Funcom, Why did you make the change to how much xp/sk could be in our death pool to such a dramatically lower number than it was previously? 400,000 vs 200,000,000.
What happened to those of us that already had a death pool over your new artificially low number?
There are many occasions when I play a toon with their xp turned off in order to finish research. Why is this somehow unacceptable behavior now? Change the research caps so that any xp/sk that would be lost due to the death pool cap will go to the research selected, otherwise a doja chip or daily mission or freelancer reward is wasted because of an artificial limit you decided to add to the game for not good reason.
If you are going to do something ridiculous like this to turn so many of your customers against you … you could at least publish the cap or how it is determined and include an in-game system message of our current death pool and how close we are to the cap for our level.