Game mode: [Enter game mode here: Online official
Type of issue: [Enter one of the following: Bug
Server type: [Enter one of the following: PvE-Conflict
Region: EU
Okay, there are several bugs that I’d really like to know the status of, since you weren’t kind enough to include them in the stickied topic.
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Thralls in the air
You technically patched this one, except the patch ain’t fixed nada. Did you forget about it already? Oh, also, could you make it so the thralls, and pets while you’re at it, decay just as well as buildings?
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Thralls disappearing on elevator, and really anywhere else.
Okay, this one guy has that idea about two states that thralls can be in. I’m gonna give you the benefit of the doubt and assume you don’t know what he’s talking about, because otherwise I’d expect you to be able to narrow down why that happens and have it fixed by now. -
Well of Skelos doors don’t work properly
in a youtube walkthrough that I watched, a guy just walked through a wall, showing what to do in case the door gets bugged. You pathced the wall, but the door still bugs out. -
Okay, this is more about performance, but the abysmal remnant sometimes doesn’t show up when it jumps out. That might just be caused because you cheaped out on servers, so can someone playing on a private server or singleplayer confirm if that is the case?
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Walls spawn after the player spawns. Now usually I got dragged back to whatever floor or wall would’ve blocked me, but not always. It’s possible to just walk through players’ walls with enough persistence. Can you delay the player character spawning for after the buildings spawn?
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Numbing wraps, unlike healing wraps, immediately stop healing and go to waste if you use them with a weapon drawn, instead of showing a message that you can’t use them, like healing wraps do.
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No full shelter/vulnerability to sandstorms inside buildings
You should redefine whatever stand for enclosed space inside your code, because it’s kinda dumb to get killed by a sandstorm while inside a building
Both screenshots taken in the same place just to prove I was surrounded with walls.
Honestly, I feel like you guys maybe bit off a little more than you can chew with this game, and you are a little overwhelmed. But I think I speak for at least the sane part of the playerbase when I say some bugfixes are more important than feeding thralls and pets. And if at least all of your QA isn’t on pinpointing those bugs at the moment, it should be. If it is, you have nobody to test pets and all the other stuff you wanna introduce.
I know I basically killed all chances of any official response writing this, because saying things are anything but sunshine and rainbows are haram for employees, I understand. But you can pretend I didn’t write anything but asking for some bug reports, like I wasn’t condescending in the slightest, and I was as nice as could be, alright? You have little trouble pretending everything is fine with your game, so you should have tons of practice.
There should be more bugs, with minor stuff and graphical glitches, but I didn’t want to put too much on your plate, aight?
Honestly, sorry for being snarky and all. I want to like this game, I put a lot of time into it, and I love the formula, and the setting. That’s why I’m getting emotional in my posts. But so far I have zero confidence in your skills as developers, where you either ignore bug reports, or put out patches that fix literally zero percent of what they claim to fix. You probably can’t even say you understand my point of view here, since it would be crime against corporate all the same. So, you know, just maybe try to put one one patch that will actually have some decent bug fixes this year maybe, and show me that you can actually fix this game, and we’ll all be happy, alright?