I’m having a weird problem every time I enter the new dungeon, when I stop moving then my character continue to move in a sort of sliding way for a 4-5 seconds.
I’ve tried restarting the testlive, still the same problem in that dungeon, is anyone else experiencing this?
Just took a look at the new animations and am very impressed so far! Nice work!
Just had a two comments:
the animation when you stop running or jogging seems a bit much. Perhaps only display that animation when you stop running abruptly? And not when you stop jogging (regular speed)?
@Rhiannon, were you cloaked? I went through it on singleplayer as well and was cloaked at first. While cloaked he did not appear but as soon as i deactivated that he appeared.
Yeah i learned my lesson n will run the dungeon a few times but no farming it. Later after all those items get nerf (if so)
I wont feel like i wasted my time. Overall looks really koo
Yeah, Warmaker also looks nice and the same with this dungeon… But how often I killed the Wight boss for Annihilator or Worldbreaker and both are worse than other legendary weapons now.
They still have both the false label on them: ignores all armor…
What about the bugs? Rare spice food gives buff? Blackblood skinning knife fixed harvest rate?
Is it intended that Warmaker Sancutary bosses have higher HP pool?
And when you change that, could you take a look at the first fish-human boss at Sunken City? That guy has really high HP, compared to every other bosses…
At Reddit everyone says, its a bug…
If it is the one i am thinking of in the Sunken City, then yeah he is a beast. He is one of the few that can kill a Volcano Thrall. It stunned locked my poor thrall, and i couldn’t swim away fast enough to de-render the fight and transport my thrall to safety lol.
I noticed this as well @Chilling. Thanks for posting. And may be things have changed since i was last in there, but all those fish bosses seem to be OP.