Side bonuses “on omni side warp in RK to Omni Trade, in SL to some Garden”
Bounty Hunting Board
PVP fun
Like GMI
Players can make orders to hunt some players, org, tower fields,
There could be weekly quest for PVP.
When you make bounty there: Other players will check that list and get mission from it that last like 9h. Who return mission first will get reward. What can be money or items.
New instance
I would like to see this “story continue” we have landed on Rubi-Ka etc…
Idea 1: in XAN there is some new map where is outposts, where is fighting: Omni, Clan, Aliens, Xan, … ?
Idea 2: some how linked to POH and its portals in Gate room: 220 can use those portals and 1 portal take players to some new instance.
Idea 3: story line that is linked to POH and XAN.
Idea 4: new dungeon like POH/subway/step of madness/…
New engine open beta on finish it and get it working.
I would love to hear that they did not forget AO.
I would love to see a bit of balance.
Atm in pvp we all know 1 prof is king with 2-3 falling behind, while rest are useless.
But I would love more of a PVM update honestly…because at 220 end game all want enfo/doc/crat/reflect (soldier or engy) and sometimes a keeper…
Honestly most of the professions cant hold a flicker of candle to any of those professions. You cant solo anywhere close as good as them, or wanted for end game raids as they are needed.
It is hard but I would love to see that.
Also lets not forget all the extra things that made it in game, (Hp aad evades nano skills etc) made some of the content really easy to solo…for example Mitar (some prof do it solo which was not intended from what I believe).
So yes we do need new content at 220 that actually requires some teams (pls no easy mode stack auras and abuse MB content) but something that would require different professions who know their tool sets and have to be active doing stuff.
Like a crat doing mezzes in a corner and using his dodge the bullet at a certain time, in another corner a MA abusing his chain stun perks and ma special attacks to hold a big boss stunned for a few precious seconds, a trader draining hard the boss while a soldier is ams tanking another…you get the idea.
But all this are just dreams if we dont get any kind of confirmation they will at least think about investing some time to develop/fix some stuff, because it has been years since new changes.
UPDATE the sound effects-- ranged weapons especially.
AI city raids-- Mechs as useful and APT & AVT’s added as emplacements to the CT.
and now for something really ambitious-- The Aliens as a playable race. (Yeah, total Blue Sky but man, that would really bring back old & acquire new players)
a big change I would like to see is a rework to healdelta. Its a useless stat until you are nearing the endgame and can manage a 2 second HD tick in your build. I would like to see it become a more notable stat for all level ranges.
I would also like to see the player owned cities alive again, and rework/roll back the gmi so that player owned shops are a thing again - where you had to get the coordinates and seek out the shops to find what you wanted. it added another level of gameplay and immersion to AO which has been lost since the server merge.
I also think something could be done to add more variety to the RK missions, such as random encounters or puzzles to solve within generated missions. I wouldn’t want to break blitzing as we know it, but I’d like to see something that engages players beyond clearing out all of the mobs and completing the mission objective for every single rk mission. The same goes for the alien and LE missions, something could be done to make them more dynamic and engaging, ie time trials for bonus rewards, making use of special tools when necessary (other than the lockpick), or even something like a minesweeper-esque puzzle every once in a while to disable traps or sentries.
as an added thought, rather than revamping rk missions, FC could make “elite rk missions” which would be designed to be impossible to blitz, but give much greater rewards balanced for the current game economy, with valuable rewards that are useful for leveling players, unlike 90% of randomly generated rewards from current rk missions (25k credits plus a right arm implant with swimming, full auto, and fast attack is not useful for anyone).
Make it so froobs can be president in orgs again. Remember how fun it was on the noob island when you made a small org that did things together? Sure it was shortlived but it was fun, I miss that. Not to mention all the orgs you made for roleplay.
No more improved stats tokenboards/equipment/armour this or that. Most endgame proffessions can already solo most of the game. Just stop it. Next you get the complaints that X,Y are too easy and we have and endless carousel
Fix bugs that are known. there was a huge thread in the old forum with known bugs. Fix them
Fix the new cient
Bring back LTC’s. They where fun to interact with
Customer support. You cant expect people to pay for a game if their account is frozen because no one reads the messages.
Bring back the conflict between clans and Omni, instead of this “lets all be friends” garbage that we have in the latest storyline.
remove corrupt “admins” … who, at the request or cry of their colleagues, give out “bans”
replace or retrain the service, service (support) in “Anarchy” … one has to wait a long time for an answer, but generally these answers are not received from the support. Visible ignorance on the part of the support.
Remove in combat team warps and in combat team meeps when pvp flagged
Remove or drastically nerf beast CH
-if you do not intend to remove, increase cooldown to 5 minutes and make self only.
Reduce engi NSD to -30% just like trader reflect ripper and also remove the fp tag so agents cannot use NSD at all
Rework roots/snares in PvP scenarios. Even with FM spamming on yourself u can be rooted/snared for like 15-30 seconds which is just insane when it comes to pvp. They need major reduction in duration for pvp tags
New end game content like totw and subway instance. I want armor that replaces or competes with awakened beast armor
Instanced battle stations similar to battlegrounds in wow. So each side has even number of players to encourage fair pvp and not mass zerging
This is a major major long shot, redo tl5 and higher pvp levels so you cannot have tl6 and tl7 players attack tl5. anything over 200 should not be allowed to hit below 200. Keep ranges as is just adjust everyting 201+
(In no particular order, And yeah i know AO is officially in maintenance mode, but one can dream right).
I’d like to either have a global credit squish of like 75% OR raised credit cap on both toons and GMI.
Progress to the story line. Considdering AO is based of the idea of Dune, there is lots of ways to progress the story. Both on Rubi-Ka and the Xan story.
Keep the dungeon improvements coming such as ToTW 201+ and soon Subway 201+. There’s lots more to bring that could be very interresting.
More Pet skins, customization (No extra stats, just looks). They could be bought from the store for some extra income for FC, aswell as collected through rare drops, raids, events like halloween etc.
Bug fixes.
Block Beast armor CH from working when flagged or when in BS.