It honestly astounds me that the game has been around this long, and they haven’t put that in. PvP servers should get one set of stat sliders, PvE servers should get one set, and PvE-C should get a middling set.
So everyone can play where they want, balanced more towards their style of play and everyone isn’t affected by decisions that focus on one end or another.
You keep saying Base Defense is getting shafted in this because base thralls are going to be too weak now. Perfect example of how this sort of slider usage could have been implemented.
PvP server - base thralls are weaker than pre-3.0 to compensate for players raiding and fighting them
PvE server - base thralls are closer to pre-3.0 in design for players to setup purge defense as they wish
But people don’t want to be responsible. They want it inflicted upon them, and others.
You know what this honestly sounds like? The way they used to teach swimming back in the old days. Or at least, how it’s presented commonly in older TV shows or movies.
Go chuck the kid into the pond or lake and tell them learn to swim or die.
Nobody should be sitting here talking about removing the crutch, to force players to play or learn how to play differently. What gives you that right?
You have your view that they can have more fun doing this or that. That’s fine. The problem is when you try to start enforcing your view on other people. That’s wrong.
It’s for them to decide what is fun for them in the game. I don’t want someone foisting their ideal playstyle down my throat through statistical and mechanical changes.
I like using thralls at my discretion. It’s my choice on who to obtain, who to level, and how I use them. Why take that away? It’s not hurting you or anyone else because I play PvE.