Jens_Erik thank you very much for replying to my post. I’ve actually gained some faith back and Funcom… from your post. And I think some of it was taken to Heart, as somebody who works in a critical environment I understand what it like to be under pressure. And I understand the pursuit of Excellence and the pressure for not achieving it. And over time this has developed a certain skill set.
Here’s a formula for the newsletter from this point forward. Topics to generally cover that would show the community that there is a real team behind the organization who is working through issues, and that has Dynamic challenges of Their own. And I fully understand that there are some things that you just cannot talk about.
Every week on Friday there is a newsletter produced. And in this newsletter it covers the following topics
1, one new topic discussed every week that hasn’t been previously mentioned in a newsletter or stream. And I fully understand in this could be challenging. And it can be anything from unreal 4 engine implementation, concept art, items added in the game. It doesn’t matter as long as it’s a new topic
2, Highlight and employees hard work, a snapshot into the World of FunCom
- Talk about technology and how you’re implementing it into the game.
4, every week you run a poll on the forums of what item players most want added to the game. Of 5 items. And in the following patch you add the four five items collected over that month. (Ie) two-handed black ice Greatsword hint hint.
5, talk about what exploits have been fixed! This would go a long way towards letting the community know
6, also talk about what development plans are in the works to fix toxic behavior in the game. (IE) cubing up the map are building walls on Bridges, or building structures around Quest items are recipes.
7, highlight a players/ Community contributors work. You can show a player’s castle that they’ve built or maybe a YouTube streamers video or Channel, something that a player has done that is impressive or extraordinary.
And all of this will be developed over the course of a week and publish on Friday. Each section can be tasked to develop one piece of this.
Also run a concurrent list on the forms of what players are asking for. I have seen inventory Improvement or optimization ask for at least 15 times over the last two weeks. Definitely frustrating when that falls on deaf ears. Also have seen stuff like building improvements, and more advanced structures asked for several times but no one has any idea if it’s ever going to be added into the game or if it’s falling on deaf ears. So my solution is just have your list posted on the forms and so they can see that inventory optimization and Improvement is 999 on the list.
ones again thank you for replaying.