, taking it all in, enjoying switching up from Iron to steel and trying out all the crafting steps to get hardened Steel, then upgrading to that etc… but soon as I get to star metal, the stuff becomes locked because I’ve ran out of points and it’s made it so I feel like not wanting to play anymore.
I don’t think so. When you first reach level 60 and for the next month (which is generally the only time you find yourself needed to unlock
feats you don’t already have), you still have a huge number of overland bosses you haven’t faced yet. So, there’s no “grind” there, only adventure.
Some of the other problems mentioned in this thread are legit and all but this one aspect of the system I actually like. It’s fair and workable. Not only are you receiving power pebbles at the proper rate to overcome the shortage there are several bosses and a crafting bench which can provide a potion allowing you to reset all your feat points and reconfigure.
Perfect! No P2P, and no P2L… exactly right.
Thanks for the tactful info there, I really appreciate that. I did have a nosey into this. Apparently, there was some debate over the way yellow potions are used to exploit different roles whilst raiding a base. Just respecifying points on the fly to smash walls in, then respec to carry loads ‘a’ loot back 'ome, then respec back to PvP set up for the next raid…
hrm. I am still scratching my head as to why not just allow us to unlock the damn stuff in the first place ROFL! You are definitely right about still being able to adventure, but sadly it’s still without the DLC content
and it will always be the case in every playthrough, and I’ll know thaty I’ll have that dilemma come end-game all over again about what points to go careful with, so as to save them for the end… it sounds like a load of unnecessary anxiety to me.
Tell you what I think might have made it so complicated, putting those extra attribute bonusses on the items, eg: +Vitality on some pieces and +etc etc on other pieces of DLC stuff, they should have just stuck to them being cosmetic, what say you?
I dunno. I’ll just have to play some more I guess. ![]()

