Relic hunter treasure seeker - the “named”/T4 subgroup of relic hunters
Isn’t testlives purpose to bring up bugs and concerns? So the goal should be to get ahead of it.
The spells won’t change pvp from what I’ve tested the only thing it will do is promote cheesyer ways to raid people. Raiding is the easy part because you can online or offline people so with all these changes I really struggle to see any benefits to the raiding system in general. Which in the end hurts the health of the game.
There are many many problems with pvp but there’s no need to go into what we already know and hasn’t changed for years.
I suppose that’s why they came up with PvE-C servers, since a lot of people similarly didn’t see the point in raiding.
And yea ofc, I agree that testlive phase should be the time to iron out some of this stuff and I hope they will, thou I’m not holding my breath that they’ll get it all, I mean as you just pointed out too, even today there are complaints about unbalances in PvP (and there will always be) so I imagine balancing it will drag on way past the end of the testlive phase well into release.
One of my favorite parts of Conan Exiles. Probably one of the main reasons why Conan Exiles is the best in the Survival genre.
I don’t know if they are too nerfed or not (in my opinion), because I’m only just getting to that part of testing. But I’m sure, with feedback, the Devs will balance them until its where it needs to be. I agree that thralls were too strong before… so how is it now? I’ll keep testing.
Yes they were strong but in pvp they have real benefits. They buy you time to be able to defend your base or defend against multiple players. Now they will be cut down very fast and won’t be worth the spending hours to level them up. I understand that they want the player to feel like the hero but at a certain point it’s just not double in this type of game. It’s sad that pvp continues to get thrown under the bus when it comes to balance with raiding. As far as the hero aspect from what I’ve tested I can run around with 800 health with basic armor and that’s not even counting sigils. Then you look at the abysmal armor which is obviously completely broken.
Nerf horses that’s really good.
Nerf thralls to where they become usless not necessary. People asked for less health on one specific thrall not to nerf it to a t1 level health pool.
ok, so here are the things that are really wrong:
1 - Stamina pool is so small, roughly after one combo of heavy attacks done.
2 - followers are extremely weak. That nerf will hurt both PvE and PvP. Alright, nerf thralls but not THIS much.
3 - summoning of demons should be more expensive and pernament. What is the point that I summon demon horse and it will decay in 30 minutes? I would go for a ride and then lose a mount?
4 - Transportary stones or what is it called should be limited. Ye, the user get corrupted but still, user loses corruption in like 3 minutes. Then he can jump across whole map so many times and nobody would find his base. Good idea, bad processing.
5 - In decorative mode, the builder should have an option to put pieces of building on hotbar. Its really annoying to pressing F for menu or mousewheel to “copy” piece.
6 - strength weapons take much more stamina than the agility weapons. What does it mean? We will not see axes in pvp anymore.
7 - Even Player seems less powerful with new stuff. If I am corrupted and go full strength, ok, I deal tons of dmg, but can do only one combo then I am out of stamina. If i use the stamina gear instead of + dmg gear, I would do like half of dmg i dealt before.
8 - Summoned thralls have literally no combos. They only do few lights and thats it. Undead or demon lords, doesnt matter, it takes so much time to make a combo.
9 - Spells are being casted for so long. Animations of those stones should be faster. Practically it cant be used in pvp. The caster needs to be protected 24/7.
For now, its all but I guess I will find much more flaws.
Thank you for reading,
Reesy
I agree with it all
Right now I’m thirsting for companionship. I want to find myself in that cave.
I like how this new fighting system meshes with my style. I’m still stone age and have only been hit once by an enemy. It’s pretty … and I say this with meaning … it’s pretty fun. I have proof. My Apple Watch piped up and said “you OK big fella?” shocked by my change in behavior – as at recent times I’m usually recumbent, rather than stimulated.
I found you. Thanks for your boots. ![]()
My guess is that this is meant to incentivize strategic decisions when choosing perks. If I understand correctly, the authority attribute can improve the damage output of your thralls significantly.
Oh, I assure you, I’m thinking about them, especially in terms of purge. ![]()
This was just my attempt to guess what Funcom was trying to achieve. ![]()
SAME. I was dancing around crocs and hyenas last night in my primitive fiber pants and stone daggers and felt like the hottest most beautifully deadly Vendhyan Ninja Assassin EVER. It really was good fun, so fun that I ignored the other mobs I had pulled. BUT, I was able to nimbly escape and outrun everybody before dying. I haven’t had this much of a good time since the first time I played back in EA.
Quick footed perk seems very nice. Makes your jogging, sprinting, jumping, climbing, swimming all a little faster. Combine it with a double jump, and daggers… This game is starting to feel a little like Ninja Gaiden. Goes well with a grit build.
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