Seems like a solid patch overall, good stuff FC.
I have a concern as to how thrall animations will impact server performance if a clan has 200 thralls and decides to have all of them animating. I know all thralls are in an idle animation by default so does that animation have the same impact as,say, the juggle emote or dance emotes?
Also, please try to fix the climbing/ vaulting over issue. Climbing over a simple foundation in some circumstances still has an issue which causes the player to infact not jump up/vault up onto the foundation ( really any build piece) and instead rubberband back and forth. The player must continuously hold climb button amd forward until this glitch finally allows the player to land uptop. However this can cause a headache when trying to be more precise when climbing onto a narrower object. This issue started 2-3 patches ago when a "improved climbing " feature was listed in the patch notes.
I would love to see this addressed as you guys are starting to really nail down some of the smaller issues with the game. Good stuff so far.