And not to mention a YUGE base…
I mean I feed my thralls steak and good meals and give them shiny toys, ya know, good gear. Honestly I dont own slaves. I have employees with pretty good benefits. All they gotta do is defend me and the base.
True. The opening scene has Conan and Razma of Shem in it. Does that mean the game should be about Conan and Razma?
You should see Sally, my Bearer 3. By LVL 14 she was at 13,800 HP and already no-heals taking on the 3-skull croc boss, and still having plenty in the tank to take on the boss scorpion for a two-skel-chest run. I mean, I can pretty much just chop down trees, or farm stone and load her down while she’s fighting.
Long tall Sally? She smell sweet, she got everything that Uncle John needs.
That is good, and so we should be able to solo them if we have the skill to do so. I have all of the artifacts from a time when the Bosses were much stronger and thralls much weaker. I hate how it is slowly edging closer to becoming mandatory to have a Thrall at all times just for Singleplayer mode to be winnable.
Exactly. My Cimmerian Berserker one shots most enemies, and he hasnt even got to level 10 yet! Look folks I understand that with the current state of thrall AI they need to have a semi-descent health pool to compensate for their lack of intelligence. Moreover, it is perfectly natural and I accept that some will be weaker than us, and some stronger than us much like real life. But the point I am grizzeling about is the EXTENT of the difference. I mean some 15,000 hp compared to 600 hp?? To me that is just taking the mick. Thralls should not be exceeding 10,000 hp. I mean set one of them loose against the Kinscourge, and the fight is over in minutes, they make him look like a laughing stock.
Not quite how I would have stated it Halk, but I agree with the point you are making. Here is the bottom line for me. It shouldnt be about buffing thralls or nerfing the player. What the game really needs is an AI rework. And by this I dont just mean thralls, but NPC mobs especially to make them more challenging. As I suggested in a previous thread instead of weakening the player character, we could give enemies a quick lunge attack, a power attack, a taunt which will power up the next attack or allow them to regain a small amount of health, T4 characters could randomly perform dodge rolls, and most of all…speed up enemy NPC animations! If you want to make the game more challenging then that is fine. But adjust enemies up, not players down. I hope this makes
This, this is exactly the point. The game is heading to a sad state of don’t do the content without you trusty enforcer/bodyguard to do all the heavy lifting.
We are the one who survived and then started carving out a place in this world with the thralls alone for the ride not the other way around!
AI is notoriously difficult to do right so while I would like it to be better, there is always the fear that the devs will spend a bunch of time and energy working on it to be pretty much in the same place. Ive seen this in other games and in the end, Id rather they spend their resources elsewhere.
lower faction thralls can get higher STR value than end-content thralls, making them obsolete in general.
Having no dmg-multiplier would make thrall enslaving at the end-content areas obsolete. Because if the end result is the same or even stronger, why should I knock out RHTS/CIM or volcano, if a Nbatu is the same and is in friendly region, have fix spawn and is knocked out so fast…
Man I remember when N’batu used to kill you 6 times before you hit the floor. He used to be darn impossible to recruit, and it made sense why the resulting follower would be fierce.
Like a dmg multiplier? ![]()
If the ending results is the same, why even change it?
Yeah, our mainbase is 50m infront of NBatu… At the beginning it took >3 clanmembers to knock one down.
One time our mainbase was more or less just NBatus overall
+ some Tugra, as he is little bit easier to knock out. Since thrall limit I replaced them with Volcano, cims or RHTS 
Here’s a quick comparison.
Giant Scorpion Key Boss, moderate healing arrow support, no food regen
Hyborian Bearer 3 (Sally) with BofA + Oil of Agony, LVL 15. 13,666 Health
T4 Dancer Barnes of Asura with BofA + OoA, LVL 15. 3,890 Health
Sally’s Blade ran out of Oil while the Giant Scorpion keyboss still had 25% health.
Barnes still had enough Oil to kill 7 more Rocknose and a Rocknose King.
Neither were ever at serious risk. Sally leveled twice after the boss died. Barnes did not level until the Rocknose King.
Have you ever watched Conan? I suggest you do… Conan was a thrall himself for some time.
Ah! Now I got you ![]()
No, they are still quite strong.
But please, dont nerf the dmg output on thralls to player lvl. Or at least, give then something in return for solo players… I dont want to fight a boss then >5minutes and needing >50 healing items. Thats not fun.
Try food regen. After the patch its quite good and it doesnt consume a massive mount of items in a short time. FC balanced that quite good.
As I had 100% AP healing arrows, they got “removed with the first shot”. Which for the game is great, to remove broken stuff.
But it was bad, as I had no healing arrows at the wine cellar dungeon… So I just gave my thrall 30 gruel and she was fine with that.
The whole dungeon… At the end she was even at full health (~10k).
I had been using Blue Fish, but thanks to @WhatMightHaveBeen’s tip about Yellow Oil + Star Cleaver or better, my gang is typically hip-deep in steaks. Without food kept the comparison on a relatively even keel, so other than their original leveling buff they were hangry. ![]()
30 gruel @Wine Cellar? That’s pretty good bang for your buck. #challengeaccepted
Heh. Watch the “Wheel of pain” scene, and you can see how there are many people pushing it at first, then fewer later on, and finally only Conan himself. This doesn’t mean the rest died away, of course - the first batch to be removed were the T1 thralls, who were the fastest to tame. Then went the T2 thralls, and finally the T3 thralls until only the named guy was left - and when they got him out of the wheel, he was a real beast of a fighter.
Ahh, but there’s the point.
In this, we ARE supposed to be the heroes! Not some heinous slave-driver hiding behind an army of ridiculous super-men who walk thru dragons and demons like they aren’t even there!
Yes, and that’s exactly the point…for some time.
He realized his own sense of worth. He mattered.
(pardon if I got the quote not-quite right).
These ubiquitous super-men we have trailing around behind us SHOULD realize at some point that they’ve been trained in the pit-fights and by the war-masters enough, that they are supremely powerful, and that the next time we try to bonk them with a stick they’re going to rip our arms off and shove that stick up the ole yazoo!
BUT…all that is a cute side-line to the gameplay mechanic and design flaw that has led to the inflation of thrall power relative to player power and culminated in game-play that is more about just positioning myself so I don’t get hit by the ridiculous beast that will kill me in one shot so that the absurdly powerful thrall can stand there getting stepped on by a 20 ton beast for 5 minutes until he wittles its health down and it dies…I may participate every now and then by shooting him in the ■■■ with a healing arrow, but that’s seldom necessary, I do it just to stay awake 