Words… I look at the actions… And they tell another story.
How were they misleading? And to be fair… Ark was and still remains to be a buggy mess. They are working on the bugs and fixes, and for now they just have the artist team making armours and building pieces.
And I don’t know if you were attentive or not… but the ammount of updates they did to get rid of certain bugs is just baffling… and atleast they are comunicating with the players, wich other don’t do.
Thanks for your reply,
im a long time player too, wondered why someone who apparently is so into the game and up to date, only just recently signed up, as a fanatic would have long time ago.
Well, you did now and are more then welcome with your realistic and optimistic opinions.
ENG is not my main lang either, always a bit of a hassle to finetune, sorry if i don’t.
have a great day!
That answers my question.
Nice post then…
What i meant exactly, is what i wrote exactly?
I don’t know what confused you that much that you had to respond to it, but it can absolutely come down to my bad English. Im sorry for that.
Next time i better pm someone perhaps, as i did not expect to create more offtopic and i now do.
The line wich created a profile-block was under my tekst as a reminder/clipboard and i didn’t notice that it translated into an big icon in the BBcode of this forum
But…“posted his profile”? Its just …the same url as you click his name??
Im confused too now.
[Mods may delete, its off topic,]
Aw were synced now. Great
no worry, as i wrote too, it can come down to my english lvl too. communication is not that easy for a foreigner
Now i know what you meant, it’s all good it was just confusing in your initial post for me, and altough i SHOULD NOT interfere, i just couldn’t help to try to understand.
So i aoplogize myself as well for the off-topic thing.
But as long as we stay civilized, it’s all good:smiley:
By selling a “full” game on its official date, most consumers expect to get a stable and satisfying gaming experience at the venue. When this does not happen and the developer has full knowledge that the product that will hit the market will cause problems and hassles among part of the public who invested their money in a trap, it is clear that someone has been fooled into this whole story.
As for Ark, I do not play this and I have no interest in knowing this game, but regardless of its reference, any negative example does not redeem Funcom’s fault in this case. This works for any game. One error does not justify or soften another. Of course, I do not doubt that things could be worse (it is easy to imagine more unpleasant situations), but this does not exclude the current unstable condition in which the game is.
No doubt Funcom has been trying to communicate in selective cases and posts, but I prefer to be more observant of the practical results of feeling “relieved” when reading texts. And while the forum is getting (fair and consistent) complaints about how the game works, I am afraid that the injured player will have to wait for improvements (with inexhaustible patience and tolerance) or seek other games. A personal choice, yes, but I’m sure no one takes pleasure in it if it’s the injured party in the business.
I bought games for years on ps4 and this is the first time I had to stop playing a game because I faced different daily problems on my old server. If it was an isolated or infrequent problem, I could try to be more persevering, but I observed there were other posts reporting the same things and I easily realized that this has become a vicious cycle with no date to finish (being realistic). Other players followed the same example for different reasons. Everyone knows what happens in their own gameplay or often BEFORE having the “opportunity” - or the risk - of starting to play. But in all these cases of justified withdrawal, there is the responsibility and credibility of Funcom involved. Or rather, the lack of these factors.
Who is mad? Some criticism and irony is wel placed and warranted considering the mess the game is. No, I no longer enjoy playing and so I’m no longer playing atm. And I rather burn 10 10Eur notes rather then giving 1 to Funcom right now. Releasing a not ready DLC upon a game in this state? That is bad faith, it should be labeled a crime even(now don’t go quoting this and replying to that, ok?). Nice that you enjoy playing in your new armour that has no stats, your building blocks who do not queue and who’s placement is screwed up, no ty, I’ll stick with mine for now. What is see is the actions from Funcom and the work they deliver. The actions from the players I care less about, I did not buy a product from them, I am not using a product they created and I’m not playing on their server(I know it’s (undersized)rented GPortal).
Thanks for your team effort, I will wait patiently
The fact that DLC production and bug fixes are two separate teams, while probably mostly true, is a terrible excuse. I used to agree with it back in the EA days, because - well, it was EA. It no longer is, yet the game doesn’t feel any more stable or finished than it did then. There’s more of it, which is fine, but it’s not better.
Of course the fact that errors and bugs occur even in (paid) DLC that is supposedly entirely cosmetic is just… beyond words, really.
I paid for (one of) the DLC packs, so I’m part of the problem (if releasing games in this state works, why would they change their behavior) but it will most definitely be the last money I use on any Funcom product unless the most glaring bugs are fixed.
AI behavior being the most glaring, right now. But is that on the roadmap? Probably not. Instead we’re going to get pet taming, which sounds great but since it apparently works almost exactly the same as thralls… it’s just going to be another thing that will sound good in marketing videos, but plays horribly.
Quite a few of our developers actively play the game and are involved in the modding community, which we love dearly. However, crowdsourcing of this kind requires more overhead - it would require a pipeline set up where we would be able to
- contact modders directly (not always possible or practical),
- checking their implementation, and
- redo the implementation.
Since what the modding community works on is not always the latest version of blueprints, tables, etc, this is bound to cause more problems than solve and require much more time than it seems.
Talking about giving credits, if you look for them, there are actually quite a few Easter Eggs in the game which are direct “thank yous” from us to the mod community and special individuals
Just to reiterate @Tascha 's point. When one of us modders actually does fix something. Its not so easy sometimes to just open the file in the devkit. You need the DIRECT working files. The mod on the workshop is ‘cooked’ which means it cannot be opened in the devkit.
For example I made a fix to archery. If Funcom wanted to implement it, they’d have to contact me and say “hey, can we have the data table?” It’d be simply easier for me to send them a letter with a printout of the changes and they just enter them in.
That’s just for a data table edit. Some of these mods have very intricate and complex dependencies. You’d need the files and the person explaining exactly how they made the connections via the methods they utilized between objects (look up definition of methods and objects as it pertains to coding).
Rumor has it they did try to get in touch with the Pippi mod devs and even tried to see if they’d move to Norway to help work on the game. That’s pretty much what you’d need to do in order to get a mod implemented in to the base game depending on what it adds or fixes.
Cause sometimes you just need the developer of the mod in person to explain things. It requires alot of explaining, analogies, and comments.
Coding is a personal thing. Everyone does it differently. Some do things one way and others another. Sure typing Print Hello World in basic is the way everyone writes their first program. But when you start doing bigger and more complex things. What works in your head doesn’t always translate clearly to others.
Let’s head back to where we were in the other thread. In my opinion, Aquilonian should’ve been part of the game at launch: it looks like it fits in, and works perfectly for everything I’ve been missing. So when I speak of a composed and full-for-release CE, I speak of it post-Aquilonian. To me, that section of “Build” was sorely missing – a refined, clean brick with a royal flair. Khitan is better than anything I could’ve dreamed of, honestly, so I really think it goes above and beyond. Anyway, that’s the context in which I meant “polished,” as in if it were part of the greater game and not paid DLC, I’d call it a victim of polish.
Realistically, I would have paid $60 for this title on the PC, so including the $10 for the Aquilonian Pack, I’m still ahead of the game when it comes to inherent value. There. That’s my disclaimer.
I believe we are now beyond a faith-based prognostication when it comes to whether Conan Exiles is Abandonware. It is not. When a dev makes a commitment, and sees a cash advantage to continuing further development via DLC, they are demonstrating to the greater community that they are here for a long-ish haul. I speak as a PS4 player eager for parity, because what I’m saying isn’t really a hard sell in the PC world. The DLC says to all my PS4 friends that it’s still being developed, and will continue until we get something for the PS4 that’s close to the PC experience.
People who play this game, like any, develop systems of workarounds because they want to play this game. I want the PS4 port to be as free of that as possible, because that community really deserves access to Conan Exiles with few limitations.
Furthermore, the userbase on Steam shows steady traction, in numbers averaging just under 10,000 players. I think that number will jump significantly at the release of Pets and taming. I know you speak derisively about the thrall system. I bleed thrall blood, man, I lost 13 Conchakas by deleting a single piece of Tier 2 Fence, as chunks of her formerly-glorious tower flew off, victim to vagaries of a patch. One of my duders came back from an amazing romp out killing human players, only to grunt and fall to his ignominious death through the floor. I weep for my duders. I know how good it can be though. So this really is just a “give it time” thing.
Lastly, the people who develop the PS4 port also do the AI. It makes sense that they’d roll up an NPC adjustment into an advanced/improved thrall mechanism. Considering creatures have apparently always had their own stunbar, this seemed only hand-in-glove reasonable through all of early access (even though we won’t be knocking out little hyenas). For this reason I can make a calculated stab that what we saw around Patch 32 for NPC/thrallie goodness will return with a vengeance with Taming.
TLDR: DLC good for community, brings in new blood, but an improved thrall/NPC system (which includes creatures) brings players back.
DLC is good ofc, after the core mechanics work… good that you bring up the steam statistics…. now take a very close look at those stats… And Funcom has only themself to blame for that… Do you see a spike when this DLC was released? People are not stupid… Funcom acted in bad faith and is paying the price for that.
I took part in the preflight contest for free DLC, and got in and out quickly. So did most everybody I know, and that means every swinging tasset around here, and Steam, was playing. It seems to me this might put a dent in the urgency for a great deal of people, as “free” things rarely set the world on fire at first.
Now maybe I’m biased, but then again when you put the hours in you reap the rewards. Last night on 1X Vanilla I benefited from someone else’s Purge by recruiting a unique and my first T4 Smith, and I found a T4 Armorer all on the post-baking trip to collect So it’s been going pretty well. There are still glitches with thralls, but I can even reliably rope them with elevators now. Seems fairly good.
The thralls on the other guy’s tower were laser-beaming me with arrows and axes. I collected about 30 dragonbone axes in 30 seconds, so I’m extra bubbly. I’m sorry you feel like the game is broken.
Try the official servers first, then tell me that the game is not broken. I can go in SP and spawn whatever I want and trigger whatever I want whenever I want it, but that is not how I play the game.
You are biased? noooo? Common Barnes…
Yeah I’ve had a great time! Clearly that makes me happy with the game, and thus positive about it.
Most of my 2,800 hours of gameplay is on official PVP servers.
When I lost my Conchakas on Official, I wrote a poem about it, then joined a server where the purge is operating correctly. A poster here named @science came up with the solution, and it has been quite satisfying on a Private 1X Vanilla PVP.
I’m happy for you that you still enjoy the game without the thralls working, without the purge working correctly and with the countless bugs. Good that you found yourself a private server. I play on an official server on which the core mechanics do not work, as on all the official servers and I expect, as many others clearly on this forum(not taking you into account), funcom to fix it before they release money grabbing rushed flawed DLC and pets that will work like the thralls that do not work in the first place. I want funcom to come with solutions, and they do not include playing SP or going to a ghost private server.
I bought this game today, spent hours getting iron gear, only to die for the first time and have my body no where to be seen, relogged, ran away, died again and still nothing. I’ve seen countless post about this bug and by the looks of it its been months with still no word of being fixed? Can I have a rebate for wasted hours?