Why won't funcom appoint community folks to moderate servers?

It is sad and it does drive players away. It should change. However, there’s more than one way to skin that particular cat, such as:

  1. Provide paid and moderated official servers.
  2. Give QA the exclusive priority until the game is in much better shape.
  3. If players organize to host a fleet of community-moderated servers, add them to the official server list.

That being said, I’m not an optimist and I don’t think Funcom will do any of these.

There’s a reason why those threads get closed. Look at the computer security industry: ethical researchers will not just go out and publish an exploit or a vulnerability on a public forum without first trying to contact whoever is in charge of the software.

Since regular players can’t be reasonably held to those same standards, there are rules in the forum designed to prevent the spread of an exploit and those rules get enforced.

And even in those cases, that luck is temporary and can run out at any time. If griefers or cheaters come to your server, you have no option but to try to endure or go to another server :frowning:

Been there, done that, don’t even have a lousy T-shirt to show for it :frowning:

Yeah, I do feel like Funcom should care more. As for the players, I wouldn’t make a mistake of thinking they don’t care. They’re just being realistic about the chances of a change happening. :man_shrugging:

Not to mention that pointing out problems with suggestions is reasonable, but it doesn’t mean that we like things the way they are.

So sad…

Showing a video that people are cheating, doesnt always (or in most cases) reveal, HOW they did that.

If that happens, then its a bye-bye Conan… Even when I quit today, I for sure had my fun with the game. According to PS4 statistics, I played CE 1200 hours last year :smiley: :smiley:

True :slight_smile:

Who monitors the monitors?
This assumes Funcom employees overseers, they have already said they don’t have the manpower.
If there were overseers, why employ volunteers at all?

Time is better spent trying to find and eliminate the exploits at the source.
rather than a bandaid, like policing servers would be.

Exploited hunters is to keep people from teaching all of the exploits to the rest of the community @dorizzdt
.

First thing would be, getting rid of cheaters. Not let them run like crazy, because they know exactly there will be no consequences…

This sends out the total wrong signals.

But I guess thats the survival-franchise, where players are “happy” with such crap…

I would say the same thing I’ve said over a year ago. The ‘Official Servers’ are a bonus feature that to be honest, I’m surprised they are still kept up. They are meant as a convenience, rather than part of the product that you’ve paid for.

I think thats where many of you are getting confused. You bought the game, see official servers, and think they are part of the game you purchased. I can tell you, that’s not the case. If you look at the majority of Client/Server games in the past, the amount of official servers has always been low and I would say for most games, they’re not existent.

It used to be you used to have to use third party services like M-Player or MSN Zone to be able to see player servers. And official servers were not even a thing. And even when you used services like Battlenet to play Diablo and Starcraft, all it did was act as a browser for Peer to Peer connections.

But the problem is you all login to an official server as if its apart of the game. Like this is some sort of MMORPG. Conan Exiles is NOT a MMO. It is not maintained like one. It is not generating monthly revenue like one neither. But lets say they tried. Lets what would be needed.

There’s 21 shifts in a week. That’s assuming 8 hours each shift over a 24 hour period. Though in Norway I think their laws are a bit different. But we’ll use American laws for the sake of argument. The skeleton crew needed for that is 5 people. This is so that you can have at least one person per shift and not work more than 5 days per week.

That’s bare minimum and its going to suck because its going to be shift work that they may have to work a dynamic schedule. Ideally you’d want about 11 or more to cover for sick days or what not. Min Wage (in US) would say that would require 165k a year at 7.25/hr. That means about 24,000 (24k instead of 16k because steam takes a 30% cut) units of DLCs would be needed to be sold per year to pay for just the salary of 11 min wage pees. That’s on top of what they need to pay Gportal.

Of course for such a task, these people aren’t going to be making minwage, and in Norway the minimum is about $20/hr. And that’s not taking other fees (again in the US, that would be SS, Healthcare, and other taxes).

So you got about 11 people. Working 2 to a shift on average. Doing what? 400 servers? The results of that would be very similar to what you see now. You would just simply get a faster response time. Instead of it happening the next day it could happen in 15 minutes, or several hours. Depending on load and time of day.

But here’s the thing. Its still going to be the exact same response as you see now. Exploiters that aren’t caught in the act or using vagrant methods that can be easily seen are going to go unpunished for a while. Because here’s the problem with the ‘official’ tag. They have to be unbiased, and VERY sure when they ban someone.

That is the benefit a Private server has. They can ban off of the hearsay of the playerbase. I’m not saying they SHOULD. But if 90% of the players on a server have an issue. A private server can ban on the principle that its disruptive.

Funcom cannot do that. They can’t ban someone on hearsay. That person, no matter how toxic and detrimental they are. Has every right to be there as everyone else. Imagine a restaurant has a bunch of patrons complaining about a couple being noisy. Every time the manager or staff enter the dining area the couple appears quiet. But 90% of the people there are complaining. So they do what you all want Funcom to do and ask them to leave.

Couple posts their experience on youtube, showing THEM being bullied because of ethnicity or some other nasty issue by the other patrons. Video shows the entire uncut experience, where they’re being quiet. And then they get asked to leave. That restaurant is in serious trouble. And that is what Funcom is trying to avoid.

Private servers don’t have that problem. They’re akin to clubs, lodges, and fraternities. They don’t come under the same standards.

So for them to actually give you all the experience you are requesting. They need enough server managers to monitor the servers in near realtime. That doesn’t take one person per server. I’m sure one person could actively monitor about 20 servers at once. You just need equipment and software that works to allow them to catch problems when it catches their eye and they can investigate.

But at 400 servers, you need 20 people if they monitor 20 servers at a time. We’re starting to look at a company with 140 employees nearly doubling their workforce for a two year old game. So the question is, how much are you all willing to pay to make that happen? Its going to have to be more than what you pay for DLCs. And all you’d see for it would be the extra moderation.

In fact I’m going to withdraw that question. Why? Because its cheaper for you all to get your own server. You could easily have the experience of an official server for the price of a MMORPG subscription (or far less for some of you lucky enough to have upstream data rates) and keep the toxicity out by your own rules.

But that’s why they won’t appoint more people. Its cheaper for the players to have them do it themselves.

Again this is a stopgap band aid, Eliminate the exploit = eliminate all exploiters.
ban an exploiter = exploiter on a different server.

Which servers have multiple admins? As an admin on a Conan Exiles server (unofficial naturally), I have no back up. I could grant someone else admin powers, but then I am responsible if they abuse that power.

Exactly! Bravo! And that’s why the player base should “demand” (as in politely or civil disobedience kind of way) that TestLive become “that internal build where things appear to be always fixed”. Facts, no more words, and no more playerbase in-fighting over problems we didn’t create in the first place.

But we NEED this bandaid, until it is fixed.

Is that so hard to understand? Look at the console patches!! They are the SAME like the PC patch ONE MONTH ago.

You seriously think, that FC will get cheaters and exploiters fixed in a meaningful TIMELINE? Because I DONT.

@EZ_Ryder: GPortal has them. At least for official…

The fix you are asking for is not feasible, can you not understand that?

Console patches are subject to rules made by the console providers, so the patches must be approved before release. This is why the delay.

The band aid you say you need is like a kid with a squirt gun trying to put out a fire, waiting for the fire department is a much better idea.

I was gonna say this but you beat me to it and said it better.

So, yeah.

What he said!

But the patch/update was only submitted several days ago and as PC aint got a patch, it will probably the same…

So why was Funcom not able to submit it before the holidays?

PS.: The band aid would still be better than absolutely NOTHING. People quit the game because of cheaters…

Just because you perceive nothing, doesn’t mean nothing is being done.

But Like @Taemien said the official servers are just a convenience, a bonus. this is not a mmo.
Have you heard the colloquialism about gift horses?

side note:
this will be my last post for now, I’m having a bad reaction to medication, so I’ll leave rebuttals to others, more eloquent than myself.

I just wanted to thank you for taking the time to write all you did. Most of it is the stuff I take for granted and when I say “community moderators on official servers won’t work” it’s for those reasons. For some reason, I thought everyone already knew that stuff and I realize that’s most likely not the case.

So, thank you for explaining all of that in a patient, cogent and coherent way.

Oh finally someone said the magic word QA!! That is what this game needs a ton more QA!!

If folks honestly believe that the sole purpose of official servers are to just be a casual “bonus” to the game, then I am utterly shocked at how badly you all have fallen in whatever this stockholm syndrome situation is.

If you are looking to publish a game - like Conan Exiles - that has a large multiplayer component, then having a set of official servers are used to seed your audience for adoption. The acquisition effect for new customers is by in large due to official servers being made available for them to expand into that end-game experience online. The ability to then take the said game privately or solo is the actual bonus not the other way around.

Having your audience converge into a centralised place PRIOR to full adoption ensures your audience are able to connect / meet with one another first, establish an understanding of feature adoption likes/wants and then with the addition of SDK / Modding can then spread outward to niche offerings.

To argue Funcom kind of threw these up as a way to just appease a minority of the audience is not only highly likely why this game has failed to retain the audience beyond that first month adoption.

If a new player adopts Conan, jumps onto the multiplayer list and see’s a plethora of unofficial / official servers, its reasonable to expect that their trust would be more dominant towards official servers than unofficial. Moreover, once they adopt at a pace that normal and head into the end-game experiences from early to mid, that likely when they are starting to see cheaters/exploit emerge (as they’ve probably started to graduate out of sandstone mud huts).

For them to seek restorative justice from Funcom in that “the game you wrote, designed and quality assured” is failing, that they could at the very least short term request some kind of intervention to give them a chance to return to the as per design experience.

To now have that said gamer learn “Oh yeah we just leave it all alone, we ask you to send information to the exploit hunters forum… but if you try and discuss this pain you’re going through in the actual forums, well we’ll moderate the crap out of it…sure we could put that work force to the servers, but we’d prefer the forums to retain a false positive narrative…”

This is your community and game now.

As in all honesty, i’ve got so much video and text evidence of a clan on servers exploiting, that I’ve just given up. In the path of trying to demonstrate to Funcom how they are exploiting i’ve now learned how to also exploit… and i am utterly amazed at how easy it is to just invoke that power with no actual punishment from the publisher.

Fixing these exploits is not that hard, but yet here we are … arguing that the hint of applying some volunteer force to make an attempt to guide/ moderate the brand out of this gutter we call Official Online servers is mostly met with people who play on private servers saying “official servers are fine”.

O.o

Its honestly astounding at how much ignorance in one thread has emerged.

The ignorance is thinking the answer is people volunteering their time to do what you desire.

Hubris is thinking your opinion is the only one that matters.

Is that directed at yourself? I think there’s a lot of us with the same opinion.