Game mode: [Online official PVP
Problem: Horse fighting PVP meta
Region: North America
So currently the pvp meta is using horses. Horse fighting requires no skill and makes pvp a numbers game rather than of skill. There is no way you should get 2 bleed, poison and lose half of your health in 1 hit and get knocked down the hit again before you can get up. The horses need to be nerfed, they need to take away bleed to at least make it viable to play the game on pvp. Also you get knocked down for way too long and should make the characters get up faster.
Is there a fix for this coming soon or are we going to wait to see how many more console players delete the game?
Bleed comes from the weapons you use, not the horse itself. Whenever you attack, it attacks with the effects of the last hit of a combo of whatever weapon you are using. Counters would be arrows, landclaim, and palisades. Horses aren’t inherently too strong. Also, this game is already about numbers over skill, has been ever since the roll dodge change.
Horses also need run room, so build where they cant go, or get a horse and joust them down too. Infantry don’t tend to fare well against cavalry in open ground.
I’m always a bit sceptical when it comes to claims such as this. I tried steering a horse at some point and it wasn’t really intuitive. I’m almost certain that at least some skill is involved in steering the horse, timing your attack and aiming it so that it actually connects simultaneously.
If I had to guess, at least part of the problem is that horses are a relatively new thing, people haven’t got used to fighting against mounted opponents and haven’t discovered all of the tricks to defeat them. People who have taken to mounted combat know exactly how a fighter on foot fights, so they’re not up gainst anything new to them. That’s what gives them the advantage.
One idea that comes to mind is that maybe you should try mounted combat yourself, both against mounted opponents as well as people on foot. That way you can better gauge the weaknesses of a mounted combatant when you experience it yourself, and consequently expoit those weaknesses when facing a mounted opponent in the future.
What I don’t understand is I’ve used bows against players on horses it seems if you aim for the player it would most likely hit the horse, also it isn’t really that fun if to get away spam buildings down to get away… but also a player on a horse doesn’t lose stamina when attacking would be better if the stamina was increased from each swing so they couldn’t just spam attacks to where the could 1 or 2 hit players.
There was a fellow in a nearby town who rode his horse to a diner every morning. One day, a stinging insect got under the gelding’s bridle and he went coo coo for cocoa puffs, tearing the hitching hoop off the wall. Within minutes he had shoulder-nudged every parking meter in the block over onto the sidewalk.
My horse skills are lacking too. Definitely a challenge for me to go through a small opening without hitting something. And trying not to accidentally charge the wrong way. Doesn’t help me switching between horses in red dead and horses in Conan.
I can’t imagine being able to fight people on top of all this.
I’m still just using base horse and saddle. Assuming control becomes a little easier with epic horses and saddles!
Best time to hit a player on a horse if your using a bow is to wait for the horse to run out of stamina then hit him, the rider will be thrown from the horse then go in quickly and finish him before he can get back on the horse
A light hit with the hammer resolve every problem with horses ! Also try to jump up on some land claim or rocks !
Also :
Use a bow
Use a 2 H sword
Use a Pike
…
the timing for your hits are important:)
I actually really like this idea, Maybe a specific action that you can hold while using some of the pikes that makes you unable to move but your character braces themselves and holds their pike out, the effect can negate the knockdown effect of being hit by a mounted player and instead reflect the momentum damage back at the mounted player if they collide with the pike of the unmounted player in this stance.
This would be a nice trade off, you would have to be immobile to sit in this stance which would make you vulnerable to other on foot players but would give you some kind of defensive counter against mounted players. Maybe it’s worth posting that in the suggestions section.