This is an interesting thread, but the OP is way out of line. As a Single Player guy myself, I bought this game with the knowledge that it was multiplayer focuse, now asking Funcom to neglect Multiplayer in favor of single player is insane. Specially when it comes to balance.
I thing the option would be for them to add lore oriented content that SOLO players could use to get around this type of issues, merchants that sale certain items, better NPC companions and more healing options, all inside the lore of Conan and without upsetting the balance of Multiplayer.
At least that’s my take on it. Plus it would make the solo game feel more alive. But my general recommendation is to get a friend into your server and go for a 2 player co-op, is much more fun. Personally I like the fact that single player is now more difficult and ruthless. It gives me a better immersion into the Hyborian world.
I do all that alone, on an official server as well. Mikey is pretty much as bizzy as you, only playing one or two hours, once in awhile, and he’s doing great (he’s on my server).
You have all the opportunity in the world, and more.
What I don’t get is… why aren’t you using Fashionist?
Like, I get that you like keeping the integrity of your save-file in single-player as stable as possible, by avoiding mods, but certain mods don’t cause damage.
Don’t ever use mods that modify building tiles, or resource stack sizes, or anything physical. Those are the root of all disaster on updates. Even the “pick up” mod will screw you.
But mods which modify how you look, like fashionist first of all don’t break your save, and secondly, they don’t change the way you play the game. It is purely cosmetic.
Out of all mods, Fashionist is the one i’d use when playing singleplayer. It is the single privilege of single players which I envy, and you are not using it xD
Awesome! Next time I buy a car, I’ll argue that since we only use three of the five seats, we need 40% discount! The fact that only using part of the product I paid for is entirely my choice and I could use the rest whenever I wanted doesn’t matter, right?
I normally abhor car analogies, but the idea that you need to pay less for the game because you don’t want to use some of the modes it offers is ridiculous enough to warrant one.
As usual, please keep the conversation civil and be respectful to each other despite their opinions.
Just swinging by to say we’re going to send a suggestion to our team to add extra options for solo players to customize their experience.
Tip: you can set a large number of options in the admin panel, even on solo plays, tweaking the rate you acquire XP, get or deal damage and so on. I’m mostly a solo player as well (or coop with my partner) on PS4, so I’ve tuned my game the way I feel more comfortable with.
Though, I don’t think they have the resources to spare for a 3-pronged (PvP, PvE, SP/MP) development, because it’s efficient to create one-size-fit-all solutions, because they have to otherwise do 3 different test-lives for each mode, across 4 platforms.
The last time a game split PvE from PvP was H1Z1… you can guess which of the 2 died.
People actually prefer being a$$holes more often than compassionate engineers and passionate artists.
A genuine question to you @Shadoza :
If Funcom’s comprise is to enable the single player/co-op game is to provide more switches to turn off features or sliders such as to reduce hit points on the world boss and/or boss level creature without affecting the damage they do OR affecting the non-boss low hp creatures … would you consider it reasonable to change those settings at level 1 after you’ve selected the default difficulty setting?
I think the Vault is a good measure of the balance they try to strike between PvE and PvP.
So far their balancing has been good. (from a PvE point of view… I care about a vaults capacity mroe than it’s HP… so all in all, it’s a PvE favored balancing)
However there are things that are so fundamentally mutually exclusive to each 3 modes that splitting is the only way to really fix it. Take for example: There are no limits to what you can build in PvE. If you build a road across the entire map and build cities all along that road, there is nothing other players can do about it. This is clearly something designed for PvP.
If CE had the resources to make a PvE-only version, there’d be an instanced cavern for everyone to use as a private base, with major resource locations being no-build zones, thriving public city systems, vendors, container PINS. But this is mutually exclusive of PvP.
You know what I mean?
And player vendors is in turn mutually exclusive of single player mode.
I have 1 of them, decked out in silent legion and wielding Hanuman’s Gada… She soloed 4 frost giants and 2 mammoths at the same time without so much as a scratch, during a purge. That is incredibly badass…
Thralls count as soloing, especially if your encumbrance build.
The secret weapon to all modes (except PvP) are thralls.
… Unless you are near lava. Then your thralls are a waste of the things you put on it, and it’s not something that can fix very fast either… think thralls need to recognize lava as a thing, therefore colliders
Thank you for the list of suggestions @Shadoza
Please don’t boo me if I ask you to also post them in our Suggestions subforum so they can gain higher visibility (not only for us, but for other community members to chime in and discuss).
We do check it, but we can’t answer back as actively since in most cases we have to discuss them with the team and that takes some more time than in other sections.
We’ve already started sending some threads to their correct sub-forums too, to help with organization and readability
Tascha created a pretty cool sticky in the suggestions sub-forum a few months ago, which featured the status of ideas and suggestions ; which were discussed and which were noted but not discussed yet by the dev team.
Even though it’s not required, it was a really really nice gesture to share that with the community, and it was one of my favorite posts to check on.
Did this get integrated into Trello? If not, I think it’d make a lovely edition, if you’ve got the time for it :3
I also have a feeling it might be a bit of a slippery slope considering peopel instantly consider “discussed suggestions” as a full-blown promise, which is why that sticky ain’t there no more?
First one you say you enjoyed face tanking, then you say that the world bosses are not challenging enough, just basically time drain kills. So you want a boss with more strategy that you will face tank through anyways??? Confusing logic.
And the first one assumes all PVP people want to show how alpha bad they are. That is not true. I want, and many of my friends and clan mates, a world boss (hell all NPCs) that will make me think strategically, and i can’t exploit, face tank , or button mash heavy attack through. Not for how alpha bad i will feel, but for the adrenaline rush of risk/reward when doing something. that makes the tranquill farming time more bearable as well, because it would allow for the calm after the storm of rushing a camp or world boss. Ebb and Flow. Yin and Yang. Right now doing most NPC combat is just another type of farm run, not an adventure.
I agree, the HP makes them more of a multiplayer deal. But there are other aspects i wish were more challenging, but have been scaled back towards SP. Like having multiple religions, or changing religions. A clan of 10 could cover all religions, but because a SP needs access to all of them, they are set as a recipe to learn so they can enjoy the aspects of all of them. Same with the lack of a true skill/att tree. It is designed for people to easily jump between roles as a SP. The cost is extremely cheap. DCUO has the feature, it is expensive (or was, haven’t played since i CE in may cam out.) People have talked about alliances, but i feel clans are in fact more of an alliance with harsh break up penalties (loss of everything i own) of SP. So to think everything is catered to PVP/Clans is an opinion i can’t agree with.
I guess a good RPG might fit you better than some survival sandbox then.
I never even heard of any advanced playmode outside of the usual RPG. Never played that anyway.
For me a survival sandbox actually starts to be fun when encountering other people after having reached the levelcap. Just spending time having fun. Be it fighting, kicking each other off a pole or just dancing a night away, talking with each other. Or a plain run through some dungeon.
I create my own game experience by doing these things. I dont “finish” those games.
(I am yet to delete my bracelet with a toon.)
This shows how we both play in extremely different ways.
This also explains why I would be in for some real endgame challenges, while you just want to have a nice ending and thats it. (May have misunderstood you though?)
Which then explains why there are these differences between what the one or other person/party wants.
Thing is:
These ways to play a game simply are not compatible.
(Again a reason why I was only half joking with that suggestion.)
The one who wants to finally start playing and the one who just wants to enjoy a game until it ends.
There is a reason why there are completely different genres.
I do believe that you would be better off playing a proper RPG - or on some server which basically got changed to some RPG. (Private with lots of quests and stuff. It IS possible by utilizing Pippi and other mods.)
The actual game itself may feel a tad bland if one wanted to play an RPG instead, as everything is supposed to be balanced with endgame in mind. (It’s not only healing which got that problem. Ever tried archery? That is balanced for endgame too.)
Never happened to me though. And if someone else gathered iron at the same time I did, I didnt bother about grabbing another node but went completely elsewhere instead. There are a lot of different places for iron.
Balancing a PvP+PvE game is already hard to do, as PvE players might turn crazy if stuff gets balanced for PvP. Same happens the other way around.
Originally the game was presented to be some clan vs clan PvP game. After a while, they added the first dungeon, which basically was the first PvE stuff one could really do. People liked it. Though some went on a rampage that they should balance PvP properly.
Creating a game which caters to all three playstyles is basically impossible to do.
…if you are trying to satisfy everyone to the same extent and want to provide a fully fledged game for everyone.
I mean… There isnt a single pve use of trebuchets, right?
Why have them in pve to begin with? What reason is there the usage of them being part of the journey?
Explosive jars were the same prior to starmetal. They had no use outside of pvp.
But where exactly do you see a difference in opportunities?
Because you cant easily kill a dragon solo? Because these “worldbosses” got high HP?
There is at least one which is easy to farm for the legendaries.
I do agree on some t0 healing wrap might be needed. Aloe potions arent that hard to do, but require getting a fair share of iron prior to that.
Also it’s not pvp players who care about pve content. They care about balanced content and features, which can cause a nerf. Prior to full launch, I was more of a solo pve player myself, and even nowadays, every pvp player is playing more pve than pvp due to grinding and stuff.
So mostly, people voiced their doubts and thoughts because of i.e. a certain spidy dying in a single stamina bar. Nobody guessed that Funcom would scale the bossHP to a felt hundredfold…
Though I guess it is safe to say that pve-guys are the ones who stick to a game for a much longer period.
First:
Yes please! This seriously needs a slider which only affects bosses. I had been suggesting that too, since that would perfectly solve the issue.
Second:
Done by going for 30 vitality. It is your choice to discard the possibility if you prefer other attributes.
Hm, I dont know. You might want to try changing the settings of purge for your solo though.
Like rising the time it takes to account points to your bar, max amount of purges per day and so on.
But in the end, purge got a huge random factor, so I would rather see a forced purge upon hitting the absolute cap of that bar.
First off I dont think Funcom hates their singleplayer base at all, thats just being overly dramatic. And they are in a fairly unenviable position. I dont plan to get too bogged down in this discussion, but as an offline singleplayer, Im going to put my two cents in and then leave it at that.
There are two important points I wish to raise here. First off I dont feel entitled to special treatment or concession; I knew What I signed up for. But the first is this whole ‘gung-ho’ approach to nerfing everything needs to stop. There has been too much nerfing and rebalancing to date. I acknowledge that sometimes it is necessary, however by and large, it is getting out of hand. For example, Avatars are now ridiculously underpowered for what they are. They are GODS for goodness sake. Acheronian is worthless now. Almost all of Derketos Manifestation of Zeal abilities have been removed. And now whinners are calling for the Spear to be nerfed!? Its one of the few weapons we have which levels the playing field against World Bosses. Please…learn to be more proficient at dodge and countering instead of demanding it be weakened! Master the gameplay, thats how people such as myself have defeated the odds against superior opponents such as the Undead Dragon and World Bosses.
Second, for singleplayers, we are now beginning to experience an excess of what we had all become disenchanted with in recent times…the unecessary GRIND. It is gradually crawling towards becoming absurd for singleplayers. For example, the cost of just one reinforced stone foundation, let alone an entire base worth of them is taking the mick for one person. We are a one man workforce, and often operating on limited play times. For a further example, how long would you estimate it takes a singleplayer to harvest enough volatile glands for 10 demonfire orbs as opposed to a clan of 20-30 people? The answer for us is A LONG TIME. Look, I accept that I need to bend to the winds of change considering how the game is geared. But please…enough with the constant, unwarranted nerfing!