Im on a state to find real reason why to keep both versions of games installed and will uninstall both of pretty sure. I miss TSW Fusang, but its empty. Even Events wont bring players there. I was planning to join Shambala Event but was busy otherwise.
I stick here for nostalgia, and perhaps I find old friends here later.
Can’t stress enough how much this would make me happy to see. It was perhaps the biggest disappointment I had when i first entered Shambala in SWL being that Tank pvp builds and defensive healing pvp builds were some of my favorite builds to create in TSW. The EFB as it is, is very bland, simplicity is nice but it is a shame when it prevents you from using half of the glyph stats in the game and the corresponding gear and abilities that proc off those stats.
Will look forward to seeing you there! PvP is what kept me invested in TSW for years after I completed everything else and despite there only being a fraction of that PvP content in SWL I’m sure you’ll have a blast. Is a good break from the grind.
Fusang, thou hath not been left, overgrown with weeds… Let your trees grow tall and your moats fill with seed. Your stone walls hold secrets of wars won and battles lost… The blood of enemies left there, at what cost? For your heart beats stronger with each passing day “Soon”…she whispers “Soon”…
This really is some good news! Also I’ve heard they were unaware that a Shambala Event is taking place but there’s been some requests that it gets added to the splash screen. So well see what happens. Really I’m just glad there’s talk of getting Fusang back, the one thing I didn’t want the shamabala event to accomplish is a false belief that the PvP community was fine with just having Shambala.
That was my worry also - which is why i mentioned it in the review.
Possibly a list of problems and solutions would be beneficial for the devs to peruse over since we are the ones doing the PVP?
I have a list from the last match of noticeable flaws.
Chris seems very receptive and forthcoming. I also like the community centric approach he seems to have, from asking what the community want, to answering questions.
I think having information readily available for them to glean ideas and to work on would help direct them down the right path rather than there be no information at hand and risk them working on something that would ultimately be not in PVP’s best interests. There are certain things needing to be addressed and are quite literally the elephant in the room as it were when it comes to The Holy Trinity roles and how they work hand in hand with PVE and PVP - the EFB, glyphing and signets.
There’s a lot to be taken into account and certain things need to be in the minds of all when looking at whats best and how best to achieve it with the resources available, reachable and achievable goals and ideals (not asking for the beating heart served on a sliver platter)
Personally I am focused on core values of PVP and this is where i’m looking at for Fusang
lemmings…! cliff, smell the vapour
some rebalancing would definitely need to be done before this can even be a viable option , I just hope if and that’s a big IF the devs do indeed reimplement Fusang that all weapons are balanced according so that no one weapon has a greater superior advantage over another, heaven forbid we have a clone army of hammer and AR users all with same builds , think this through proper so that all classes of weapons can be a viable choice in pvp , other wise it become like another El Dorado bore fest with one dimensional Temps * no names you know who you were all bunny hoping with AR’s gee. the height of originality bar none… DO IT RIGHT THE 1st Time , test it tweak it so pvp is fun for all and not just the select few… . lets hope FC heed it PEACE THROUGH STRENGTH and kill all temps with love and an evulsion pull…
Honestly, there is only ONE way to do this. Give every weapon the same abilities with the same effects and synergies (but that would be very boring). What I mean by this is that its virtually impossible. It is also extremely time consuming which is one of the reasons I would prefer they don’t stress over it. There will always be a “best” build and people will gravitate towards that. Then when they nerf/re-balance there will be a new “best” build and the cycle repeats indefinitely. I certainly don’t care if things are unbalanced between the weapons provided nothing is outright broken. I never was a bunny hopping AR user back in TSW, I certainly tried it since I had everything to make it work well but unfortunately it was actually a very bad build for working together as a team. It was a kill farming build and nothing more which is sometimes good, but if that’s all your team is then its easy to counter.