Interesting. Mine are white. I’ve never tried to dye them and didn’t even know that was possible. But the light from Radium lights in my game is white - even if the bulb glow effect itself is slightly yellow.
Arena looks like old lady makeup to me.
Yes please to having some grey rock in T1 and T3. Reinforced stone is so far what I consider the most natural looking stone in the game. T1 sandstone is a bit orange for me. Arena is old lady makeup. I like the black ice for a black rock look, but not the ice crystals sticking out everywhere. Makes buildings look like caterpillars. Stormglass is really well done as an obsidian rock, which would never come in blocks like the other stone models and we could always equate it to the volcano rocks.
So yes, some grey rock that matches the mountain colors much better and can blend in with the mountains and not look like a sore thumb.
Also someone mentioned the Nemedian foundations… I agree. Please give us some rock foundations there. Seems odd stacking all those stone walls on a few stacked logs. I think that is a recipe for disaster.
This nightmare of a thread is just the dress argument again.
Arena is very clearly grey, but when you put something grey in a warm light, it takes on the warm color. That’s how lighting works. If I had a green light, it would look green.
Nah, it is a red tinted stone. The name of the DLC is blood and sand. This was made very clear already, linked below. The cement is clearly truly grey while the stone is not. Besides it doesn’t change that the game should have area specific stone colors or natural, grey, full featured t1-t3 stone building tiles to match the Cimmerian area.
Drachen, you are incorrect about the colors. Perhaps you are slightly color blind, or someone that refuses to be wrong. Please see the attached screenshot. The arena wall has red tones. This becomes more clear when you observe the grey grout. I also have a grey serpent man statue, and the red toned sigil to illustrate further the color tone difference. There is also an radium torch dyed “white” to showcase this even better. [wall1]
Yes but you’re not actually proving anything. Grey with a warm light takes on a warm color. That’s how light works. First you say red tinted and I prove you wrong, then you say that it’s just because of the light. Pick a lane, chief. It’s grey.
My replies to you have been thoroughly consistent; perhaps you’re confusing me with someone else or refusing to be wrong. You’re arguing that the light emitted is a ‘warm light’ and claiming the stone is grey when actually the light emitted is a pure white as clearly visible in the tone map and is not affecting the color of the stone at all. The gem on the model is tinted yellow but that doesn’t mean the light is yellow at all. The values are evenly read as pure white in the color palette. You are wrong. Get over it. The stones are tinted red, and still, again, it doesn’t change that the game should have area specific stone colors or natural, grey, full featured t1-t3 stone building tiles to match the Cimmerian area. It would be a good addition to the game.
You are wrong. Get over it.
No u
light emitted is a pure white as clearly visible in the tone map and is not affecting the color of the stone at all. The gem on the model is tinted yellow but that doesn’t mean the light is yellow at all.
Not correct, but go off chief.
How, by your estimation, is that possibly not correct? It’s there plain as hell for you to see in the color palette which is reading the foreground color back, irrespective of eye-sight, screen attunement, or preference, and most especially, your opinion.
If you go to the highlands and plop some arena pieces down next to some grey mine-able stone along the north side of the southern grass, where there’s no strong red or blue influences, it’s definitely a chocolate milk brown.
Arena is very clearly grey, but when you put something grey in a warm light, it takes on the warm color. That’s how lighting works. If I had a green light, it would look green.
And… I think they’re trying to simulate a GI bounce or a tinted AO maybe too. So… if you build on red-orange clay earth then it might take on that as well - making it appear brownish.
One thing I can say for sure: There is a helluvulotta brown in this game! Lots and lots of Earth-tones and warm lighting models. Maybe they’ll come up with a bluish-grey stone to counter that someday?
-=shrug=-
A painting system would solve all of this though… And several other complaints I’ve read here at the same time.
So many shades of grey… Maybe even 50
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