WASD movement ONLY on PC?

I’ve played with this combat all day long…

It is very clumsy, janky.

And before I hear a certain someone go and scream “Pc so toxic, console is the future”

I play both. I primarily play console, such as playing a game with very similar combat style as conan’s, Mount and Blade.

And I can confidently say, somehow Warband’s combat system is at this time more intuitive and fluid them Conan Exile’s. Which is REALLY troubling. This was a hundred percent the wrong step to take, Funcom. Very much so.

I’ve seen some clowns on these forums but f#ck me mate you take the biscuit

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its really important that funcom sees this because its a big issue and makes the combat feel a lot clunkier for no reasons. that said its no use complaining about things if you cant explain why it is bad. I’ve been playing the game for a while and got really really good at both pve and pvp. Like the kind of “I’ve done all of the dungeons butt naked and with not but a steel sword (some with a stone sword like the wine cellar because i was bored) an in pvp i can beat most i meet with no armor and a star metal sword.”

I’m not saying this to brag but just to say that I know the game mechanically like my backpocket I don’t do all of the mimax build nonsense.

That said the problem with the camera changes: there is two components to it. one is the character will not turn towards the mouse anymore if stationary camera is on.

the other is that animations of a combo now have to start from the position that the previous step was. a good example of this is an exercise i had for myself where with a one handed sword equipped I would do a heavy straight in front of me then the second heavy straight behind me usually using pillars to make sure i could be as precise as possible as fast as possible. it used to result in a nice straight 2 hits.

now however the attack needs to be done from the initial position of where the previous ended. meaning that instead of doing a nice straight line it now has to do a weird turn from the initial position as part of the attack resulting in much less precise movements. and this is the problem with these changes a lot of the precision have been lost and it hurts how the game plays a lot. the changes to stamina regeneration of the previous chapters helped make the combat feel a lot more fluid but now this change just erases all of that and make the combat feel very clunky and slow, they said they wanted to make the combat feel better at fighting multiple opponents at the same time (which i have experience with 2-5 v1) and this change really hurts your ability to swiftly change targets and doing so in a precise fashion. (no target lock is not an option for pvp its too imprecise and sometimes you have to be able to predict enemy movements)

conan exile’s combat always was about really fast pace momevment and about roll canceling on a frame perfect basis and all of those really fast precise techniques at least for high level play. For the pvp side of things combos have always been extremely situational because of the back and fourth that is pvp there are very little situations where its more favorable to just spamm combos in somone’s face than just going for an opener and then roll canceling to avoid enemy attacks (at least if you’re fighting someone that’s competent) so now there’s even less incentives to use combos because you cannot aim them and the weird blending makes things even slower and harder to aim properly so using combos is even more dangerous than before.


My understanding of what funcom tried to do with this is to try to add some more blending for animation, combos have to lead to one another from the position of the previous strike.

on paper it should feel a lot smother to transition from an animation to another but as stated before it does not, it hurts precision and makes combat feel a lot worse as a result. i can never stress this enough but being precise and fast is very important for conan combat’s system but now their adding elements that hurts and contradict that design philosophy. its like funcom is adding random stuff without understanding how it affects their game.

Please funcom i beg that you consider these points and restore the camera as it was before, it was a system that did not need changing whatsoever and the changes made is for worse, people could already play like that if they wished to and it was called controller style movement so it was already an option anyway.

Edit: if funcom really wants to add some blending they could instead to a very quick animation where the character quickly rotate their feet to the other direction like really really quick a few milisecond when the character does a quick spin at the windup of the attack, but honnestly that sounds more trouble than its worth, its an unreal engine game sometimes games makes the choice to forgo some aspects (like animation blending, im thinking about games like smash for example) where its just better for the gameplay not to have too much.

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I think it was done to fight the spear poke and roll with target lock. Because target lock + facing during attacks which they have added was basically 100% aimbot.

If you have not noticed yet, but you can’t turn during spear attacks anymore. Other weapons and its sprint attack work fine.

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Consoles don’t run the game satisfactorily. It’s bugs, glitches, texture rendering delay, invisible stuff, etc.
One would expect more quality if the console market is their aim.
Honestly, I’m not sure even they know what they are doing. One thing is for sure, though. Making the game better is not it.

There is no need to sugarcoat/try to make a false explanation for this. The change is horrible and detrimental to gameplay. Nobody asked for or wants this! Please listen, and revert!

CE was made for PC and is still made for PC first.
Then it’s ported via some middleware not even owned or developed by Funcom to Consoles.
So I believe you can get why performance is not good on consoles.

That really seems to be the case. I’m currently testing in single player (my private server is down due to the usual mod apocalypse because devs couldn’t get a working dev kit to modders more than 2 days before the update despite promising 2 weeks every single time but that’s a topic for another thread) and just killing easy stuff to try to get used to things and MAN does this change suck every bit as much as we’ve been told it does.

That’s where they get ya! You pay a bit for the hardware but it’s the services that snag you. A $75 PS Plus Membership just to play online, and at 30FPS, with a loading screen that takes two minutes out of my life with every transition you say? Why, sign me up!!

I bought an exercise bike, mostly for the privilege of riding through the Vatican with popes and cardinals dodging me. It was on sale, and then I realized (duh), the default membership for regular users is $400 a year. It’s almost as if actual manufactured things in this economy are “carriers” for the addictive software viruses.

As I’ve said elsewhere, to really get into the new system, one should start over with a fresh spawn and try out all the weapons. I do this through speed leveling, taking scrounged weps every time. It’s actually been quite fun, and unless anything has changed drastically from Beta, it again acquits my bestest reason for playing on the PC: fully supported keyboard and mouse.

EDIT

That, and the “magnetic lock” any pursuing opponent was magically given when applying spear thrusts.

That keyword “standard” seems to be absent from my view. It is a self-interest to help this. Developers, me, like having standards for writing programs. That means focus is essential but easily distracted. Avoids replication. (And, more…)

I think Peloton is a huge racket. It has taken over an industry that was loosely put together. People pay to go get a workout, but the :poop: is everywhere. They overpay, usually. They wouldn’t dare to set up a circuit weight track. Most workout places have no track. Ack…

Circuit weights are perfect but probably no room at home. There are many workout stations.

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I realize Funcom’s new staff cares about the players even less than Joel did… but… MY GODS… revert the change.

When this thread is full of “This person hasn’t posed in 1 year, this person has posted in 4 years, this is a new person” all coming in to say these changes are bad… that is telling you these changes are bad.

I started a new play through a week or two ago. (first time since 2020 I think) It took me a while to get used to the New Journey steps that are frankly needlessly annoying but actually better than the old chapters in process. (Having to manually switch for duplicate steps and having to do the steps in exact order is dumb is silly)

However over all the changes and new mechanics were fine. Seeing bugs that are 7 years old and new bugs as well was a little annoying. However over all I was having fun.

These new changes are monumentally dumb. Enemies basically q lock and you can’t manoeuvre. This seems to be Funcom sitting around thinking how to make combat more difficult. …oh lets take away side dodging and combos from people that don’t use q lock. That way fighting multiple mobs is more difficult for players… they won’t be able to easily see the enemies coming, they will be disoriented and it leave them vulnerable and open to be stun locked by low level NPCs until they find new ways around it.

I mean literally this is just removing functionality. This isn’t fixing a bug. And the NPC q lock just removes side rolling or even side movement as a viable manner to fight many if not most enemies.

The workaround in this thread is ok… but it still leaves the simple fact that Funcom made a bunch of changes and didn’t make sure… or didn’t care… if they were actually good.

Age of War Chapter 3 isn’t out. They put out a 15gb bug ridden patch. Where Purges are broken (unless you cheese it) where combat is broken, where logging in is broken, where camels are broken, where because of the Broken Combat the PvE raid is broken.

Funcom would have been better to say… there are some bugs and QA issues that may arise and we need time to fix it. The team needs a rest for the holidays though and so we are going to push back chapter 3 to mid January. We are adding the new Aseir set to the bazaar today though and making it 50% off until the Chapter 3 officially launches.

But now… let rush it out the door… and hope for the best. This is how you destroy good will.

I’ve literally played since 2017 It is the most I’ve played any game short of EvE and WoW. No other game keeps me building like Conan Exiles. Yet… I can’t wait for a game to surplant it. I really hope Enshroaded or Light No Fire will hold my attention.

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Most likely, this is true, no joke.
Perhaps this is a reaction to the fact that many were outraged that the game had become too easy.
Here you go, get it…

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It used to be pretty good on PS5 until AoS. It all has been going downhill since.

This is the absolute worst way to raise difficulty though. It’s like someone complaining a circuit track is too easy and their solution amounting to taking one wheel out of your car instead of biilding a better track. :smile:

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It’s easier to take the wheel off.

Now all those folks that complained about how easy it was can go ‘what have I done?’…nah jk. No one takes responsibility anymore.

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I actually thought the game was very easy, but I didn’t complain about it because… "brutal Barbie’ :smile:. If I want hard games, I play something else, not CE.
Besides, and this is the point, there’s the right kind of difficulty and the wrong kind of difficulty. This is definitely the wrong kind. A better AI would be the right kind. If they can’t improve the AI, tweak status effects, aggro range, climate, need for food and drink and so on. Combat in this game was not in a bad place. It was satisfactory enough for the genre. Stop fixing what isn’t broken.

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First game I have ever played where after 6 years they remove your ability to move freely and call it a bug fix/feature. Any enjoyment from combat has been removed.

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Just want to add for complentess’ sake:

The changes were on the Beta Client, though possibly not from the start. There was a sneak patch during the beta. Maybe it was put in with that patch.
I played during the whole beta run, but didn’t understand the problem, only noticed that my mad skillz are even sh…er than normal. But wak4863 wrote it up and made a video about it:

And I warned about implementing such a big change without any apparent serious issue that forced this change, as it would p… many people off.

Yes, the warning came very late. And yes, it was a very short thread without many people participating.
But very, very few people seem to have played the beta, or at least only a very few gave feedback via the forum. It was one of maybe ten feedback threads posted. Heck, it even had a video showing the problem.
If those few people and posts aren’t listened to, I find that a bit frustrating, to be honest. What do we play the beta and write feedback for? I like the game and wanted to help out by providing feedback, but this is a slap in the face.
I can totally understand that Funcom or the Conan Exiles team cannot make any great leaps currently. Resources have been diverted to other projects, and a years-old game with limited success isn’t likely to get an engine update or a new map every month. But at least take the help and the feedback offered to you, Funcom.

Same goes for the PvE raid. All the complaints and criticism posted now is mirrored by what people (okay, mostly me) wrote about in the beta forum.

The demolisher bug and the Crom coin problem were not reported beforehand, and apparently couldn’t be.

The missing camel… I noticed it didn’t work in the beta, but assumed that was intentional or know so as to only reveal that when the patch goes live. Didn’t write a report - shame on me, but also shame on you. Testing the thing even once would have shown that problem.

Also, Telith’s Ghost is still missing.

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Yes.
Although they somehow got very deep into the dynamics of the character’s movement and violated something there. I didn’t change anything, I didn’t turn off the camera, but, nevertheless, my character periodically glitches, even with the W pressed, he moves sideways, backwards, or in some other absurd way.