As for me it’s most perfect and huge update in conan,funcom team makes a great job,keep going like that!!!
P.S. Conan getting really cruel and for true fighters

Are you trying to lay a landmine here? You’re doing exactly what I said, arguing over whether something is an exploit or not rather than arguing the merits.
Well if it is an exploit, than there is no point in arguing the “merits” is there? I was helping your case by pointing out that it is not an exploit.
Well this was not intended to be a pvp vs pve player , this is about combat being affected by changes , and the animations being too slow and rolls being to ineffective in creating distance between you and your opponents together with a slow healing system where animation is also slow , so is more less a case of who causes the most damage with 1st hit is gonna be the winner , if you are outnumbered 2v1 you got no chance of escaping regardless of skill level!
Anyways I respect others opinion if they don’t see it this way but I am not talking about exploits or mechanics that are not intended nor I’m putting pvp players and pve against each other!
What is an exploit? I am not sure what people consider exploits here as if everyone got the same abilities to press a button to wield unwield a weapon what is the exploit here ?
True, but, my point was people are arguing over whether or not something is or is not an ‘exploit’, and, at least on this forum, has been an especially fruitless endeavor. Even if something ‘is’ an exploit, there are arguments that can be made as to why it should be eliminated that are far more worthy (IMO) than just saying, ‘it’s an exploit therefore it should go’.
Well as a filthy PVE-er, I’ll recast it a little. The ones you list dont really rate for me (didnt like horses before the nerf so I sure dont use them now) but it is true that I get my panties in a wad when my favorite weapon gets nerfed for the sake of pvp balance when I dont pvp. I didnt mind the loss of sonic roll and I dont mind loss of animation canceling because even though I dont need to play that way, I can understand how it impacts pvp. The nice thing for me of course is when a weapon gets nerfed, I just inch up the damage multiplier for my server to compensate and life goes on.
Part of why I dont pvp is precisely what was said. Im a controller user and the thought of using macros to exploit the animation cancelling is just not going to happen. Any time I have to learn how to game the system to learn how to be competitive, I’m done before I start. I logged onto Rust one day and had my fill of that after 20 seconds. I’m not saying there shouldnt be a learning curve to “git gud” but it really should be within the confines of “normal play” as defined by the developer.
Yes, but something can be a working as intended game mechanic but still be exploited. And I totally agree with you, just saying it is an exploit so nerf it is not read worthy.
The animation canceling using a hot key for a mainhand weapon actually took some skill and good timing and believe it or not was used by many PVE people.
When I would get swarmed by NPCs, I would use it and then roll out of the fight.
Since ambrosia is nerfed, and there is NO healing option that would not cancel mid fight, I think they should just roll back the change. NOT the offhand though.
Just to make it absolutely clear, what I wrote wasn’t an attack on PVE players. I play PVE-C myself, and almost every time I get in player-on-player combat on those servers, I either end up dying or running away. So when I write about PVE players complaining about these changes, it’s not meant as an attack, it’s meant to explain how stunningly ludicrous it is to believe that these changes were somehow requested by PVE players.
Yeah I understand. Was just owning my filth.
Total 100% true ! Update destroy the figthing system and climbing !
Or realistic.
i think i’m done with this game. my whole team is quitting… =(
i tought i was still playing, but alone is impossible… GG Funcom
Are we talking about same game here , “don’t miss” have you played conan at all? “Don’t miss” 


that made my day “don’t miss” 
Greetings Exiles,
I get that the offhand animation cancel was too powerful to stay in the game the way it was and it was way to easy to exploit and macro, but why did they even remove the unwielding option if your still in a combo? This one has been fine and helped out with a fluid combat(Rules for popular private pvp servers often had offhand animation cancel forbidden and unwielding still allowed), which now feels very slow and punishing if you do the wrong move. Also other quality of life changes come with not being able to unwield/ cancel certain animation for example if you are farming with the harvest oil, you will now atleast waste double the durability timer for farming hides and stuff.
But also for all those using an apex base or any with a long elevator, you ever fat finger your mouse button and start punching when moving up? Try to cancel the animation with a dodge and you fall down anyways.
it’s not only PVP players that will dislike these changes.
The Fighting system was basicly fine with exception of horse being to strong (nerf was welcome and feels good) and now it feels like a “new” fighting system which is just a downgrade from the old one.
Enough complaining for now 
I hope we will see changes to combat again in the near future. Don’t give up on conan yet exiles.
Ofc unlimited movement dosent have to be good either. But the way it worked before was way better and more free than how it is now.
For teamfights this will be pain in the ### since you need to dodge and risk stamina than just simple unequip ur weapon.
And still people who are for it still seems to think people are mad because they removed the 2nd hand animation cancell. No it’s the unwield option that people are mad about, including me.
they will never understand our point, they think we only care about sword spam macros, NO we want to be able to move and not be locked in animations, we dont wanna fight 10v10s with an animation needed to heal it makes no sense, it requires no skill to kill a player anymore and thats why all the casuals are here defending this change, this community is a joke, good players should not be punished for being good, the skill ceiling needs heightening not lowering
TBH being “Only we understand and everybody who disagree are thrash casuals and/or doesn’t even understand what we are talking about” is some borderline conspiracy theory argument style ish.
yeah anyone who defends a lowered skill ceiling is a casual