Testlive Patch (22.05.2020) - Followers re-balancing, Avatar fixes and more!

I’m not a good player. I’d like to think I’m average, but probably not. But still with 2000+ hours played, I guess I like the game. I play PvE and solo.

My solo server is complete vanilla and I still haven’t taken on Kael’s Stronghold or Warmaker. This will probably make it less likely I ever get to see that content.

No risk, no reward, right? I’ve experienced the Arena Champion and I’ve seen her take 75% of my health with one hit. I’ve also seen her stun lock and kill me. Sure, in 1-2 hours I can recover all equipment I choose to risk on such a battle. But not a Dalinsia.

It may take me 24 hours to level up a Dalinsia. I make a mistake – Dalinsia dead. You may be better than I. I’ll give you that. But as stated earlier, “…when I’m wearing a full set of God Breaker and bosses kill me in 2-3 hits, I’m never going to be the hero.”

I can’t jump in there against the Arena champion and expect be consistent for a 20 minute battle. My loss, I know. Now, I have a feeling there is a good chance (say 50%) that Dalinsia will die in the fight as well. One fight for 26 hours of preparation lost for what? 5-8 metal scraps?

I guess my solo game has hit a wall. Back to playing Legos with Argossian tiles.

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So I’m having an extremely hard time reading this post. There are many good well written comments, suggestions, and feedback from both sides of this topic. But then you mix in the hate, and trash talk of others and I’m just honestly having a hard time caring anymore.

I understand that we may have differing viewpoints on how the game should progress. I understand that this topic is FIRE, and things are bound to get heated on both side of this. But calling people crybabies on either side isn’t going to solve anything!!! Nothing! Nada! Zip! Zilch! I don’t know how many ways I can say that it will have NO good outcome.

We all play Conan Exiles in our own way, within the limited constraints that the game imposes. Which happens to be one of the things I love the most about the game. But we’re divided, and why? Because one person plays PVE and another PVP and another PVE-C. That’s just us being ignorant and I’m going to lump myself into that as well. I have at times been insensitive to the way others play. Though I have played all game modes for a time. I’ve been one shotted by thralls and the arena champion alike. Though I tend to enjoy PVE most because it’s relaxing.

I’ll stop rambling and get to the point. First I apologize if at any point I have seemed or blatantly been insensitive to your point of view. We all love this game otherwise we would not be here sharing our thoughts and opinions. That in and of itself should bring us together. We have allowed the invisible line between PVE and PVP to separate us for too long. We are divided and we cannot stand divided, we must stand together to effectively better the game.

I hope that you will join me in this stance, to bring quality feedback to the forums. To let go of the invisible line that limits our thinking. To at least tolerate one another, I’m not saying we all need to sing Kumbaya together, but we can be civil.

That’s all I’m done, I’m going to step off my soap box. Thanks for reading.

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Gods on Both PVE-C And PVE are useless outside of summoning just to kill some dude out in the open. So it’s a mute selling point out of shirts and giggles. And if you wanted to make the Player Character be the hero, Then give us some stronger perks, more HP or damage etc per level. Don’t nerf the thralls and keep the players the same power level.

  • All the fun weapons? Nerfed

  • All the fun armors? Nerfed!

  • All the fun perks? NERFED!

  • All your favourite thralls? NERFED!

So where are the buffs?

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Ah, this thread is full of amaze.

A few quick personal perspectives.

PvP
Thralls need a nerf to play on a level closer to that of an actual player. Thralls are, undeniably, way too powerful in PvP. They’re the cream cheese for all encounters, offensively and defensively. Hands down. No argument. This might be the cleanest nerf as well, and testlive has given the opportunity to show thralls more on par with the player, enabling a slight shift in loadout, while also being more careful with how you use your thrall.

PvE
Thralls are in addition to being the cream cheese in PvP, also the strongest and most viable weapon for all PvE content. For those who think thralls were nerfed during follower update, you need to level your gimp up and equip appropriate gear for it. It will ‘show you dae wae’ in every single PvE encounter beyond what pro-follower patch ever could. The current thrall settings on live do not show a thoughtful game design. Even for a solo-player. Conan Exiles should not be the game where you get to order an AI out on a mission to wipe out your dungeon contents so you can reap the treasures without spending more than a healing arrow or two. I’m not saying this patch is going to be perfect, but it’s a huge leap in the right direction.

I quit
If you are one of those who pull the ‘this is unacceptable, I’m quitting’-card. Bye. You want to add value and to be taken seriously, you have to try it out on testlive and preferably add constructive criticism and feedback. This is how it goes. You’re currently not contributing to the community by any stretch.

Other remarks
For those who compare thrall nerf to purge issues. If you are level 29 along noob river with 5 thralls and a buggy purge wipes you out - this is not exactly a good reason to not nerf thralls. It just raises the point that purges do need some work. I think we all know this, including Funcom. I’m certain it’s on their board among a lot of other fixes they are intending to shed light on this year.

I run a server with what we call nightmare survival settings. It is the most extreme difficulty I’ve seen in the game to date, and currently there is no support for thralls or minions of any kind due to the insane power they’re wielding. The current state of thralls reduces immersion significantly for us. We’re talking about solos, duos, and trios who wander into the dungeons in teams without thralls to take on all the bosses. They still manage, just fine. They manage level 5 purges too. It’s just takes more time and is more difficult, which for a lot of players is an important layer of immersion. Immersion is the keyword here.

When thralls are added into this nightmare cocktail mix, the difficulty setting becomes obsolete. Obsolete for PvP and obsolete for PvE. It’s just an overwhelming damage modifier porting around slashing your heads off, while you sit back and enjoy an expired, lukewarm orange juice with a smug loot grin on your face. And to that special someone, this thrall nerf makes the player stronger - not weaker. I think that is obvious from testlive.

Testlive is available to everyone. Test it out. The new changes are actually surprisingly good, even from the perspective of a solo player or in a co-op game.

With that said, as a server owner I would like to have the opportunity to customize the settings on my own accord. The reason is simple: I want to be able to control the difficulty rate provided to the players on my own server. I’m also generally a fan of unforgiving difficulties. I’d nerf them more.

I apologize if my two cents got stuck in your throat.

tl;dr. See attached photo.
thrallvsplayer
You are not cool.

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You only have to read the comments, Sting01, Did you do it?
They say thralls are useless, they say that the game is imposible to play now, and i wonder if they even tried to test it themselves.

The game, as its now in TL, is far from unplayable, thralls are far from being weak and useless.
It’s the same as ever, people want it easy, intant gratification, even when it’s not even that hard, and then some want it even easier? Do they really want to play?

What i see is most of them don’t even understand why, they see only a nerf hammer without seeing the big picture, they fear they are losing something.

This re-Balance, because it’s nor really a nerf, is absolutely necesary among other things, but how dare they to suggest some players to put some effort into the game?

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And you will achieve what with this? Like the PvE is not trivialized enough, you want to be able to literally faceroll it?

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Okay, PvE is not easy. Let’s see you farm without a thrall and 10 Hyena’s attack you all at once, u can’t move and you’re stunlocked… BAM UR DEAD… So muhc for being a hero. And i’m 60, I don’t declare i’m great at the game. And that’s why i have my thrall for me. I enjoy the building, farming and exploring aspects of the game. My Thrall is there to do the fighting for me! and to help me! If my thrall is weak then i may as well stop playing the game and stop being a solo player and just join a huge group of six players. If i need to PvP i do so without a thrall since i’m on a PvP server. But Players don’t have 12k health pools and two shot you. like Bosses or some other Creatures do.

Solo any of the bosses. Majority of players including myself are not some sort of God who can solo content without some sort of group., Without my powerful thrall(s), i can’t do much at all content. I’m a solo player, with VERY limited time. Nerfing thrall power levels means nerfing my overall progression.

I’ve already been attacked once by a purge and lost all my thralls. And that’s with other players helping me. I’ve must have died like 50 times already cos of PvE related stuff, and i’ve lost so many thralls to encounters to simple stuff.

This is a nasty change to thralls And i’m going to leave a negative review from my positive one because of it. Leave Thralls Alone! If anything as many have said, Reduce Player Damage Only! I’ve lost so many thralls to Hyena’s and Other named thralls already. This is just gonna make the weaker thralls worse and the high end thralls on part with the weaker thralls.

FUNCOM DO YOU BALANCE!

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Yeah I agree with this very much. Since it is one thing to voice one’s opinion about the first iteration of this patch both position and negative. But getting at each other’s throats over differences isn’t going to solve anything.

I do agree that the time for lines and sides that divide us has to end for the benefit for not only the game but for the community as well. Since you can count on me on joining in this stance.

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Here we go again. Why would I? Let’s see me farming without a weapon. Let’s see me farming with one hand chopped off. Let’s see me farming with my monitor turned off. What a stupid suggestion?

I can’t farm without a weapon, and i can’t farm without a thrall! My thrall is looking over me while i do all the damn work, so he can have decent armor. I’ve died so many times from farming and so has a lot of my thralls and thats pre Nerf!

Nerfing thralls means nerfing player progression! this effects the ENTIRE GAME! Not just the “But i’m getting two shotted” excuse from PvPers, How about stop attacking players with Strong thralls? then you wouldn’t be two shotted?

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Funcom! I beg you do not Nerf the Thralls in this way! you’re going to hemorrhage your player base, It’s no surprise the most populated servers are all PvE/PvE-C Where thralls hardly matter in the PvP content. If you’re going to adjust thralls then just add a new damage slider/effect where their damage is only adjusted against players! not the rest of the content!

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In current state of the game thralls do all the work. And they need to be nerfed to give a player more things to do. In currents state of the game you don’t use healing potions. You don’t use buffs. You don’t use rebuffs against enemies. You only manage warmth/cold because it doesn’t even matter what you are wearing. Any armor is good if you are not freezing.

No they don’t They assist. I don’t see my thrall doing all the leg work. They help me fight and do the fighting because i’m not good at the fighting! they are my slaves! they fight for me! they assist where need be.

Having a thrall out is a choice, if you find the game too easy with thralls then don’t use one. I find the game hard and that’s even with a Thrall! And i’m a Solo Player!

Nerfing Thralls means Nerfing Player Progression! = BAD, No Excuses or defense of this! no Exception! Nerfing Thralls means Nerfing Player Progression!

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@LZB_Gattsu, did you try it out on testlive yet?

Yes, and Nerfing Thralls means Nerfing Player Progression!

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@LZB_Gattsu, so how did they feel? Were you unable to progress with thralls?

Also, let’s take a closer look at ‘player progression’.
I’m by no means any expert, but … what is player progression? More loot? Bigger base? Defeating the Queen with your slave?
It’s individual, so I’m asking you since I don’t know. However, maybe if your thrall fought less, you’d have to fight more. Then maybe over time, you’d get better at fighting and perhaps it’d feel more rewarding and give you a stronger sense of player progression? This could potentially boost your progression altogether.

Just a thought.

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No Excuses or defense of this! no Exception!! Nerfing thralls = Bad! it effects EVERYTHING IN THE GAME! Not just the few select PvPers attacking people with strong thralls!

Funcom Should not touch the thralls! it’s a bad move and it’s gonna damage the PvE/PvE-C player base where thralls do not matter or effect PvP Balance!

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@LZB_Gattsu, I didn’t throw any excuses. I just asked for your thoughts when testing it out on testlive - also what player progression is for you. It is individual. It comes with the fact its a sandbox game being played in many different ways.

Can’t see you answered any of the questions I asked :sunny:

I mean, think about the RP community! I imagine some communities evolving around Game of Throne-inspired themes will lose their “Mountains”.

mountain

No Excuses or defense of this! no Exception!! Nerfing thralls = Bad! it effects EVERYTHING IN THE GAME!

You say it’s a PvP issue with thralls, but nerfing them means killing even simple stuff is going to take 3 times as long! this effects player progression! I don’t fancy taking 20 minutes to kill a simple elephant boss. Why do you think that’s acceptable? It’s not. You want to make the game more grindy? by having things take longer to kill? Things already take too long to kill.

Well this isn’t a Korean MMO, because i don’t fancy taking forever to kill a single deer. And just to have my Thrall die because a Hyena killed it.

Nerfing thralls = A direct Nerf to player progression! as it effects time to kill.

This is probably because tencent or whatever that Chinese company is is buying Funcom. Gotta make the game as long as grindy as possible! Next player damage is going to be decreased by 40% because players are getting killed…Oh wait they did by nerfing/Removing the Armor penetration on that perk tree… See where i’m getting at? They;re nerfing player progression/Damage while not even making the Player character feel like the hero.

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@LZB_Gattsu, did you spend twenty minutes killing the elephant boss with a thrall on testlive? Did you also spend three times longer killing simple NPCs? I did not experience this when on testlive.

That’s insane, yo! They ought to look into that, don’t you think?
I agree that it shouldn’t take 20 minutes to kill the elephant boss with a thrall, nor should you spend three times longer killing simple exiles in tier 1 Darfari camps :frowning: