Werewolves spawning randomly during the night - that would be cool and ok , but they spawn really randomly and attack combat and non-combat thralls , even when I was offline
turn it off before you fix it because now a werewolf will just appear , kill a thrall/pet somewhere because they don’t fight back it and then maybe try to find the player.
if you can’t add something that works as it should - on an official server without mods - then don’t add it at all
I have contacted the whole clan and we don’t know what to do - we have bought BP and we want to fulfill it because it is interesting and we want our CP back , but we are afraid to play because we are pointlessly losing thralls
You can opt out of the hunt if you’re worried about them spawning on you. If you’re worried about losing thralls from people luring them over to your base then you’ll need to use walls or fences to keep your followers safe.
Today I watched the video and found out that the prize bear is very weak, has zero leveling indicators and practically does not level up.
There is no incentive to hunt, IMHO.
I’m not worried about it spawning on me. I’ll kill that werewolf in a second.
The problem is if it spawns somewhere else and kills a thrall because, thanks to Funcom’s brilliant idea, the thrall doesn’t fight him and gets killed.
But thanks for the advice and I’m done with the hunt, that should be enough - unless FC screwed that up too.
I don’t know if this matters but, most of my thralls are inside,
the few that aren’t are standing near lighting.
I’ve noticed I do not get attacked if I’m holding a torch, or near a light source.
And I’ve never lost a thrall or pet to the werehyenas so I wonder if light keeps them at bay?
To nip it in the bud, it’s best to just lock up your thralls.
In Teleport pads put your dancer under the floor or above the ceiling. Dancers have a 2 Foundation Radius for the “Entertainment” buff.
The Werehyena has a lunge/reach attack so thralls on 1 foundation can get hit.
The problem is with other players luring the werehyenas to someone else’s base. It could happen intentionally by a new player simply seeking shelter. It could happen intentionally from a griefer.
It’s also possible to accidentally bring one into another players base without you knowing it because a lot of us are so used to going on the same path so much between Teleports you don’t realize something is following you. This has happened to me.
If you have thralls outside of your walls, accessible to other players, hide them.
This wrong, mine were inside my pvp base ontop a mountain you have to bat too and still killed over 20 thralls while I was logged off overnight. Fully leveled in strength kits. They do not pull agro so the thralls just stand there while they are slowly killed. We put all our thralls on pillars, praying that works as all the archers survived.
You’re cutting your sights off a bit too short. It might be more of an issue if somebody was walking by your place and just… Casually stopped for a while to watch your thralls die off much like @Taemien mentioned. Naturally, this would likely be done while you were offline. You can’t opt everybody in the server out of the Hunt. I’d be upset if I was currently playing on officials right now too.
You still have to have someone in the area, they just don’t randomly spawn.
@PhilC Take your pick of PVE publics, a lot of players use thralls for land claim because “hey they aren’t foundations and that is all that counts, right”?