Ark’s entire business model is to spam new maps. Are you sure you want to draw that comparison?
Conan players are dying for new maps though…
j/s
New map, explored and built over will be the same as old.
Old map with working Purge and theme parks dealt with will be fine too.
If you made the car and you don’t know how you have build it but you have tools (but not made the correct ones), yeah you will be looking to nothing.
It has improved, but at a cost of +6 months frustrations of bad updates to come to this point in the first place.
Movement adjusted 1000times, how can you change this 10000times if tests where done correctly.
Why would they adjust core elements like movement so many times, they are amatures in my opinion and shows disrepect to me as a gamer. Animation harvesting stones and iron etc., every hit (on the end of the animation) looks like I’m a mongol.
Better management… has to do with cost (money) and not if they can’t replicate they can’t fix.
If they showed the last 2 years they would take the testlive seriously with the feedbacks, I would have tried. The question also in this, to who does Funcom want to listen.
Right…
If I knew forehand, that if most players will stop buying DLC and that they will get into problems, I would suggest this topic too so developers has 2 options; listen or die.
I agree with the writer of this topic. I love the game, I don’t think it’s going to the right way. Time will tell.
Yeah, you should start the debug tool and command lines to pinpoint the problem for them.
Step by Step. When reading your opinion, I assume you don’t have working experiences in real life, so you will understand when mommy and daddy are not paying for your computer and sleeping place anymore, you will think twice doing the job for them, while they get paid by you again.
So your logic compared to mine, I don’t pay developers for the game to troubleshoot their game, but playing as it should. You can moan to people why they don’t give detailed troubleshooting information, but they are not the ones who gets paid. You can report by love to Funcom, but I don’t have the same experience as you have so it comes to money.
That is how I feel when it happens
.
Can you call Funcom to tell this line please, thnx!
You’re not wrong. I’ve seen the bug reported since early access.
Unfortunately, I’ve personally never seen it. That’s the point I was making. You have seen it, I haven’t. If I saw it too, then we’d be closer to a solution.
The only time I’ve seen thralls poof is due to some reason mod updates a few weeks ago. That one didn’t even appear in the event log. But since it was a mod and modded thralls, I can’t hold Funcom accountable. The modder simply redid their tables.
I have never blamed the players. I’m simply stating some have unrealistic expectations. When a player reports a bug, Funcom asks for help with that (as stated in the sticky in the bug report section). And people don’t meet them halfway. What should we expect?
As I said, they can’t magically check a box in the devkit that fixes the bug. And since not enough people with the issues are helping, then it simply doesn’t get fixed.
I won’t blame you all for doing that. You simply wish to play, as I do. But understand the consequences of doing that, well… means the bug stays. If that’s unacceptable, than I guess you have a choice to make.
The first step to bug fixing is reproducing the conditions. Since they’re not getting that data, the only recourse is to go onto the next thing they -can- fix.
As I said, I’ve had my bugs I’ve reported (including reproduction and possible causes), and they got fixed. Maybe I did the report correctly and met them half way. Or maybe you simply wish to believe they favor me. I don’t really care either way what you decide to believe. If that makes me apathetic, well I’ve been called far worse things in my lifetime.
I’ve lost count of the number of bug reports that lack useful information but the one that always amuses me is pictured above.
Better instrumentation and diagnostics. You keep asking that question and I keep answering it
It’s not a yes/no choice: either you accept the situation as it is or go play something else. In between those two extremes, you have people who keep using public communication channels to communicate their desire for change
So no, I’m not just going to go away because you or some other player said so. I’ll go away when I stop caring for Conan Exiles enough to bother posting.
Must one? I guess one could be excused for not having anything better to do than wonder about that
It’s a diiiirty job, but somebody’s got to do it
friend, don’t be ungrateful, this game is the best I’ve played so far, it may have some errors and bugs in the game, but the fun that the game brings us is the best thing we can have, don’t be so ungrateful.
Thats why i started this thread, i do enjoy my time in the exiled lands. When it wotks, this is my favorite game, but too frequently, it does not. Im afraid to lose my thralls due to not being able to observe their HP bars. Im afraid of walking another 200 meters after i disconnect and losing my loadout behind the green wall. Im afraid to play cause some beachbum with nothing but a thrall can simply order that thrall to one shot me on pvec. Im afraid to play cause im afraid to lose the things i grind and worked to obtain.
I just want the game i enjoyed to be enjoyable again. And i stand firm against supporting Funcom any further, until i get to have fun again.
Want to walk me through how to do that? I’ll make a mod that does it.
However I will need information you’re refusing to give Funcom on principle. You know, when the bug happens, what you were doing when it happened, what hardware you’re running, how long the game client was running, how long the server was running, what mods if any, possibly the game.db file you’re using. Step by step actions to reproduce in detail. Going to need all of that in order to make the proper diagnostics. Can’t just diag every little bit and byte and packet that goes through, the overhead would grind the game to a halt. Gonna have to narrow it down.
Though if you’re not willing to give that information to Funcom, I doubt you’re willing to divulge it to a complete stranger. And if you would give it to me, you might as well type it up in a bug report. So you’re going to be at an impasse until someone with the same use conditions as you does report the issue. What I don’t understand is the reluctance to go through the steps to begin with.
Oh, come on, now you’re being willfully disingenuous. And all this time I was willing to believe this was a case of not understanding the points in this discussion, instead of deliberate intellectual dishonesty.
At no point did I say I’m refusing to give information, whether on principle or for any other reason. Fact is, I’ve submitted bug reports before and I’ll submit them in the future, too, as long as I have the proper information.
The point has never been that people refuse to report bugs – you’re just trying to paint the picture of Funcom not being able to improve the quality of the releases because they don’t have enough info.
And if we limited our complaints to the long-standing bugs only, that would be a fair point if Funcom really couldn’t get enough info and they had no way of improving the information they could get from the game.
Notice how many “ifs” that involves.
First of all, a lot of us are complaining not only about long-standing bugs, but the frequent introduction of new or regression of old bugs in the major releases. So right there, the point about bug reports stops being a way to dismiss all the quality-related complaints.
Even if we ignore that, many of the bugs we’re discussing here have had plenty of bug reports – and that’s another thing I’ve mentioned repeatedly in this discussion.
But even so, if you really want to cling stubbornly to the idea that Funcom’s doing everything right and it’s the players who don’t report bugs often enough and with enough details, my point about improving the instrumentation still stands.
And now we come to the last point:
I doubt that you can make a mod that does it, but feel free to correct me if I’m wrong. How much access do you have to what the AI is doing on the server? Can you record the pathfinding decisions, for example? Can you record a log of the netcode events for the Abysmal Remnant’s melee attacks? Can you record a log of stability propagation during the server boot-up? Can you change what is written and displayed in the event log?
See, the whole point of improving diagnostics through instrumentation is that the devs are the one who have access to the full source code and they can add logging mechanisms that can record additional information which could then be presented to the players in the event log, which could be used in bug reports. The idea is that if you really can’t get all the information you need despite all the bug reports you’ve received, then you need better information. That’s why logging was invented in the first place.
You spend all of your time on the forums, the rest of us spend all of our time wondering whether you play the game, so no-one actually plays the game. We just want to talk about it.
Reminds me of a video about a fisherman I edited once. He had all the tools, a nice boat, a fishing club, etc. but he never went fishing.
If I look at the bugreports people gave over all the years I can´t believe that some people still argue that the problem with not fixing them comes from the people who reported them in the first place. No, of course it can´t be funcoms fault, it must be the player if stuff doesn´t get fixed. The once, that give a hugh amount of their playtime to this forum reporting bugs over and over again that are around for month and years, thats the ones that didn´t gave enough info to funcom.
Maybe and just maybe, funcom would finally start fixing their own produced mess, if people stopped blaming the wrong side for doing a job that they don´t get paid for and do for free.
Or we could stop blaming altogether and focus on more constructive activities. I’m reasonably certain that no amount of fingers pointing at Funcom or people saying “it’s your fault!” is going to make any positive impact on the rate of bug fixing. It just makes people feel bad, causes more stress, and probably makes them work less effectively as a result.
Funcom = Working/developing on games and sales games and DLC’s for money.
Gamers = Playing games and pays for the game and DLC’s
You have to meet each other in the middle in order to progres positive with this game, Funcom has to make the first step in this one because they have the information and the power to set rules and can guideline us.
Funcom makes choices for example;
Not making a real-time list with the bugs and this has a reason which I can speculate on.
It’s a choice, but I don’t see any respect to gamers playing their game, willing to make time reporting bugs but can’t check if that bug is reported or not. This means it comes from 1 side, Funcom loves to see bug reporting 1000 times for the same bug (like it’s an indicator if the bug should be prio or not), but they do forget we as gamers are putting time into it too, time we don’t get paid. That said, treated with disrespect.
But when they get treated by disrespect, they know how the bann function works…
Hypocrite
I have decided to attempt to gather numbers of players that feel either way. Please follow this thread to
Thank you all for your comments and time!
You must be part of the, “everyone gets a trophy” generation. God forbid someone gets their feelings hurt. No need to own your mistakes. Would hate to cause you stress…i think I’m gonna vomit…
Theyre getting paid for this, they arent doing it out of the kindness of their hearts…do your jobs right and there won’t be issues.