Where are the single player focused Conan video games?

I always defended funcom as the runners of the IP, even if multiplayer is not my cup of tea, I had many hours of fun with Exile, while I waited for a REAL Conan single player experience (which Exile has the bare bones of it), but this is depressing at this point. Funcom doesn’t care about what Conan is about, the storytelling, the world building, the INDIVIDUAL immersiveness of the original tales, the importance of Conan as the front and center vehicle to explore the Hyborian age… they just want the quick buck that comes from the multiplayer/dlc/microtransaction scheme…

I’m very embarrased that I ever defended the company for this particular IP. I hope they licensed to people that actually care and understand the work of Robert E. Howard at some point. But I don’t have to much hope at this point.

1 Like

Such as who? Disney? Electronic Arts? Activision-Blizzard?

I’m sorry but out of all the major platforms out there I doubt NONE of them would be able to put aside modern politics, viewpoints, styles of creativity (the biggest detriment) and personal agendas enough to give any of Robert E. Howard’s works the justice it deserves.

I get it, there’s not much story in Conan Exiles, it is a sandbox game that you effectively have to come up with your own stuff to just make something work. But to act like they have utterly butchered anything from the stories is outright untrue. They haven’t changed or retconned anything, despite having the right to do so.

Now I know you are looking for a singleplayer game. But I would actually recommend the first part of Age of Conan (effectively the level 1 through 20 tutorial). Even though it is a MMORPG, that first part doesn’t require any other players and involves many parts that are solo only. You will see what kind of story telling Funcom is capable of, and to this date I’ve not seen any other game match that section of the game.

You have nothing to lose but to try it out, it is free to play.

7 Likes

From a year ago.
If a single-player Conan game is in development it’ll likely still be in the concept stage.

Most of their efforts are likely directed at Dune: Awakening right now though.

3 Likes

@Azazane
If what you say is truth then I got my answer on the question number 3 :pensive:.

2 Likes

Actually, i fly on this game solo on Exiled Lands officials mostly. Like 90 % of all content.

The other 10% is 2 dungeons with a partner , thats it.

And you dont even need the armor from those dungeons TBH.

1 Like

I see what you are saying… There are talented studios out there, CDProjectRed did great with the work of Andrzej Sapkowski, I guess they would have made a great game with Conan as the main. Ninja Theory did Senua, they could have done something interesting and more cerebral with Conan, Bethesda have the ground work for a Conan-focused open world with lots of questing and freedom with The Elder Scrolls games… Heck, even NACON came back from the dead after Rambo, made a bad ass Terminator game and they are now working on a Robocop game that looks super cool, they are a good option as a company that clearly love and respects old IPs and their fandoms. Avalache Studio did great with The Mad Max IP, the list goes on… I mean Disney, EA and Activision are not the only video game companies out there man. Funcom could’ve licence it to an unknown studio with a solid concept (Rocksteady did only one ■■■■■■ game before Arkham Asylum, now look at them, new talent is also an option for licencing).

The fact is that Funcom should have licenced a third party company (like they did with the forgetable Unconquered and the pointless Chop Chop) for a fully fledged single player open world where you get to be Conan ALA Witcher 3… there’s no excuse at this point IMO. They keep making peripherial games like survival, Horde strategy and MMOs (and whatever the hell Chop Chop is supoused to be) while actively ignoring the big elephant in the room… where is the titular game where you get to be Conan, explore Hyboria and meet mysterious places and characters? Is like CDPR making Gwen, Throne Breaker and The Witcher Adventures digital table top game without having the main trilogy as the central point of the interactive content… The Conan IP in gaming is now comprised of the very old MMO that is Age of Conan a strategy horde game that no one plays, Chop chop that is basically a Joke that became true somehow and a Survival game that keeps changing monetization model as they go and that is still full of bugs and issues… again, where is the titular game where you get to be Conan, explore Hyboria and meet mysterious places and characters? Oh, is was cancel beacuse they are making a Dune game, another MMO with a live-service model…

Do they actually care enough to do a Conan game just for the artistic endeavor of the enterprise? a love letter to one of America’s most celebrated pulp authors and his loyal fans? instead they are counting how many years can they sell DLCs before changing the content to a Bazzar with a battlepass? That’s not love for an IP, that’s cutting corners and maximasing the investment/revenue rate. Even EA have things like Fallen Order and Squadrons for Star Wars along with the live-service they tried to pull on Battlefront… TWICE, love letter to the JK and Tie Fighter fans of old…

Exile was a fun starting point that gave Funcom a tons of money, revitalized de IP and gave fans some very good and memorable expirences in a very interesting context, but after 5 years, one would think they would say “Ok, now we have the money and technical expertise to fund our REAL Conan game (considering we even bought the Robert E. Howard state…), either made by ourselfs or by licensing it to a great thrid-party development studio”… instead they made a couple of cheap spin offs, cancel the single player project, add a new live-service monetization to Exiles, call it a day with the IP and go after the Dune money amidst the hype of the Villenueve films… NO NEW CONAN GAMES! HURRAH!

Not sure how this is a justifiable treatment of this particular IP to be honest. Exile is the only real Conan Thing that we have and is simply not enough as the main game of the brand.

1 Like

What a shame…

I think they nailed it with Age of Conan. For its time it was a very well done artistic representation of the Hyborian Age both with visuals and music. Its a bit old now but as far as Conan games go, it was the best of its time.

I get that you might want to take on the role of Conan and play singleplayer, but to say that they aren’t giving the IP justice simply isn’t correct. They’ve done an outstanding job, and I’m sure sometime in the future they might consider putting out a singleplayer experience like the Witcher or similar.

Personally I prefer multiplayer games. I’ve got a modified NES with a Powerpak loaded with 800+ games for my singleplayer experiences. When I play PC games, I prefer to play with my buddies from the military.

1 Like

Too HARD.
IP with a world of such legendary scale has to be made into AAA.
Funcom clearly can’t handle it.

There was a singleplayer game in early development somewhat recently, but it was cancelled. It was supposed to be a sort of ‘anthology’ wherein each level is just playing through one of the original REH stories. If I had to guess, the design didn’t pan out because it’s too linear. Not any choices when you’re playing through a story with a fixed ending.

Lol CDPR has a 50% success rate at actually making a successful game in this past decade

People can barely keep their pants on over funcom level bugs, the world isn’t ready for bethesda level bugs.

Just Cause 4 was so bad they had to give out a free dlc to early buyers as an apology for it being so bad.

Every studio has problems, and trying to claim one would be better suited than another is a baseless claim. The IP is always in the best hands with it’s owner, as they know the franchise better than any contractor would.

4 Likes

The ironic fact is that Conan Exile already have all needed heavy in-game assets to make Conan Exile a great both single&multi player game with decent storytelling, decent survival, and decent character progression, but the dev team failed putting all those game assets together properly:

  1. the NPC gears. The vanilla Conan Exiles has a very rich, VERY RICH, variations of weapon/armor assets collection which is already richer than what Skyrim has. But due to the careless naming of these assets(for example, the double axe that those armored skeletons use, this axe was somehow titled with “Cimmerian”), and careless gear assignment(lots of NPC factions that don’t looks like nor related to the ancient got their NPC members using the ancient tier of weapons)

  2. the player gear progression. While the vanilla game already has a very rich collection of weapon and armor, the way to acquire them was mostly straight forward via leveling up the main character instead of via exploration of the FUN world of Conan Exiles. And what’s even worse? All those gears that were unlocked via leveling up the main character, all these gears got obsoleted very quickly during the game which makes all these well-created game assets into useless junk and only gives minimum impacts to the playthrough. Would you use an Iron Boardsword? That’s a very beautiful sword. But it is just not worthy enough to unlock because only a few levels more, you can unlock some better weapon, like the Iron Mace, or the Iron Waraxe. And yes, there are some KP reset potions to help you salvage those spent KPs at any time, but this is also how exactly all those level-accquired gears got the least impact to the game’s playthrough!

  3. the ridiculous Legendary Loot Chest. If you take a look at the vanilla Skyrim, they do have lots of unique gears in those dungeons, but only a few of them were actually unique by appearance, the rest were just reused regular weapon/armor asset with a different name. And then if you look back at our Conan Exiles’ unique gears, they all actually have unique appearances, yet, sadly, they were mostly obtained by slaying JUST ANY 3-skull world boss, looting a boring skeleton key, and opening a boring Legendary Loot Chest, that’s it! All those potential great storytelling opportunities! What a waste of resources!! All those fine works of game assets! Why waste them?! You don’t need tons of side quests to properly insert those beautiful weapons to better telling the story, you only need to place thsoe uniques to unique loot container, such as a dead boss, just don’t place them randomly in just any so-called Legendary Loot Chest!

  4. the background setting. It’s senseless. The background setting of the Exiled Land could have been as great as Elden Ring’s the Land Between. I sincerely doubt that the original story/world designer left the office and whoever took over the job didn’t had a clue about what was the original plan.

  5. the survival. It’s way too casual by default. Hunting a Kappa is piece of cake, where there is no need for player to steal eggs, massacre rabbits, because just a couple of Kappa could already stuff you good for a long time. The deers, they just stand almost idle forever waiting for player to land a heavy strike. The Fragment of Power, you can just farm and consume those again and again without ever worrying if it could cause perma corruption at all.

  6. the armor and its buffs. The armor, senseless recipe and straight forward x buff or y buff. The tinkering, yet another example of senseless recipe.

  7. the thralls, only a few of them were worthy enough to keep, the rest, as junky as a ceramic jug.

  8. the loots. The worst part of the game. The powerful witch queen carrying some raw stone in her pockets for what? Some well-hidden chests contain only some basic material like wood logs or bones for what? And lots of NPC seems enjoy owning some random dye potions, why? Not only the legendary item could use a well thought planting for enriching the overall storytelling, the well-placed normal loots could also benefit the storytelling by a lot.

I’m not complaining all these for not been able to enjoy the game. In fact I do still quite enjoy the SP game with mods such as Thralls are alive. But sometimes I still recall the frustration with this game of great potential as a longtime owner of CE since early access, and as an enthusiastic indie game developer. I envy big companies like Funcom for having the opportunity of creating a masterpiece, not only for interesting and mature IP they have, but also for all those mechanics and assets they were able to put together to create. I don’t know what Tencent have done to this project, maybe crippling, maybe resurrecting, maybe both. But I know this game do need an overhaul polishing to take its deserved place in the video game history. Too much expectation I have, too little I’m capable of.

I’m gonna need you to elaborate further. The Exiled Lands has some extremely rich lore, far more than whatever contrived noise fromsoft tosses out.

All I know is this!
None of all the online games I ever played, survival rpg is bugless! None! No matter how big is the company or how huge is the player base! None.
I speak for Playstation console, on pc you must have at least triple amount of titles Playstation has!
But tbh, I don’t care, this is the only game that managed to hold me so long, none other!
I play video games from 1985!
I care my bugs be less and my performance better and when I say my I mean for this game, I don’t care for others, their games their problems!
None, even the greatest companies ever fixed a Conan exiles game.
I love so many titles, they are in my heart and mind, but none of them managed what this game did, none!

3 Likes

A reasonable point.

Why Exiled Land has so many cultures? How did the exiles arrive the Exiled Land?

If we look into Elden Ring’s lore, you see the similar puzzle about its Land Between and the inhabitants of the Land Between.

My theory about ER’s Land Between is, it’s a land between the world of reality(where the player character came from) and the realm of spiritual of that reality world’s cognitional creation. The place where the player character of ER first got spawned, a chapel, is similar to the tunnel in Spirited Away by Hayao Miyazaki, which connects the real world and the fantasy world.

And back to my questions, “Why Exiled Land has so many cultures? How did the exiles arrive the Exiled Land?”

My version is, the Exiled Land is actually the realm of the dead of the hybrid culture of its realm of the living counterpart, the giant kings were actually the ruler of this realm of dead as well as the god or goddess of death in the realm of the living that the people believes or once believes. The exiles, they were not exiled, but dead instead. All exiles were merely ghosts who joined in afterlife and so they arrived at Exiled Land. That’s why you met Conan, a long dead man’s ghost, whose living days had only classic-age looking kingdoms and tribes, instead of renaissance-age looking armors and ships that nowaday Exiled Land provides. That’s because in the realm of the living, kingdoms rise and fall, cultures emerge and combine, technology flow advance. Everything changed and still are changing.

In the beginning, the realm of the living of the Conan world. There was animism, then polytheism. At first, the realm of the dead was just a realm of anima that connects all, both the living and the dead. And its true rulers, Dagon, Jhebbal Sag, and Yog, then the intellectual living human created idols, and one of them rules the death. That’s the first giant king, the most hideous god of death and the most unforgiving slaver king. The living human has powerful sorcery priests, they overcame Dagon and Yog in their own realm. The first giant king rules all. All the dead, their ghost and soul were enslaved via the highway til the eternity to become a part of that now known as the Unnamed City. And then in realm of the living, new cults arise, Set, Mitra, Derketo, and Ymir.

As for Crom, he was never a ruler, he was not even a him who don’t take tribute of any kind from slaves of any kind.

The Forgotten Tribe, the people there were right about one thing, that all outsides are dead, but wrong about another, that themselves, are dead as well. The message book on a bench near the tribe’s north-east exit actually hinted this. But the rest of the Exiled Land doesn’t seem to hint the same way. Which is a pity.

Because it’s been on and off inhabited since the Thurian age.

There’s literally an entire main story about that.

The lemurians arrived as refugees from the Cataclysm, the Khari during the First Great Migration, and the exiles of today are sent as political prisoners at the behest of Thoth-Amon.

There’s a lot wrong with this, but the snowglobe theory is a pretty popular and fleshed out theory in the lore nerd community. It’s more likely the Exiled Lands are in a dream world, not the land of the dead.

Conan also is not dead, the devs have confirmed a hard timeline the game takes place that puts him in his mid to late 20s at the time.

Not quite. If you want to look into origins, seek the Cthulhu Mythos.

Wildly untrue. Dagon is the god of the Deep Ones, and speculated to be a child of Cthulhu.

Jhebbal Sag isn’t a very old god on a cosmic scale, he may be a proto-god of early humanity and beasts, but that still puts him squarely as a younger god.

Yog is Yog-Sothoth. He exists outside of the confines of space and time. He is the gate, he is the key. He is not the ruler of anything remotely in or around the exiled lands.

Extremely incorrect. The giant-kings are a race of aliens who arrived on earth at some point in or before the Thurian age, setting up their own civilization.

Also mostly incorrect. Set is the father of the serpent-men, the dominant race of earth before the human uprising that started the Thurian age. Ymir is also an alien diety, being the father of the frost giants who also come from outer space.

I would strongly urge you to check out the lore further, as there’s a lot of key pieces in the game that blatantly contradict your theory, as well as a century of literary works by various authors that serve as the backbone of the lore and continuity.

3 Likes

Oof… :rofl:

To be fair… if you work at it enough… you can get yourself walking on your mount in CE… Or at least you could before 3.0

Conan Van der Beek has aged poorly then… the dude looks like he’s 50.

Canonically, puberty hit Conan like a truck. He’s been a big dude since his early teens.

1 Like

The thought of a pimple ridden Conan with a cracking voice is not what I expected today. So thanks for that :face_with_hand_over_mouth:

1 Like

It aint cuz he’s big… he’s weathered AF