Accuracy and the old version of Agility were rolled up into on single attribute being the NEW Agility. And this was a downgrade overall. To explain why let’s go over the old attributes.
ACCURACY: +2% ranged and thrown damage per point.
- Eye for Injury - Crippling shots are more severe.
- Trick Shot - Shots fired from your bow will ricochet if you miss your target.
- Steady Hands - All ranged and thrown weapons do 10% more damage
- Flattening Shot - Heavy shots fired from your bow can push back and knock down enemies
- Shafted - Every headshot deals 50% more damage.
AGILITY: +4 armor per point.
- Iron Endurance - Sprinting drains (25%) less stamina.
- Cat-like reflexes - Falling damage is halved.
- Effortless Leap - Jumping no longer costs stamina.
- Nimble Tumbler - When dodging, your armor counts as double.
- Extended Leap - Jump while in the air to do a second jump.
Now let’s look at the NEW and “improved” Agility.
3.0 AGILITY: Effect damage with agility based weapons and how fast you act after dodging. Small increase to Stamina.
- Backstab - 15% extra damage when attacking from behind (a MELEE perk)
2A. Deadshot - ranged weapons travel twice as quickly and do 15% extra damage to DISTANCE (not all ranges or close) targets.
2B. Precision Strike - 10% more penetration when in medium or lighter encumbrance. (anothermelee perk and limited to an encumbrance) - Quickfooted - Jogging, sprinting, jumping and swimming cost less stamina and is faster. (the speed was not even noticeable)
4A. Extended Leap - double jump.
4B. Rolling Thrust - After dodging you get one attack at 25% penetration. (another melee perk)
So I used to be an archer before. I wasn’t maxed out but I had up to 4 perks. I slowed my target with crippling effect and they traveled to me very slowly, arrows bounced (which was garbage and can be ignored), I did 10% extra damage (on top of the 2% per point) in ALL situations with my bow, I pushed back and sometimes knocked my enemies to the ground.
Now let’s look at what I got with the new ACCURACY for ranged. I do 15% damage extra ONLY from far away whereas before I did a flat 10% at any range. And…that’s it. That’s all you get for ranged or archery. That’s it. BUT I got a lot of new melee perks. But I don’t NEEEED melee perks, I’m an archer. If I wanted to go melee I would have put points into STR and VIT in the first place. But if you say AGILITY is the new melee then why take away the armor bonus it used to have? And you no longer take half damage from falling. Arguable one of the best perks from Accuracy was taking half damage from falls and the bonus to armor. And Quickfooted is hardly noticeable to mean anything in any significant way to consider an advantage, it’s ignorable really it’s so minor. The only good perks in the new Agility is the new melee perks, which is redundant because I was an archer, I didn’t get into melee.
It’s easy to see that archery, or ranged combat in general, has had a net reduction of quality and replaced by more melee perks, which is odd since we already have STRENGTH and GRIT. You know the devs said they were trying to make more play styles than before but what they ended up doing is REMOVING one and making another melee build, which is redundant since the STR build is arguably better or at least the same making AGI redundant. In fact Agility doesn’t offer anything better than what ACC alone offered or the old AGI alone added, it is a watered down version of bothe AGI, ACC and now STR.
The reason I gave this a down vote is because they killed Archer build and it is now more of a side note, or a half build and no longer a main build. Again, devs wanted to get rid of the same old stale metas, but they just artificially introduced another melee meta by making “agility weapons” when the old STR worked with ALL melee weapons. In other words, if STR worked for all weapons before and now AGI works on certain weapons what is it that AGI offers that STR didn’t before? Not archery, it’s less that is was before, not armor, you don’t get armor from AGI anymore. My archer spec was gutted for THIS?
I guess I am forced to make another clone melee build like everyone else now. I wanted to look forward to 3.0 but I’ve no more faith that I will be anything other than whatever the new meta is now going to be. Boring, this is so boring.