As someone who plays this game every day I had some thoughts I wanted to offer up. easy enough fixes that are needed. If anyone has suggestions/arguments of their own please feel free to speak up and i will update the list accordingly depending on what sort of feedback is received. This is not a master list of suggestions and everything is open for debate. This is just a list I compiled from my own experiences and I penned it with low expectations. IF you disagree with some of my suggestions please note which ones and explain why you disagree and what would make a good alternative. I will update this list again when I have more time. til then Game on!
I’ll emphasize that in my view, pve gear up to tier 4 is not an issue in pvp. It’s tier 5 and 6. I will upload some video later showing how an assassin as an example, wearing mostly tier 6 pve gear can pulverize an opponent in pvp. the negative pvp stats are negligible. There has to be more than just simple stats like - hit rating. There has to be WAY more emphasis on “- pvp combat rating” and “- pvp magic damage”.
I suggest the following list as high priority
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Increase the negative pvp stats on gear and weapons obtained in the tier 6 raid “Palace of Cetriss” for all classes. As it is now most dps classes are still packing a big punch with pve gear on against pvp geared players. Increase the pvp negative stats by a 200%
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Add negative pvp stats to all gear and weapons obtained in Tier 5 raids.
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Regarding the 2 handed blunt obtained in the tier 3.5 raid Temple of Erlik.
“Nergals Bludgeon of Agonizing Wounds”.
- Reduce the DPS to 137.8.
- Reduce the Combat Rating to +504
- Reduce the Critical Rating to +80
- Reduce the Critical Damage Rating to +120.
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Increase stats for all tier 2 pvp gear to be more on par with what a 2nd tier set of pvp gear should be for all classes. As it stands now it isn’t even worth the cost to upgrade from tier 1.
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Increase the pvp stats for all tier 3 pvp gear in line with the tier 2 increase. There should be a stat gap between tiered sets that make upgrading a desirable option. Right now, Tier 3 sets are where tier 2 sets should be. and tier 3 pvp gear should be stronger than tier 4 pve gear.
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Increase the universal cc immunity granted from Vindication, Liberation, Deliverance, and Ethereal escape perks to 10 seconds. As it is now it’s a nonstop cc lock fest and classes with tons of ccs are ridiculously overpowered.
Some optional wishlisty saga related stuff
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Add another tier of pvp gear and launch it with the pvp saga server.
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Increase max pvp rank to 15 for the new tier.
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Increase all cc immunities granted after a cc is expired to 45 seconds from the current 30.
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Grant a new tier 4 pvp weapon upon completion of the pvp saga quests as well as a t3 pvp cloak and tier 4 necklace.
Class changes needed.
Ranger class
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Change the cooldown to the ranger AA ability “Running shot” that happens when the ability is cancelled to match the cooldown that activates when it is used. There is a similar mechanism on the bear shaman AA ability “Ursine Bond”. When slotted, it grants a multi cc immunity that activates when Ursine crush is used. But unlike the ranger AA, Ursine bond only activates after a successful cast of ursine crush. It fails if cancelled.
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Add a .5 - 1 second casting time to all ranger traps that cancels out if the ranger moves.
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Increase the cooldown for all traps to 1.5 mins
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Remove players from the ranger tracking ability. It’s like having hacks.
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Remove the ability to combine upper and lower attacks on ranger shots to achieve double effects on ranger combos. When a ranger fires an upper shot then a lower shot then a combo, both upper and lower effects are dealt out.
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Require an upper or lower attack to be activated before a “combo” shot can be fired. No more instant one button combo shots.
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Make “Deadly Draw” a 2 slot perk
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Make “Hunting hawk” a 1 slot perk
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Make “Running shot” a 2 slot perk
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Make “Point blank shot” a 1 slot perk
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Reduce the overall stamina cost for ranger combos. I have noticed in pve instances before that I was struggling to keep stam levels up while applying dps. Maybe i wasn’t “doing it right” but there u go.
Assassin class
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Increase the cooldown on reusing the assassins “Avatar of Death” ability to 2.5 mins from 2 mins.
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Reduce the damage done by the “Death whirlwind” combo by 15-25%
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Reduce the area of effect for “death whirlwind” by 15-25%
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Reduce the damage output from “Miasma Soul strike” by 15-25% and up the shard cost to 3
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Remove the soul shard requirement for all feats and abilities in the “Lotus” tree that require them.
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Replace the ability “Crystallized lotus extract” in the lotus tree with the “Relish in death” feat from the corruption tree
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Increase the cooldown for “Lotus Overload” to 2.5 mins
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Add a +90 Holy invulnerability to “Dull pain” - never understood why priests of mitra could be the exception here.
Conqueror Class
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Reduce the duration of the “Overcome the odds” ability to 8 seconds
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Increase the duration of “Fighting Spirit” to 1 min
Demonologist class
- Add a .5 -1 second casting time to the demonologist “Detonate” ability.
Bear shaman class
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Alter the bear shaman “Grace of nature” ability to include snare removal and increase the cooldown to 1.5 mins.
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Alter the “Stone Hide” Ability to grant +30% damage mitigation from incoming physical attacks instead of +25 deflection. it’s useless.
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Add a cast time reduction for ursine crush to the “Rampaging Crush” feat allowing a 25-50% reduction in cast time.
Tempest of Set class
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Remove ability to use serpent transmutation while cc’ed
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Lower casting time for “Healing Lotus” to .5 seconds
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Lower casting time for “Life of Set” to instant cast
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Alter “Storm Blood” to be the way it was before. To not cancel out any active AOe spells while used.
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Add an additional 4 hour buff for armor bonus that stacks up to 5 similar to a dark templars “covenant of invulnerability” buff, but instead offers physical armor of +500 and gets reduced with each lost stack.
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Grant the 1st rank of storm field at level 10 instead of 40
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Alter puppets of set to be a self centered aoe spell instead of a targeted spell.
Priest of Mitra class
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reduce the casting time for “Wave of life” to instant cast
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reduce the casting time for “Emanation of life” to 1 second
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Reduce the overall mana cost for offensive spells by 20% - tired of hearing poms whine about mana drains.
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Reduce the damage output of repulse by 20% - It’s already a strong aoe knockback with a quick cast time. It also deals a lot of damage.
Barbarian class
- Reduce the base damage of “At the gates” by 20% and make it a .5 second cast time.
Necromancer class
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Increase the base damage of “Grip of Death” by 2 or 300%
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Significantly reduce the damage output of the “Slaughter Wraith” pets summoned by the “nightmare Companions” perk by 30% - these things are ridiculous.
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Force necro dots to be dismissed upon a players death. _ one can wish right?
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Reduce the damage dealt by the “necrotic bomb” pets upon detonation by 50% or just get rid of these abominations.
Guardian class
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Increase the proc rate of “Storm Blade” to 10-15 procs per min
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increase the base damage of "intimidating shout by 150% and add spell crit chance.
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Increase cooldown on “intimidating shout” to 1.5 mins if damage changes are applied.
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Increase the damage done by the Guardian “Storm Strike” combo by 150%
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Increase the snare duration on the guardian combo “Skewer” to 10 seconds
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Add a aoe silence effect to “Cry of Havoc” similar to Bear shamans “Booming roar” ability.
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Increase the damage bonus granted by "disarming aggression to 10% and lower the duration to 10 seconds.
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Change the “Last stand” ability to be unusable while a player is cc’ed
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Add a 10 second damage bonus of +15% melee to the “Call to arms” ability
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Alter the combo “Dulling Blow” To give the target a 90% miss chance for 6 seconds at rank 5, 80% at rank 4, 70% at rank 3, 60% at rank 2, 50% at rank 1, Increase the cooldown to 1.5 min and add a universal cooldown for all ranks. This should also apply an immunity that should last for 1 min on players similar to fangs of set.
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Increase the base damage output of “reckoning” when used after a successful storm strike combo by 200% but remove the spell crit chance
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Increase the evade chance granted by the “Lightning reflexes” ability to 50 - 75%
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Increase the base damage output of “Traumatic wounds” by 200%
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Increase the damage mitigation on the “Defense” tactic to 10%
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Increase the hate modifier for the “Provoke” tactic to 10%
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Increase the bleeding effect duration for “Impale” to 10 seconds and up the damage by 200%
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Increase the bonus armor for the “toughness” feat to 10%
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Add a +15% bonus armor and protection to the perk “Deliberate Reprisal” and increase the critigation chance by 300%
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Add a Critigation bonus to all guard combos
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Increase the cooldown for the “guard” and deliberate reprisal combos to 2 min and add a universal cooldown to all ranks
Dark Templar Class
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Alter the ability “Mind Shatter” to be a single target knockdown
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Significantly reduce the mana drain ability granted by the “Seal of yog” ability by 60%
Soldier Archtype
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alter the defense and frenzy stances so they can’t be switched while a player is cc’ed or knocked down
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Increase the hate gen bonus granted by hateful strikes by 200%
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Fix cunning deflection to actually reflect 50% of incoming damage back to the attacker.
Rogue Archtype
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Remove ability to use “Tainted weapons” on players in pvp
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Remove ability to use “Finely Honed” on players in pvp
Priest Archtype
- Increase all big heal rates by 200-300%
Other
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Increase the duration of all social abilities like “Strawman” or “enlarged breasts” to 10 mins and remove the cooldown.
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significantly lower the overall material cost to build a guild city by 75%
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Add Atlantean shard bonuses to all 6 man dungeon loot boxes
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Add an option to trade Simple Relic III’s for Simple Relic IVs
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Add an option to trade Simple Relic IVs for Simple Relic Vs
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Add an option to trade Simple Relic Vs for Simple Relic VIs
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Reimplement the veteran token bonuses from subscribing and offer retro tokens to those who have been subbed.
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Add more goodies to the veteran vendor. Social gear etc.
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Lower the gold cost required to buy materials to train the “Architect” profession. It should not cost 35+ gold for a player to achieve max rank in architect.
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Lower the cost of battle trebuchets by 50% since you lowered the health of them by 50%.
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Get rid of the New Player Help channel and allow all users to speak in Global chat including free players.
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Change the name of the Looking for group channel to Looking for more and advertise this channel as the ideal place to spam messages for group members instead of global.
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Allow matching weapon types to be used as vanity in weapon vanity slots
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Remove the totems from Totem torrent and lower the timer to 10 mins for all out deathmatch.
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Add the keshatta renown arena as a minigame deathmatch map with a timer of 10 mins.
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add elevated res pads in both arenas for both teams.
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Add a 1v1 minigame queue for an arena style fight to the death with a 5 min timer.
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Significantly lower the renown requirement for guild renown levels. Make it easier for smaller guilds to succeed. Or grant renown bonuses to guilds with less than 50 members
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Add a method of purchasing subscription time to gift to others
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Disable the hide ability in minigames
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Remove hide from all classes except rogues.
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Grant gilding tokens from world boss encounters at a rate of one a day.
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Remove the water in the field of the death arena. It’s graphically intensive and serves no purpose other than to cause frame stuttering.
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Buy a license for NProtect Gameguard anti cheat software and use it
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Update the time window for event changes to a later time. Currently events such as the pvp festival, world boss, daily pvp zone on fury etc. change out at 8 pm est. This is US Prime time. Make this happen later like after midnight. 3am EST would be preferable.
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Make Friend and Ignore lists account wide. - Seems simple enough.
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Make Tokens of Gilding account wide.
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Add more world zones to the daily pvp event and festival rotation on the pvp server.
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Remove the guards from the pvp servers… We never wanted them and would like to see them gone forever.
This is all I could think of for now. Thanks for reading. will update as more feedback rolls in.
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