This Game is a Joke

The type of game does not matter.

Larian could’ve easily put an ingame store with weapon skins, additional character customization options, different sounds, etc. into the game.

They decided not to. And still the game is very successful. Even more successful than Conan Exiles has ever been.

I expect them to add expansion campaigns or cosmetics as DLC to it though. Similar to the old Neverwinter Nights games.

I am pretty sure the freshly released Baldurs Gate 3 game will have that in the future as well.

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Yea, but sadly that only works too until some “Tencent” buys them out :rofl:
Afterwards it’s much easier to change that text…

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Sad truth, greed is rampant.
“God reigns up in the skies, but money down on earth.”

I’m not religious, but it is very clear that money is supreme in our realm, and the consequences are… :notlikethis:

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Next chapter better be good cause this one was underwhelming. Revert the whole thing. Bring back crafting as a relevant mechanic. Fix pvp.

They did tell Microsoft to go sit on a cactus when offered an “arrangement”.

It’s a toss up between buy outs or becoming publicly traded of which arrangement causes a production or development group (games or otherwise) to go to the type of slurry polite people flush after making.

Who wouldn’t as long as they can afford to do so? :rofl:

Cactus GIFs | Tenor

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What we got in A2CH1 was the chassis for an update, the rest of the car is supposed to be in CH2. But I bet it’s got bad body panels and missing parts. It will also almost immediately going to need a full tune up. And even though the brochure said leather interior…

Talking Baldur’s Gate 3, I highly recommend to watch this and also the latest video on that channel.

You need a hug … come here! Come here! Seriously … stop! Come! … come here!!! Hug! No tears … just hugs! Come here! :slight_smile:

Of course it does. Games like Baldur’s Gate are something people play through once or twice, unless they’re such hardcore fans that they want to try out all classes etc. It’s a lot less likely that people want to buy cosmetics for a game they’re only going to experience for ~100 hours.

MMOs and survival games are something people play for thousands of hours. The return of investment for buying a fancy dress is a lot more attractive.

(Now, I know there are JRPGs with cosmetic item packs - mainly bought for the swimsuits for the female characters - and even “pay-to-win” packs with healing items, exp boosters etc. for those who don’t like the grind. Never bought any of those, unless they were forcibly included in a Deluxe Edition which I’ve bought for the art books and soundtracks.)

No-one expected anything else. The Baldur’s Gate franchise is one of the most iconic names in video game RPGs, so naturally every fan and their 80-year-old aunt was going to buy it. Pair this with Larian Studios who have produced a number of very popular RPG titles in the past years, and BG3 was basically guaranteed to make a lot of money.

And if it wasn’t based on the horrible 5e game system, it might actually be a good game, in addition to being successful. The worst aspect of D&D has always been the d20 die system, and it’s only got worse in 5e with lower bonuses and modifiers, so the RNG has even more weight that in earlier editions. The Divinity: Original Sin game systems were highly tactical and rewarded good planning, preparation and use of different character abilities. In 5e, you can make the best plan in the world and see it fail miserably due to a few unlucky die rolls.

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This one has lived long enough to see edition wars infect even this forum.

Time to light up a cuban and pop the cork on one of the aging bottles of port. A surer sign that it’s time to throw in the towel is hard to come by.

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TLDR: Simplest terms: This game is the equivalent of a slumlord looking for a buyer while focusing on more profitable future property (Dune). Have fun with the coming eviction.

I honestly don’t see anything being done and the silence from Funcom on the subject is echoing . At this point I believe it is safe to assume given the silence and apathy with hackers that this game is not a priority and they are just waiting for authorization from a higher authority (Tencent?) to discontinue game support and to start first by shutting down the official servers, period.

The Bazaar prices are frankly desperate and reflect complete indifference to the playerbase that is left still trying to enjoy this game. This game is simply on maintenance mode waiting to be switched off once the new pony has fully released (Dune).

Simplest terms: This game is the equivalent of a slumlord looking for a buyer while focusing on more profitable future property (Dune). Have fun with the coming eviction.

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If Funcom did this, this is what the Exiled Lands would look like today:


With only the building types of Sandstone, Stonebrick, and Hardened Stone building types, and up to Steel (Maybe Hardened Steel) equipment. No Star Metal. And no dungeons outside maybe the Dregs. There wasn’t much in the way of World Bosses (though a Rhino could count as one as even the grey Rhinos had around 20,000 health). But they didn’t drop anything special.

Now you might be able to argue that we might have seen the frozen north update without any DLC, but that only added Black Ice and Star Metal to the equation. Giving us Insulated Wood, Black Ice Insulated, and Star Metal weapons (I think maybe Black Ice weapons too here). But that was about it.

Everything else after was funded by DLC. Jungle, Dungeons, World Bosses, Legendaries, Isle of Siptah, Sorcery, and whatever the new purge is. Speaking of purges… DLC helped with that too. We didn’t originally have those at launch. I think it goes without saying DLCs building sets, armor, and weapons were paid by DLC as well.

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Damn I agree with you again Taemien, what is happening lately XD

I do prefer the DLC model though and personally would have spent more if the bazaar items were bundled into DLC relevant packs, at current I have only bought one battlepass I have continued to earn crom coins on for the next subsequent battlepass.

its not to say I am not interested in various items, I am, I am interested in that bookshelf, that weird hexagon piece that latest heavy set with the cape, but I am not buying it because I dont want to buy the coins, the price is obscured and seems quite pricey, and what I want often isn’t in store either when I could be tempted.

I see it in a game or video and go oh yeah that looks cool, click on the bazaar and its not there lol.

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I did like the DLC model before. I thought they were a great bargain and I got all of them, from Khitai to Nemedia. But… if I’m going to be honest, they were a bit of a steal.

The current Bazaar prices are very steep by comparison, and in my feedback, I’ve suggested they lower them a tad. But when comparing the items in the bazaar to items in say… Everquest 2, they’re not that bad and even a bit less.

Now Everquest 2 is a really good comparison because it has very similar items for sale. Armor appearance, weapon appearance, pet morphs, furniture for housing, and different mounts. The only thing they don’t really have an analogue to is building pieces since housing is instanced, and in that case you get different houses that are prebuilt that you decorate the interiors of. But they’ve got an analogue to everything else.

Now… the biggest difference in the analogues is EQ2 has variances on prices. For example a weapon appearance may cost $1 (DBC is 100 for $1.00, easy conversion… unless you buy bulk and then you get a discount), and another might be $5. Armor can range dramatically as well from like $1 (for a single piece like the elf girl’s tiara… the one on all the box art for those curious), to $19 for a full set (helm, chest, legs, hands, arms, and feet). And it seems like the more intricate an item is, the more expensive it is. But you can get some nice bargains (relatively), if you see something that is simple but tickles your fancy.

Stuff on average is more expensive in EQ2 than in Conan Exiles, but due to the variances sometimes you can get something for a bit cheaper. Which leaves for a ton of options. Also on another note, these were the prices they started with in ~2008 (and yes, they were a bit shocking then).

The other difference is in what is available and when. The entire inventory of EQ2’s shop is mostly available outside of what you might consider seasonal items. Though these items are usually discounted during those times or even free.

One thing that CE does way better though IMO, is when you make a purchase its unlocked on the account. When you buy a armor, you learn how to make it. In EQ2, you just get the armor. And its on that one character. You can swap it through a shared bank to other characters on the same server. But NOT to other servers unless you pay to transfer. That’s the fundamental difference between CE and any MMORPG of course, so I won’t dwell on the server thing.

But being able to make a new character and immediately dress like the nationality I think my character should be at level 10 is a nice touch that CE has. But I would prefer to have the full inventory available instead of the cyclic one we have.

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I was quite ok with paying for DLC at the price of 9.99 for building statics, weapons, and armor skins… where you actually didn’t mind spending a little here and there. Not the new way which basically breaks those items up to where you collectively now spend about 50.00 - 60.00 (US dollars) for the same amount of content… that’s the price of a whole new game several times over. HOWEVER, I’m going to go ahead and say it (since I have over 8k hours and have been here since launch), that the original game was released in an extremely unfinished state (I do remember that original map and the utter lack of loot in any chests…) that seems to have become the standard now for online games. The stuff that we have now up to Sorcery SHOULD have all been a part of that launch package. Even Siptah was an unfinished mess that had a whole area added in the south later that STILL looks like it was an afterthought… and you can’t even log into it now.) And, I hope sincerely that Baldur’s Gate succeeds (as it seems to be doing), so as to maybe set some kind of a precedent that games NOT contain any microtransactions and DO in fact come released complete, with a modicum of bugs that eventually get fixed, and not become a cash grab later to fund the company’s next big release. The state of this game has become a slap in the face to it’s veteran players, and yeah I’m gonna voice my opinion on it.

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BG3 is not unique. It has the publicity it has because it’s a sequel to a legendary duology, not because it’s doing things somehow differently than usual. From the little I’ve seen it looks and feels very much like a Divinity series game, only with someone else’s world and game mechanics.

BG3 has the advantage of being published by an indie studio that had the balls, and the capability, to not screw up the game. They’re not beholden to a faceless megacorporation that demands the game studio to squeeze every cent (or ten cents?) out of their customers. Most AAA studios don’t have this luxury.

And it’s not like all indie studios follow Larian’s business model either. Solasta: Crown of the Magister (another game based on D&D 5e) has a score of “Very positive” on Steam, but they’ve paywalled even core races and classes to DLCs, discouraging me from buying it.

I had an opportunity to have a short discussion with a teacher of game design economics last spring, and he was of the opinion that game monetization models vary from time to time. The current trend of micropayments and battle passes will eventually make way to a new one. That said, if investment companies keep investing into video games (which they certainly will) I’m not optimistic that it’ll be to the consumers’ benefit.

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Same goes for Remnant 2. This game is incredibly good. You have 5 maps to play the story and the adventure mode on and 3 of those 5 maps get random parts put together. So you won´t have the same experience over and over again when you play the story. There are so many secret rooms, mystery puzzles, traps and bosses that it is impossible to play the story mode only ones. The storys concept is non linear. The answers you choose will change the story and will provide you with different rewards. You have quests where you can literally choose to play the bad or good guy card. You can help or refuse to help and it will change the outcome and the rewards. Certain weapons, jewelery and traits are only available if you have completed a certain class. Not every class is available at the beginning. You have to play the story first, have to find certain other items or part of items and then another class gets available. Every class has its own traits. Some help you active while fighting, some are more defensiv. You can play 2 classes at the same time which you can select freely. All classes are available as main and second class. So if you play together with your friends you can support each other with heals, buffs, turrets etc.

We started out with the lowest difficulty level and already died several times at the first boss before we could beat him. Simply because we needed to first learn his behavior and weaknesses. You dogde wrong you are dead. You do not use your skills and your dead. You do not support each other you will die. In this game you will learn to play together and support your friends. Because if you want to completely beat this game you need to play on apocalypse level which means that even regular mobs can kill you with ease.

I first thought that we would never be able to play higher dificulty level. But once we learned to understand the bosses behavior we managed to complete the first difficulty level. We now will start a higher difficulty.

This game to me is addicting because it challenges you in a good way. It rewards you for learning and progressing and it punishes you for behaving arrogant. There are bosses in the game that are very hard to combat, not necessarely because they do a lot of damage but because you have to manage and time your skills and supplies. If not you run out of ammunition or your skills are still in charging mode when the boss does an aoe attack or you simply run out of healing and you aren´t able to pick up your buddy when he goes down.

Conan urgently needs those kind of boss mobs. They are way to easy to combat and very boring in their behave pattern.

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Honestly, this one wouldn’t care as much about the Bazaar prices if the offered items were released bug free and the new development they funded looked appealing.
While this one would argue it is better to sell 100 digital items at $2.50 than 20 at $10.00, that’s between Tencom , Funcent, and their “Monetization Expert”.
If what we are seeing of Age of War is what the new and absurd Bazaar is funding… No, but thank you. Less Tinkering and Reinventing and more to do in game please. The dev stream about the why and how really was the part that irritates this one the most.
They noted the game loop was stale and uninspiring, and the solution was to make Legendary gear unrepairable to coerce the player into engagement with the same old grind. Not create more to do in the loop. Not to make more interesting mechanics or challenges in the monsters. Instead, upgrade the RNG loot and then remove the ability to keep it.
The cherry on top was, when asked about server wipes, they noted that players don’t want to lose their stuff. But when it comes to the gear, “nothing lasts forever”.
Inconsistent.
This lack of clarity of vision is bleeding thru into the whole Age.

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Alread proposed tons of times. Once by me, several others by other people.
It would also make the game lighter.

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