Ah yeah so once you kill the commander, the camp surrenders and you click them and they jump into your backpack
I think it would be nice to see actually functional war camp with a kitchen, workshop (to sharpen and straighten these blades etc) and other utilities. Every army was also followed by “entertainers” so there is lots of space to bring all kind of thralls to the Purge and to do it in immersive, lore friendly way.
Surges im Siptah were the same in the beginning. People were coming to steal your tier 4 surge and it was really nusty back then because it was taking us really long to gather the ??? for a surge in this lvl. Eventually this troll calmed down. Not that it doesn’t exist anymore but not as the old days. But you’re right @Archivist , i prefer the vendor option safety.
Ninja-looters could be solved just like they solve this problem in MMOs, make your purge items/chests already “claimed/bound” to you when the event starts.
Or add some new rule that only the one who summoned the Purge/his clan can claim the loot.
When I was active on Siptah, I just chose the surge time when no one was around, being it during the night/morning with me setting the time and effort for it. Yep, people can be really rats in this matter and surge etiquete does not concern them at all.
Then again, the guarantee of +1 ??? of calamity to get several T4 thralls was that easy, I would not even mind if someone took few of them. But yes, hunting the figurines was tricky now and then, if more players were up to it.
Nice one.
Only I would extend this only to PvE and PvE-C servers. PvP players and mostly ppl with bigger clans might enjoy the thrill of having to defend their purge claim, in addition to the overal event.
It would have been horrible on a PvE server to get robbed by ninjas and be unable to fend them off because it’s PvE
This problem can be easily solved programmatically: make sure that chests with loot appear only after the final victory.
And the thrall cages also?
When you think about it, it makes not too much “real” sense. Also viz my previous post about defending your potential loot and some mechanism, which would allow PvP players to defend their loot purge claim, and PvE players who would be defensless against other players robbing them, just watching from the safe distance and took everything once the deed is done.
I also don’t get why the Hand of War has always so many keys at him. Why to not make it only one? Even purge level 1 leader drops 3+ keys. This allows people to store them easily and then possibly use them in advantage, meanwhile someone else is doing the hard work with fighters.
Spawn prisoners in it.
What should they do in the cages during the battle? What role do they play? Their passive presence there is meaningless.
At the same time, this will discourage anyone from running to this base during a battle.
I don’t really see people ninja-looting purges as now everyone can have his purge on demand and as many times as they want. It’s nothing special anymore. Back then - yes - dudes arrived to look for T4 purge thralls, but now… Purging is like flushing toilet
Also there should not be any protection mechanics on PvP - only the steel and hand that wields it should solve that issue
From the game and goal mechanism, of course. But from the reality point of view, it would kinda ruin the immersity of it all. How in da hell would prisoners spawn in the cages after the battle is done?
I know many things are not that real and made in corellation with reality, but IMO this would be just some mechanism which would rob the immersity from the game just for the sake of the “safety place” feeling. I don’t like those too much, it takes out the thrill from the game.
I like your idea though and I agree that there should be some defense against exploiting - I would just like to see it executed and “explained” another way, so it won’t ruin the whole experience for the player who cares about the immersion.
Go to any camp on Siptah and free a slave from a cage. Then don’t leave, if you don’t like it - let it go and wait 10 minutes (or whatever your system is set up, mine was 10 minutes). After 10 minutes, a new prisoner will appear in the cage. Will appear out of nowhere. This is just a convention of the game, of which there are a lot.
I did not know that, I always break bond when the thrall is not usable to me and I rarely go back to that place anytime soon.
Well at least to me the fact it is happening somewhere else does not mean it makes sense to me and that I am ok with it. It’s just another exploit someone discovered and people are using it to their advantage.
I am old fashioned lady maybe, but I am trying to suggest some ideas and opinions here, it’s not about saying that any idea is bad. To me it is about finding some viable nice solution. And who knows if it will be noticed, it’s just brainstorming between fellow players.
This is just an NPC spawn. Any NPC killed or taken from the game is soon replaced by a copy of themselves. This is an inevitable feature of the game.
This may not be noticeable on servers, but in single player it is very noticeable.
Yes, but who would fight the whole camp and army of enemies for (previously) the non-existent chests and empty thrall cages?
Just the simple point, nothing more. There has to be something else how to solve this, so it makes sense and people are not unhappy about it.
How about if those cages had some unkillable guards, which would despawn the same as the rest of the army after defeating their leader? But they would still be there and it would be destined who is going to be there, until the purge is defeated. Just some viable real option to prevent players to get them before it is deserved.
EDIT:
I believe the star metal nodes were solved the way, that only the one who cracks the meteor is going to see the node. But in this case it won’t do imo.
I did several purges, and never ran to base until I defeated the Hand of War. For what? I know that after winning there will be some kind of profit, and that’s enough for me. I didn’t even know when exactly the loot appears there until they told me here))
Well I did many of them so far, and few times I went to check, if there is at least one bearer/Syra B. in the cage (cause they are very rare to spawn in the exiled lands). So it matters to some degree and it can make the player more or less motivated, when he approx knows what to expect.
Maybe we just have another view on this and that’s ok.
I stay with the opinion there should be some prevention of looting the stuff without the effort, but so far none of those spoken here seems to be the right one, as I see it.
Turning on PVP fixes this in a more lore accurate way.
I don’t mind at all. If without this, immersion in the game will suffer for many, then I’m all for it! It just doesn’t matter to me personally, I can accept any conventions of the game. Perhaps my imagination is too rich)))
Just did my first batch of purges, levels 4, 6, and 8. Very much agree that the purge is
- too boring
- too easy
- poor rewards
It also currently lacks the variety of the old purges.
I would rather they just added convergence trap to EL. That would have been a much better purge improvement.
The way melee combat works in this game makes the new purge style just… dumb. At any moment you can be surrounded by 8+ enemies and then you (or your follower) have very little chance of surviving. This makes combat boring… you just set up your defenses to avoid that (and mostly avoid combat yourself) then you just sit by while hordes of enemies throw themselves into the meat grinder.
The old purge (and the old hyper armor) made large-scale combat more interesting. It was still a danger to get surrounded, but easier to avoid while still very actively engaging in combat.