Beat you to it. ![]()
However, after using this setting for a time, there’s still something very wrong. My character often locks into a certain direction AS IF target locked, but without being target locked. It sometimes resolves by itself, but can keep quite a while. Can be fixed by finding an enemy and actually target-locking it.
My character still often attacks into the air, even if target locked onto a nearby enemy, facing a completely different direction.
Whatever happened to the camera system, it’s really weird. If possible, it should just be reversed imho. If it was an intended change, re-check what the goal was and implement it later.
The issue isn’t game-breaking IF you know the game and run around with two overpowered thralls that smash anything to bits without your help. Buuuut for any serious or even beginning player, it’ll be demoralizing.