You put out more DLC, but haven't fixed the game

How did you die again the second time if I may ask?

lol, I think you got the wrong topic here. You can get a refund if you played < 2h in steam.

About your body: if you do not see it at the marker, leave the area and return. Your corpse will be there, it in indeed a know bug that has been around for a long time and has been flagged ‘solved’ in past patches. Clearly it is not. If you cannot get a refund, welcome to the club of unhappy funcom customers.

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Well no, I’ve played tournament tennis where I could pick the court, from among a bunch across town because of my Bye. There are some places in town i just stopped playing, you know? I took a break from the courts downtown because the nets weren’t adjusted right. Officials are like that now. When they get adjusted correctly, I and we will return to Officials in hordes.

I offer a lot of my gaming time to TestLive, so after the 16th, honestly I’m going to be out of cycle with something as easy as a Raid Window. TestLive is 24/7 raid. Who’s the OG now? :stuck_out_tongue:

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Broken is an oft used phrase that is oft used in the wrong context
Broken is not being able to play at all. Or having a game breaking bug so bad that it prevents any playing. Obviously that is not the case.

Mod edit: Very minor typo :grinning:

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Also your corpse may have blown into seperate pieces so watch out for a foot or hand sticking out of the ground as they can be hard to spot. If you died next to a slope your corpse may have slid down a hill. If you died next to a node your corpse may be inside the node.

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“Funcom Quality” I guess

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We don’t use mods. It’s just the raw basic game. When is as soon as the game is loaded, single or multiplayer, and as to what causes it…it’s anyone’s guess. You just run across the terrain and it starts. You don’t have to be fighting or have any other sort of action. We’ve also tried multiple settings variations to no avail. It’s up to Funcom to figure it out at this point. Our best guess is game optimization and performance…that’s their territory.

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So we get 1 reply from funcom in 1 workday, and this is the topic you choose to answer? It was not even a question… There is not 1 other topic/question you deem more pressing or necessary to reply to? Nice to know that there are easter eggs in the game… Are you sure they are not bugged? Seriously? Sorry for the negativity, but common… this is really getting ridiculous.

No statement on the current status? No statement on the missing stats in the DLC? No statement on thralls, pruges, performance on official servers, etc… ?

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Skinny, please be positive, I see you leave every comment are negative, can you give some time for team to develop the game?

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Agreed, this is getting quite ridiculous at this point. There is no communication, no action, nothing.

For some reason, they’re disregarding the game-breaking bugs in the game. But they “fix” random things like yellow-lotus potions, functional warpaints, never fixing little bugs caused by TYPOS.

Quite the circus funcom is.

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Actually @myungl there is communication and action as there is a post in pc updates and bug reports about Issue status and about game breaking bugs they are working on, investigating and have fixed.

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Seeing as I’ve had some peeps at Funcom reply to me personally within the last 24 hours, this is false.

Here’s how you get communications from them.

  1. Be polite and considerate.
  2. Ask constructive and detailed questions.
  3. File bug reports in the PROPER location using the format they provide.

I’ve worked customer service before, and have thrown out people for less than most of you behave here in these forums. Insults and abuse should never get a foothold between customers and business. But for some reason you all think you can abuse these people thinking that it will some how irate the devs into working harder.

That never works. So knock it off.

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This will forever be an issue. It started the day developers were able to produce patches to full release games that were sold in retail boxes. I remember it back to the initial sales of games like Neverwinter Nights, Elder Scrolls: Daggerfall, and even earlier.
Unfortunately, people are so accepting of the “early access” platform that has become the norm, devs seem to always release buggy games and are slow to fix. We are their beta testers and have fully accepted it at the cost of buying the incomplete product.

I personally have only seen a few minor bugs in the game and I do play solo. Nothing has been game breaking, but minor annoyances. I purchased this in the Humble monthly Bundle. It is slightly annoying to know that it was quite recently released from early access and already has paid DLC. That is a cash grab in my opinion. Maybe they need the money to continue fixes and development, but DLC released so soon should have been part of the original game content.

That said, I don’t think adding DLC, paid or otherwise, before all bugs are fixed is wrong. They seem to be working on bugs as well and new content can always introduce more bugs.

Some have said the player base is shrinking due to the bugs, but I doubt that is a significant factor. As with most multiplayer games, co-op or PVP, when people join larger groups to quickly accomplish most tasks, the game gets boring when not much is left. For PVP, you end up with exceptionally strong groups decimating anyone new or less accomplished, leaving them frustrated and not wanting to try anymore. Following that, the stronger groups become bored from no further challenges. That is the nature of most PVP survival type games. World of Warcraft survived, and still does, because there is so much more to do and you are not constantly trying to only survive against other players.

If the devs stop fixing bugs and stop adding content even solo players like myself will reach the end game content and move on. However, didn’t old school games have a final quest or goal? You beat the bad guy or became king, an end?

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I strongly agree with your opinion, but I did not “accept” being a beta tester because essentially I do not have the patience to play game modes like “early access” or other similar variations and I do not even consider it a good business to pay full price for it under these conditions. When I think of buying a full game on its official release date, I “imagine” that the game will meet those prerequisites. We are talking about mere logic and honesty here. But without wanting to appear to be the “poor victim”, I was deceived in my good faith. In my experience with games purchased on ps4, I did not imagine that such a game could be sold on different platforms without serious consequences (ie excluding disappointment on the part of players and Funcom’s reputation / credibility).

Maybe I was naive, but I relied on the perfectly plausible sale of a game that has not yet been delivered, and there is no guarantee either that it will. No deadlines either. Oh, no, I did not pay to sign a blank contract with Funcom. So I stopped playing CE and did not agree with Funcom’s stance and decisions. Part of the consumers were wrongly wronged - based on each individual’s experience - and this could have been avoided if there was greater respect and responsability with the players.

Obviously, this was a personal choice. But I do not like the idea of bugs and other problems being part of the CE “tradition” for an indefinite time and I do not cope with it. This goes for any game does not fulfill its part on its official release date.

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Even if dev did do some of the work…Its not that hard to implement the DLC like if a modder can add stuff so can Dev. It like adding new entry to a data table. And that it. I have made my own foundation and walls before. It isnt really that difficult.

I’d be peeved the mechanic went on holiday, not that the new guy who isn’t able to or allowed to work on engines decided to work on the cosmetics of my car. But then again, I am a logical, reasonable person that can distinguish the differences between multiple job descriptions.

The point is that the people who make the DLC packs are not the same people who handle bug-fixing. Bug-fixing is, typically, a much higher-level position requiring much more experience. Bug-fixing required you to not only know coding (which DLC packs do not) but also how to code properly, identify conflicting code and rewrite it. Even for non-code issues you still have to be able to identify a problem and fix it. DLC makers can be artists with no more programming skill than I have as a basic modder.

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Can we please dispense with the age-old “hurr durr those who complain are idiots who don’t understand cosmetics vs bug fixes”. Some probably don’t, it’s true, but others do.

Of course it doesn’t help when Funcom stokes those fires…

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I agree with your statement somehow but I would like to point out some finer details.
As you mention pretty old games I assume you are somewhat of a veteran player like me (not saying you are old :stuck_out_tongue:)

Back then it was also common to receive patches with games-magazines on a floppy-disk, yes you young ones, there was a time before the internet :slight_smile:
I do agree however that the overall quality of the released games was way higher than today simply because the companies could not afford to ship a broken game.

There is a backside to it:
Today’s games are way more demanding, not only for computers but devs, and rich on features with nice graphics and all, I am sure you get what I want to say.

Yes it is annoying having to download a Megapatch on Day-1 but there is a counter to that, do not pre-order or buy it on day one if this is an issue for you.

I like bugfixes when they actually fix bugs and yes I would prefer the product to be finished once they release it.

You do understand the concept of EA right?
It is exactly the point that player beta-test the games and give inputs along the way to improve the game prior release and for that we start with a lower pricetag, at least that is the initial idea.

I do not like the generalisation of dev’s ALWAYS are slow with fixes, take Ark for instance.
The patches and content came regularly, until they started to release the title in console EA as well (not saying they should not have), but it really slowed down the patches for PC.

So EA is a concept I like as long as it is worked as intended, and I had my share of bad examples as well CE not counting as one of them.

HOWEVER once you release 1.0 I expect feature-complete in terms of what was promised in EA, I do expect bug-free to a degree we can expect it with any software.

Recent negative example is Stonehearth, a game I backed long time ago with great community interaction of the dev’s (the team is so small they do not even have dedicated community managers) but suddenly the pumped out features, put the 1.0 on it, scraped features and say they fix it till end of the year then it is up to the modders.
At least this seems not to happen here.

Again pointing to ARK releasing DLC WHILE still in EA, great role-model for other devs.

My personal stance is: DLC after release are fine as long as they work (unfortunately they do not right now so you buy additional bugs :slight_smile: )
In case of CE I would still be fine as long as there would be a road-map of how they deal with the complaints we all have.
Sure they made a list of issues but you never get a feel of when there will be something.

Sure @Tascha and the others mention it is fixed internally and comes ASAP, but asap is such a subjective term you never know when approx.
Would they inform better, for me the DLC, eventhough I like them, would be less of a trigger.
No I did not like to read in the first announcement after their long break (they did deserve) that first “patch” will be in order to release another DLC, no matter if put in the cert or whatever prior their break.

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@

You are absolutely correct, when a game is released from Early Access, it should be complete. I also believe that console releases should be complete and not EA, but other people may disagree with that because they want the opportunity to play right away.

Very true and I myself advise against pre-ordering or EA purchases. I also think a day 1 patch shouldn’t exist, it should be applied before release. I do fully understand how EA works and I am not a fan. I have only purchased 4 games in EA because of the price and promise of a great game, and 2x I was burned by it being abandoned.
Ark is the perfect example of how it should work, with the exception you mentioned, slowing down work due to wanting a console release. But, they have continually worked on patches and development for both.

I purchased CE after release and have not encountered many bugs and therefore will not be harsh on Funcom at this time. However, I do realize that my solo play on my own pc may effect if I do encounter more.

For those who are encountering a lot of problems, I believe you are right to criticize Funcom. They should be working hard to fix problems. Despite it is different devs working on cosmetics or DLC from those who are working on patches, it still feels like a cash grab to release the DLC so soon after official release without fixing the bugs or polish on the game.

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Thx. I would have no problem with this idea IF Funcom had been honest and transparent with the “special conditions” of CE sales. After all, each player is responsible for their own money and this is none of my business.

Now if a seller sells something incomplete and defective for the full price and still puts misleading information on the label, I am sure many consumers will not be satisfied - fairly and consistently - with their acquisition. I am in this group.

This is a lesson for any game developer who wants to “play fair” with consumers. I do not deny that I had a sincere interest in knowing CE (after all, I bought the game), but I did not volunteer to receive a complete and stable game “one day” in the future even because this “agreement” has no guarantees or deadlines to be fulfilled.

In my position, as much as I want to play a new game, I demand that it meet the requirements of an “acceptable” game on its official release date.

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