Game mode: [Online | Singleplayer]
Problem: [Crash | Bug | Performance | Misc]
Region: [Global]
- performance since last big patch dropped (lower frames and longer loading times)
- big lagspike on fatal damage (when you die)
- invincible thralls / tent bug
- mapmarker cant be deleted / button not mapped correctly
- bow gameplay sucks (damage scaling vs melee)
- melee still needs improvement (hitbox and enemy lag)
- sorting in menues not persistent
- weight sorting does not factor stacks in correctly
- most "server"options are divisors and not multipliers (false naming)
- thralls still fly into the ground
- building restrictions are mentally challenged
- stability still has some flaws (esp. for roofs)
- please for the love of the gods - fix the permanent god shield!
- bosses are totally inbalanced for SP (too much health and attacks/abilities are just unfair, e.g. the spider attack speed)
- some journeysteps are still bugged
- mp only achievement (make it so you can stand on thralls and mobs)
- deleting your character for final journeystep… just lol…
- spoiltimers in crafting stations don’t work (meaning they show higher times, but spoil as with normal rates)
- harvest balance / crafting balance is non-existent
- time-harvester (fishtraps, hives,wells) stop working depending on how they are looted / emptied completely
- last patch broke the loot all function (incoherent as well)
- no real remapping of buttons possibly (really? in 2018 this should be standard)
- (still) one location outside of death wall ("non"location)
- still weird lighting issues on the map screen
- some skeleton chests are still where the old boss spawn was… but the bosses were moved. lol…
- and some bosses which give keys dont have a chest
- spit journal is under the ground…
- corpes fly away on the first harvest hit
- some recipies are just non-immersive (fur/pelt norse armor uses elephant hide)
- starmetal / meteorite not spawning in Singleplayer
Steps on how to reproduce issue:
- throw money out of window
- get the game through that
- look at them adding a 10 DLC for a alpha game
- look at them not fixing games from the first alpha stage