I wanted to stop in and share what’s been going on with the SWL team. First off, it’s important to set a few expectations. This sort of post won’t contain any announcements or spoilers about future plans. Those will continue to be handled by our fantastic community team (@AndyB tag you’re it).
So what’s happening? It’s been a month!
We have been hard at work on the next big thing - the anniversary. It is likely public knowledge at this point that Secret World Legend’s 1st year anniversary is coming up this month. We have been working to get both new things and old things into a good state, and it looks like we’re getting close. Our QA team has already started poking at the event, so we’re hopeful it’ll be bug-free when it goes Live! There should be a big info dump coming from Community as we get closer to the release date. Balloons!
In addition to that, we have been working on the promised mission pack. Due to the cost and complexity of implementation, the pack won’t be ready as soon as we wanted. That said, I think you’re going to like it when it’s ready.
Beyond that, we have spent a good amount of time looking into new/experimental tech. One investigation that is showing progress is focused on expanding the existing difficulty scaling tech, to see if we can push the limits of the engine and expand scalable difficulties beyond dungeons and scenarios. No concrete results on that yet, as it’s still experimental with a large number of hurdles to tackle.
Going forward, I would like to make more informal posts like this in the interim downtimes between updates. Please let us know if you like this idea as a continued thing.
I’m looking forward to seeing everyone online during the upcoming Anniversary!
- Chris “Nirvelle” Meredith