Biggest issue is there’s no server setting to increase or decrease named spawn rate. It’s fine to change things but let private servers decide on their own.
I did 100 rounds, counted them, on the mound and got 2 times the tanner guy but no one else. Cleared everything out, waited, redone and so on. I am going to do another 100 rounds and hopefully get the armorer.
I’ve spent a few rounds camping some named Armorers. Its all RNG. Sometimes they’re up when I go to their location. Sometimes I have to kill the placeholder once or twice. Sometimes I have to kill the placeholder 10-20 times.
But what you have to do is go to the location and see if its the named you want or a Placeholder. If its the PH kill them and set a timer. On a 1x spawn server the respawn will be about 14 minutes. Wait that time and see if they are up. If not, kill again and repeat.
If you all have ever played Everquest and camped a named for loot, you’ll know that this is very much similar. Though a 14 minute respawn is alot quicker then you’ll be used to.
In either case, patience is needed. You’re looking at a 14 minute to 2-3 hour endeavor depending on RNG.
On the otherhand, you can purchase the gear these named make from other players on your server. The scarcity of the named lend well to an economy of Flawless goods.
I camped The Black Gallon for way longer per “camping round” (almost daily) and farmed it quite often outside of them since the Hotfix.
The results:
1 T4 Blacksmith, maybe 2 Smelters, 1 Carpenter, 1 Archer and 2 Cooks. Hardly any T3 Thralls.
Braggi the Bold (T4 Fighter) was rather common though.
RNG can bite one in the arse, but that’s a bit more than bad luck.
I completely agree that the T4 spawns are way too low. I’ve been spending all weekend farming a spawn that I know can be T4, literally logging in and out every 15 minutes, and I have yet to see it spawn.
What I think would be ideal is to introduce a system where we can level up lower ranked thralls, which would allow for a different style of play. Sometimes you get lucky and find a T4 thrall in the game, but worst case scenario you can grab a T1, T2, or T3, and level it up by crafting/combat to T4, at which point it becomes just as good as the current T4 thralls are now.
There’s rare and then there’s whatever this is. In my tests, it’s not a matter of ‘two or three hours’; it’s potentially 24 hours non-stop killing of placeholders on a private server (with the respawn set to .1) and not seeing a single T4 spawn. IMO, T4’s should be uncommon, not 1 in 1000.
I’ve been camping Njoror Battleborn for the last 7 days, 9 hours a day, at 14 minute intervals without success.
This can’t be intended.
You need to adhere to the concept of respecting the player’s time.
Waiting hours/days (or a month in my case) for a T4 spawn doesn’t make the game any more difficult, challenging, or fun. It just adds tedium. The game is wasting your time.
All of this might be dealt with if a possibility to level up thralls was implemented. (In any way.)
Apprenticeship of the thrall at a master craftsmen in Shepermuru for either a week, or 500 gold coins.
Ditto. I’ve seen at least one of every other named thrall that’s supposed to be up there, even the dancer. I’m starting to think that spawnpoint is bugged.
Figures it would be the most in-demand one, too; the only source of +25 cold resist armor.
The thing abouts “grinds” is on some level you have an influence on how long it will take to achieve a goal. Having a somewhat predictable time to completion has a profound influence on keeping people motivated.
“Thralling” is pure RNG. You have absolutely no means of knowing when or influencing how long it will take for a thrall to spawn for you outside of just sitting there and waiting. The odds of spawning are so absurdly low that it’s going to discourage people from even trying.
In a very old MMO I used to play, (instances didn’t exist) Raid bosses had a guaranteed 24-72 hour respawn time. However, they also had a random chance to respawn at anytime within this window. This encouraged players to keep an eye on the spawn point but it didn’t make anyone feel like they needed to spend all day waiting for it, either.
TL;DR T4’s should have a fixed respawn time rather than RNG if no other solution to this problem can be implemented.
Before this patch I camped the Black galleon for 20 hours in two sessions in order to get valenso da reyn(at a spawn that always gave T3). I got sygin the woodworker because someone else gave her to me.
And here I read someone saying that all pre nerf thralls should be replaced by t3. Its not because you or some lucky player you know bumped into a collection of named thralls that everyone does.
I already found it hard to find named thralls. And I’m a thrall hunter. Now they have made it even harder to find them, I am quite annoyed. If 20 hrs of playing for a t4 that doesnt make any significant difference isnt grindey enough, then it means you simply dont care about finding t4’s and should be telling me what is acceptable in terms of time spent to find named thralls.
Not to mention, if you actually want to build with shaped wood, a t3 carpenter is essential and a t4 is a gift from god. The production bonus they give is huge. The same is true for a blacksmith. Not to mention that some types of clothing cannot be made without at least a t3.
Spawnrates need to be improved
You keep saying t4’s are not essential. But they are. Cannot make flawless epic armor without them putting you at a disadvantage in PvP. I spend more time, fuel, and materials with t3 crafters meaning I have to farm more. Time is money in this game. I’m not saying they should fall like rain but I shouldn’t have to spend 10 hours a day for a solid week to even have the chance to see the one i want. Then god forbid something happen to it on to the way to the wheel. Or I get raided the next day and lose a week of my life to benefit someone else. On another note I’ve found more archpriests than I have armorers since the patch. Something seems wrong with that in my eyes.
You have no point. You just keep talking about instant gratification as though it is some magical mantra that makes you right. The vast majority of people that play this game don’t have time to spend several hours a day for a week at a time looking for one specific thrall. If you want to farm something go play path of exile and look for that perfect piece of armor. The spawns were in a good place before the 500 hotfix patch. Now they are garbage and I don’t even bother. I’m just lucky I suppose. I got all my thralls before this nonsense. Edit: archpriests are essentially t3’s however they have a very specific spawnrate of 1.5% that is set only for them. So t4’s now appear to have a lower spawnrate than the archpriests.
This isn’t an MMO let alone a F2P MMO. I’m not interested in F2P/MMO spawn rates.
We didn’t have instances in the game I was talking about. One boss for the entire “realm” to fight over…and it took over 100 people to do a dragon raid back in vanilla daoc.
The point being it was an open world boss that dropped BIS gear and the respawn mechanic wasn’t completely antithetical to the playerbase…back in 2001-02 MMO days when it took 16 hours of non stop AOE grinding at the best possible location in the game to go from level 45 to 46…and you lost hours worth of xp if you died.
Having such poor respawn rates just doesn’t fit in conan exiles. A game in which you can lose absolutely everything in less than an hour.
You’ve stated your opinion on the matter and asserted that everyone that disagrees is lazy, wants instant gratification, and should probably play a different game… You haven’t made any counterpoints.
Your right I was harsh there. Apologies.
In the last couple 3 days I got around 8 named thralls from the same area (Relic City). It took hours of camping the same spawns over and over but eventually I got what I was looking for.
- Hanar of Bossonia
- Zoara of the Marshes
- Ghamm the worn
- Than Hammerblow
- Eina the Light
- Luba the Luscious
- Daya Leaddrinker
- Hyam Hammerhand
And got the Legendary Armorer from the Den
Now I don’t know how bad the spawn rate is for the Vanir and Cimmerian armorers, but to me it doesn’t seem like they’re that horrible.
I have a base right outside the relic city and hunted the place every day for the past two months. I have luba the luscious, Hyam Hammerhand and Daya leaddrinker and Beli the Breaker. None of the others. You got lucky.
I didn’t stay there for 10 minutes and left, I remained there for hours camping all 3 armorers that spawn and while waiting killing other thralls for the named. Probably 4+ hours straight everyday.
Other people got many named too on my server. Maybe not all the one I found, but they got some I didn’t yet find either. Might have been a little lucky, but I don’t want people to get a named on a couple runs either. They should be hard to find, else what endgame would there be?