I was hoping that this was going to be an actual explanation of why those PVP players consider 48 hours of gameplay to be such a catastrophic loss, something that would explain why they would consider their cumulative loss in hours to be worth more than the cumulative loss in hours invested in all the lost thralls.
Instead, what I ended up reading was a giant “tu quoque” with a seasoning of false equivalence.
Ridicule is not cool, whichever direction it comes from, unless actually earned like @TheConan1 with his boasts of sexual prowess. So yeah, I agree with you that ridicule isn’t deserved in most cases when it comes to calls for nerfs.
However, ridicule was only the extreme of the reactions. The majority of the nerf calls you mention have received less ridicule than opposition. In some cases, that opposition is a knee-jerk reaction. While it’s not a correct reaction, it has been more than earned over the years of Funcom’s bad decisions inspired by those nerf requests.
But in other cases, the opposition stemmed from the absurd scope of those nerf requests and/or the overly exaggerated arguments for them.
It’s not uncommon to see an assertion that Funcom needs to nerf all X, because X is meta and ruining PVP and this game is dying because of it. When pressed, those who don’t resort to childish insults often end up revealing that it’s only a subset of X that is the problem. For example, it’s not that daggers need to be nerfed across the board, it’s that Feroxic daggers were OP.
Occasionally, it turns out that X is indeed a problem, but the proposed nerf isn’t necessarily the correct solution and there’s a less invasive, less fun-destroying way to achieve the same goal.
Truth is that the calls for nerf are diverse, but they largely share the same characteristics:
- The request is for Funcom to apply the cheapest and most-intrusive solution to the problem, with total disregard for anyone who isn’t affected.
- The opposition is often met with toxicity, with PVE players and their playstyle being belittled and invalidated.
- There is little tolerance for any discussion. Questions and requests for clarification are seen as opposition, and alternative proposals are rejected out of hand. Only agreement is tolerated.
Now, let’s contrast that with this rollback situation.
Let’s see. On the one hand, we have a server misconfiguration issue that affected everyone, across all three game modes, who wasn’t lucky enough to log in within a specific time period, instantly erasing hundreds or thousands of hours of their gameplay.
On the other hand, we have – at the extreme – a massively unbalanced gameplay element that a portion of players in one game mode was faster to take advantage of and, over a period of time, use to erase the progress of a portion of players in that same game mode.
Again, that latter case is the most extreme balance problem that I can imagine.
And you’re equating them. That’s, at best, reductionism. No offense, but you can do better.
There’s no hypocrisy involved here. There’s a lack of empathy on both sides of the rollback issue. The most obvious lack of empathy comes from the minority who claims that their 48h are more important than hundreds or thousands of hours of the majority. The less obvious, but just as important, lack of empathy comes from those who tell that minority that their loss doesn’t matter.
But hypocrisy? You fabricated that.

