According to @Barnes this is how the original servers were configured. BUT, they didn’t have DBD at the time either. So the (incredibly oppressive in my opinion) raid schedule was probably done as a compromise of some sort to minimize the amount of offline raiding that could happen.
Okay, now I’m somewhat confused. The way I understood Funcom’s own explanation of how DBD interacts with raid times, “raid time” is the time window when everyone is raidable regardless of whether they’re online or offline. In other words, “open raid times to 24/7” completely negates the effect of “enable the offline protection”.
Indeed, one of Funcom’s proposals for official PVP server configuration – before they shrugged and said “screw it, we’ll leave DBD off” – was to turn on DBD and only have the standard 5-hour (offline) raid window on one day a week. Or was it two? I don’t remember exactly, but the idea was that during the week you can get raided whenever you’re online (and up to 30 minutes after you log off), and then the weekend has one day to go nuts with raiding and one day to rebuild.
So did I misunderstand something? You play on private servers, @Taemien, where you can actually enable DBD. Does it work different from how Funcom described it?
Well, I’m sure @Taemien will answer for himself but that’s not how I perceive it.
24/7 + OLP = You can attack anyone who is online - anytime they are online.
With a 30 minute cooldown would work as was originally proposed for DBD. Meaning last clan member logs off, base is still taking damage for at least 30 minutes. And eventually that clan has to log on to repair. And does become a game of cat and mouse. But that opens up more alliances as well. Plus the toxic large clan would have to be careful not to ■■■■■■■ 3 or 4 smaller clans. They could take turns hitting back whenever the Alpha logged in. Makes so much more sense this way.
And move explosive jars and explosive arrows to T3 Altar to craft. This way, clans that want to raid will have to show where the explosive factory is. Basically putting a target on the map.
They’re two separate sets of configurations that are independent of one another. DBD is either on or off. You can also set a raid time where everyone is vulnerable regardless of online/offline status. You can also configure a period of time where no one is vulnerable. Funcom tried to propose a mixture of the three that made everyone happy, and ended up making no one happy (except those who wanted the status quo).
That’s an interesting idea. Or they have to create “hallowed jars” that can safely contain all that explosive demonic energy.
Pretty much this.
Not sure if raid times override DBD. I’ve never played with raid times. So I figure the best way about it is turn those off, turn on DBD. And 30 minute kick in timer sounds fine.
What is interesting is I don’t believe the servers even need to come down for these settings. Though it might be easier to make one edit of the ini file, deploy it across the board, and let the normal restart cycle enable it.
I’m just spitballing. But it would create conflict areas. IE, I see an altar on map, and see it is not an ally, we could have some reason to attack. Take it out before it starts producing bombs… Plus I now know where you will be moving mats back and forth from… And one could purposely create an altar to draw out enemies.
I meant, I got right how DBD interacts with raid times. As for “24/7”, it’s not clear to me how to configure the server so that there are no time windows in which offline raiding is enabled, but “24/7” sounded like “have raid windows cover the whole week 24/7” to me, which is how I got confused.
I get you… But yeah to answer that, it’s there in the UI… Just don’t set any “Time-Restriction”. Or if you want one day off from it all for example, Check the box but leave all enabled and at “00:00 ~ 00:00” except for the day you want off - which I guess would have the “PVP Allowed” unchecked. So if you want Sundays off then:
I think that’s how it works anyway. Easy enough to find out I guess. 
Out of curiosity, did you test this somehow? I’m honestly curious to see what’s the correct way to configure it so that you don’t have 24/7 offline raid hours when DBD is enabled.
I understand that with DBD enabled, if you check “time-restrict PVP building damage” and then check “PVP allowed” on Saturday between 10:00 and 14:00, you’ll be able to offline raid anyone on Saturdays during 10 am and 2 pm. But what happens if you disable “time-restrict PVP building damage”, is that going to completely disable offline raiding (when DBD is on) or enable it 24/7?
No offense to the devs, but this is not the best UI I’ve seen…
Tur-dat… But no, I haven’t tested this on my own server. I’m going by some of the servers I play PVP on: like this one:
This is no DBD but only a 2 hour window for base raiding - 24/7 PVP fighting.
That is going to not “Restrict PVP Building Damage times” at all. - thus it becomes 24/7. If DBD is on then the player also has to be on-line before you can damage their base - as I understand it. If DBD is unchecked like in the example above, then you can damage their base no matter if they are on-line or off-line - again, as I understand it.
Oh, and the times are localized to the server’s location - wherever that may be.
I think this is wrong though…
That would look like:
and make it so that you can attack other players and their buildings between 10am and 2pm ONLY if they were on-line. You could not off-line raid anyone - ever - because DBD is checked. Right?
You can during the 1800 seconds shown at the very bottom of the entry form.
Well, yeah… ofc… 
No. That’s why I keep linking to Funcom’s explanation, because of what it says:
Notice the phrase “even outside the scheduled raid times”. DBD allows you to be raided if you’re online and up to 30 minutes after logging off, regardless of the raid times. In other word, raid time is a time window when offline raiding is allowed.
On a mostly unrelated note, I went through most of that thread again, and it’s fascinating to see how many of the people who argued against DBD are the same people who are now throwing temper tantrums about being banned because of how they build on PVP. It’s almost as if some people don’t really want to PVP…
They want to win at PVP while doing the minimum amount of it. They just seem interested in creating peace through (their) superior firepower. Boring.
Also CodeMage, your confusion earlier may have been because some of us were also talking about 24/7 PVP, no DBD.




