Testlive Update 2.8 - Discussion Megathread

Single Player vertical elevators appear to still be broken and not able to be placed near the center of the map. States that there is “no valid endpoint”. I thought at first it was a Point of Interest, but I moved away from the Lion King crag and it still wouldn’t place.

An undermesh break issue?

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This is just a polite and gentle remimder to our CMs that the Yellow Lotus is, or so it appears, still broken on the ps4. And by broken I mean that it is deleting permanent learned Feats, most notably ones learned on Vaults on the Isle of Siptah. This is problematic because learning all of these Feats is very time consuming, and on the Isle of Siptah the Potion of Natural Learning and Potion of Bestial Memory are locked behind the RNG feature, leaving no recourse but the Yellow Lotus Potion, and no way to respec ones Attributes and Feats without losing these recipes we have grinded. This is frustrating for PvE players, and potentially disadvantageous for PvP players. And if nothing has changed since my last try, the Potion of Natural Learning AND the Admin Panel respec also still delete these feats leaving no recourse at all.

To our friendly CMs in this thread @Ignasi and @Dana could you please poke the dev team about this issue?

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Can you add an option in emote for thralls to sit on a specific chair ?

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Are the “crystal ball” animations supposed to all be black in TL2.8?



I’ve tested five different ones (different locations) and they’re all just black screens. Audio is fine but no pic.

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What will happen with pre existing fencing foundation layering after update comes out. Will it all disappear or will I just not be able to replace it if someone destroys it? Currently playing on a private server.

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I have come around to liking the idea of removal of fence stacking because of this conversation…if your entire defense strategy is to build large with over 20 doors to just get in…yeah you needed it removed to get the creative juices flowing. You know, I saw someone build a fully functional base in a 2x2x2 cube. Do you realize that potential if you could master that build in pvp? There are hundreds of spots still not published that are exception bases where no one can see you. There are hundreds of spots that accessible but very annoying to raid. Look I understand your style or play is being threatened…but that’s a good thing. It means you have to think of a new strategy…that’s a win in my book and looking forward to the flood of YouTube videos after this change to see what everyone is doing.

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My current PVP base is 6x3x3 and I have all the needed benches (Armor, Tinker, Carpenter, Blacksmith, Alchemist, Tanner, Cauldron, and Cooking), plus 8 large chests of goodies and a horse inside and there still room for more if I like. :wink:

You can’t see it from any angle until you’re inside it - or your nose is just about touching the large gate. :slight_smile:

The so called pvp bases people post on youtube aren’t even good bases.

Fence stacking removal is as simple as this. Cave bases will no longer be viable. Crevice, Gutter, slaveway, ect. I have bases on 6 different officials all in the gutter all fence and ceiling stacked. What’s going to happen to my bases when this patch drops? Are my bases going to just fall apart and I lose everything my clan and I have done over close to 4years.

Guess it’s time to be a jungle dweller and live in one of the temples with drawbridges on all 4 entrances and a god bubble and call it a day.

Still waiting almost a year later for combat changes to make combat not as clunky since animation cancelling got removed. Guess we’ll wait 3yrs for door hp increase to fix the removal of stacking.

5 bombs per door is too little.

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Thank you for the heads up. Our development teams are still looking into this issue.
We hope to have for it as soon as possible.

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Thank you for bringing this to our attention.

We’ve passed this information over to the rest of the team for further investigation.

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I guess I should probably link this bug here for convenience… Close to crunch maybe? Not Yet?

The posting is a bit of a mess but the images show the problem without having to sort your eyeballs. :slight_smile:

@Dana please forgive my hasty conclusion, but this may (or may not) have indeed been fixed, contrary to my prior report, at least on ps4 any way. Here is what happened:

Fearful of losing all 14 Vaults worth of accumulated Feats, eldarium chests and brazers due to the time investment, I decided to create a ‘Guest’ user profile on my ps4. I admin levelled up to level 60, then obtained 5 Vault recipes for testing purposes; these were eldarium chests, eldarium brazer, devolved goblen statue, goblin insignia and devolved drowned insignia. I then proceed respec-

  • x3 using Yellow Lotus potion
  • x3 using Potion of Natural Learning
  • x3 using the Admin Panel

The result was that all 5 feats were retained following each respec attempt. So it appears that the issue is resolved. BUT please do bear in mind that this was only a sample of 5 feats out of the total population, and I have no idea if this differs for online players. So, I have my reservations about jumping to a conclusion and proclaiming it ‘fixed’, especially after my previous incorrect assertion. However, it does appear promising. Now the question is if I have the minerals to do it on my main profile.

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This is an issue in the live game on PC as well and concerning. This is definitely a high priority bug.

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Salamanders and Greater Salamanders still are not spitting in TL2.8 (PVE)

They go through the animation but no spit is hurled and they can’t affect even Bambi when commanded to attack.

I hope this is fixed in 2.8 - this is a fairly critical bug, rendering an otherwise fun and wonderful fighting pet fairly useless. They just repeatedly cycle through their spitting animation with nothing happening.

I guess it’s good for Bambi in this particular case though. Oh lucky deer… :smile_cat:

Setting the Salamanders to Prioritize Mele also does not help unless the enemy they are fighting attacks them by getting directly in front of them (less than 1 meter) during battle.

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Starting to wonder of this is because it is a ranged attack. Don’t the tmyeti have a siniliar issue? I may try and put some stone on one and see if it acts as ammo???

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Well, archers still make their own arrows on necessity so I wouldn’t expect this to be a thing. Lemme know what you find out.

True, but dont you have to at least give them 1 of any arrow and load it to bow right after the placement?

Nope. Just give them a bow. If you give them a different kind of arrow they shoot that till depleted and then revert back to making the default ones. I think the default ones are iron maybe, not sure.

I tried placing Ichor and Abysmal Flesh in the Salamanders and it made no difference. Still no spit. :frowning:

OK. Just…gulp…spitballing an idea. Yeah I did that.

But actually, they really should work that way. Then we could have tiers of poison and boulders.

I mean, come in a star metal meteor type Boulder. That would crush it.