The future of PvP in SWL



I think Funcom should do Shambala experiments with systems (reduce team size) and rewards (PvP keys? idk) this year; it is no where near in line with any other activity. If there’s potential, reintroduce El Dorado and Stonehedge next year. If that’s successful, reintroduce Fuseng 2019-2020. There, no new maps to make.


Personal thoughts:

Hm … honestly? I mostly would care for Fusang and maybe ED. Even better rewards wouldn´t make me play Shambala again currently because it wouldn´t be much more fun for me, even if they change it.

I simply don´t like (Team-)Deatmatches in general, because If I die, the match will still be over for me personally, even if they experiment with the mechanics.
It´s just dull!

The rewards aren´t my problem, the gamemode itself is my problem! Just because there is no existing alternative to it currently.

If they would have brought back ED for example instead of Shambala with the relaunch i wouldn´t have a problem playing it. Because i could respawn within a match wich isn´t over that quick.

Same with Stonehenge, same with Fusang (Fusang would be “heaven” for me personally in that context because there would be no ending of the match ^^)

For me PVP isn´t about winning and rewards.

PVP for me is:
Fighting, dying, respawning and repeating that within a longer battle like in Stonehenge/ED/Fusang.
And that also includes tactics and objectives like attacking, defending, holding and conquering like in ED/Fusang, instead of “Just avoid to die and kill as many oponents as you can before you do” like in Shambala.
The difference should be obvious.

Also it isn´t always about only the fighting itself.

For example: It can also be very entertaining to prepare an ambush like hiding in a facility in fusang and wait, til the enemies show up.

Thats why most (non-pvp-) players don´t get that PVP isn´t just about killing other players (Well ok … for some it is.).

That said, they just can´t make shambala fun for me, it is literally impossible.


I’m just talking about what might fit within their resource constraints.


I get that but i just wanted to write that anyway.


That’s really the thing. I don’t think PvPrs (at least speaking for myself) are wanting any major PvP overhaul. For me currently I just want something where I can be able to log into the game and enjoy some PvP for a while instead of looking for groups to go farm the same dungeons and lairs that I’ve seen for the past 5 years. I personal feel that Fusang might be a wiser choice to introduce first in that it is more open to flexibility with the new skill system and less likely to get any negative feedback about balancing issues. Fusang would be a great testing ground for them. Don’t get me wrong El Dorado was always my favorite. I just know Fusang perhaps had one of the strongest fan bases.


All they would have to do would be changing the quest-rewards to fit into SWL and change the queue-mechanic into an equal distribution of players to three “Mercenary”-Teams (“A”, “B” and “C” for example). The balance of the population-problem would be solved, because players would be randomly assorted to one of the teams . Maybe additionally change some of the map-symbols to get rid of the factions (I assume they still don´t want factions in PVP and it would also benefit the balance of the teams) and that would be it mostly. I think the “equal footing buff” of Shambala did work in general so they could just reuse it for Fusang and adjust it if there are problems.


I have to agree better rewards would not suffice in truth for me to put myself through shamblah & ofc again i agree Fusang the only "perpetual " pvp zone would be of most interest to me thats where the epic stuff used to happen there & in ED which was my personal favourite . I still remember the lumies screaming at Drenneth for teaching them a lesson by planting the relics near the steps because that is what they had done so many times to try & win the match my god the hypocricy lol so funny, a taste of their own medicine always did the trick , but some things will never change i.e never trust a lumie or a dragon unless that lumie is me or that dragon is Withoutscratch lol :wink:

But i agree with basically everything you have said Synapse.


1 million % behind what you wrote - i’ve said the same myself over and over, even back in TSW when things were being changed. These are core values of the PVP i want to see back here in SWL if ever they get going with it again.

Unfortunately for us, and to be truthful, it’s also unfortunate for Funcom that they don’t have PVP as their focus or attention for the time being.

I do believe tho that while they might not have that full backing from whatever department that might be, they could possibly have it in them - with enough reason, support and evidence - be persuaded to tweak parts of the only existing form of PVP that they chose or were allowed to bring?

I’m guessing in ways their hands must be tied in some aspect, but could they be more perceptive of a smaller request such as tweaks, hotfixes as such - to Shambala? What would work? There has to be something they can do - I know it’s a huge ask when i want Fusang, ED and SH back again - there is clearly a major factor why it can’t feature at the moment or in the near future.

I’ve often suggested a tweak to the losing side of the rewards - as currently its same win/lose and i don’t think it should be. But thinking upon the smaller things like that which could make what they have better - Would the removal of the time limit of shambala make it more of a persistent zone, you’ve got then what… a fight club with tricks? Should the element of weather be removed? Could an objective be added into it easily? To add another aspect - could you be able to choose which side you enter on AND have random selection? All those things i think are small tweaks -
i’m not a coder or programmer nor do i understand how it’s done or the time frame its done in - but to me - my brain says those should be simple, easy small things to do.

just throwing it out there.


What E level of chest? Can the chest be blue? Are we talking Boss 6 chest or boss 1?


Concur…when everyone has the agent, Shambala will die like fire in a vacuum. Putting things you can only get from one location like that is generally a bad idea.


You can put few agents as achivements reweard for number of player kills and won matches, which is longer shot.

And anything is better than current situation btw.


not at all

in tsw we could get only specific signets, and that where good signets
Shambala was flooded with players, waiting time till pop under 10 sec for 10 matches.

Was awesome, you get the signet drop chance only if you win. All wanted to win cus reward was batter if you do.


That actually proves the bad idea point.

Well, unless the idea behind TSW’s broken too good reward Shambala signets actually was to supply some suit with statistics that ‘prove’ it’s the most popular kind of PvP to provide them an argument for cutting all other PvP modes else from the relaunch…

Conspiracy theory!


well Shambala is the PVP mode that is less Time Consuming. With very simple rules, kill and stand if all in other team are dead. That’s it.

Fusang is infinity you cant win it, you can hold the hill but at some point u will lose a Facility.

Stonehenge you can win via Domination Points and I do belive for a kill u get also points.
You need a heal in here or u lose, expect u are very good. It is possible to win via 2 modes killing as much as u can or to hold better than the others. I have seen switching games in the last 10 sec on the map, good play from the other team.

El Dorado is even more complex, grab relics and defend them. You need to know where the relics are and where to defend them best. We had Relic tanks that where tailored to grab the relics and survive the transport ALONE to deff point. We had ele users specialized in ground AOE to def the relics better, you cant pick it up if u get DMG. Also awesome heals that could keep yaa standing against 3 or 4 opponents.

So, from my point of view Shambala is most simple, no big tricks no tactics, just shoot don’t get hit and be in the team that won.

All other demand that u know the game mode.


Thats what I am saying all the time! sigh


Adding anything “special” to PVP (i.e Agents, Signets etc) that can only be obtained via PVP is bad - WE learned that from TSW - you have to expect that FUncom will not have learned from it.

The minimum special items that are acceptable in my view are the PVP ranked outfits.


Well, i also see no problem with getting normal quest rewards in there so that you can progress your gear via PVP.
But i agree it should indeed be nothing exclusive or special in any way besides something like the Rank-Outfits.


Now that i had never even considered but looking back now that is more than plausible , i would not be the least surprised if you were right! statistic manipulation to suit an already set in stone agenda yeah lol


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Something you mentioned in conversation Drenneth & not here in the forum was the reintroduction of the Chronicle now that i feel would appeal to the pvp’ers & more importantly the more competitive players as an incentive to play the zone. i know my own place within the chronicle shallow as it may seem & the body count of lumies & dragons that i tallied was an extra bonus other than pvp’s own reward which is just simply playing pvp.
but it all comes back to the same point, does funcom care enough for retaining their playerbase or encouraging them to play the zone to make any adjustments however small to it?
there are alot of idea’s being tossed around some good some bad , but the same conclusion keeps eating away at me & that only confounds when i look at the state of the current game & that is that SWL is disposable , solo orientated in content & it’s shelf life has an expiry date.