Huh? Yeah I understand there are calls to be made and they have a method to ask for investigation of the call of you disagree…but come on, your entire premise is basically saying the employees that regulate are not taking their job seriously and/or negligent…not sure why you went down that road but you did. If someone doesn’t believe there is a level of well intention in their work, nothing they provide will satisfy that. No absolute limit, no social contract with the player base… nothing because of the belief on either incompetence or ill will on those that administer the server. Without turn over of staff, the perceived issue isn’t fixed. If we are in agreement that player and publisher need to work together to make the game great, that requires a level of respect each should have towards each other and the goal. If any of that decays, the goal is doomed.
The other thing we all need to understand is that we are all still dealing with historic builds prior to this enforcement. Many of the things getting removed are violations but built before it was observed as an issue. Now if we all want, I’m pretty sure they wouldn’t have a problem blowing up all of it so that enforcement can start on a clean slate…I know my stuff isn’t a problem but am willing to let my stuff go so that we can all have equal footing and stop this emotionally charged grieving process and regretful words used. It would also fix the server trimming issue as well that many are upset about.
This is based on firm guidelines. Especially in a business environment. How can you assure quality if you have no firm measurable to measure against?
No. I’m saying they are human beings and just like us end users, not given specific rules or policies from which to make their arbitrations and determinations. And this has become glaringly obvious in the past week or two. This very thread being a case in point!
That might be the case for the policy authors, I have no idea of their capacity or capability. It’s likely not the case for the Admins making their determinations using the vague undefined policy sheets they were handed (if any such things even actually exist - I doubt they do or they likely would have shared them by now - with all the noise happening over this issue).
We’re not! No user base is! Here’s what users officially agreed to: CONAN® EXILES END USER LICENSE AGREEMENT (“EULA”) and we are not required to agree to anything other than that in order to install and play the game. It would be a VERY different story if we were! You have some wishful thinking there and gee, wouldn’t that be great if… But unfortunately that’s only representative of a very tiny minority of players: You, me, about 25% of the people reading on, and like 1% of people who have the game installed. So, no the kumbaya theme and the “can’t all just get along” thing isn’t going to cut it - because most people without knowing the specific rules don’t feel the need to reach out to FC in order to understand something that was never expressed to be agreed upon. And in the obscure areas where it was expressed such as these forums, it’s vagueness is surpassed only by it’s lack of consistency. Sorry to say…
BTW, While I think it might be a good idea to wipe everything and start afresh, it wouldn’t make a difference here. I looked into the details of over 30 bans as I’m sure you have heard me say before, and almost all of them involved structures constructed or other activities, that had taken place in the past few months. It’s much more about the mood of the Admin, the lack of clarity with regards to the policies, the player’s own ideas about how to play, and the reporting system that’s currently in place, than it is about legacy builds constructed before the new enforcements came on-line. Remember, according to FC, these rules have always been here.
Even 20% clear would be a vast improvement. I didn’t used to think so but I do now.
Exactly.
Personally, I view the ToS like the US Constitution, meaning that it is constantly being reviewed, interpreted, and revised, in response to new and unforeseen situations.
That’s always going to cause some friction, which is not necessarily a bad thing as it leads to change, but, at times, the application is a bit uneven. Because, humans.
That just is.
Now, me, I love the villages and taverns and all of that, but that’s not the point. The basic point is there are rules and agreeing to play on official servers means abiding by those rules and the consequences if they are violated.
There is no one-size-fits-all solution, fortunately.
It’s a messy world and the game mechanics fits that need to appeal broadly.
Those, like me, who find the revised ToS unworkable, can explore options outside official servers.
What’s this then?
Thats the whole crux of the issue. Even them trying to explain what they think is claim abuse was subjective.
Yup! Exactly, here is the perfect example. We have a thread nearly 45 posts, 270 views, involving 15 active users just to figure out how to apply one (extremely inarticulate) paragraph. And very likely they wouldn’t even need the missing technical writer if they were only base wiping and weren’t banning people who weren’t cheating!!
Guru Meditation Error #1092986749927649
I recently joined some friends on another server, I built NOTHING on the server except placing 1 wheel of pain. All structures were wiped and I got banned, the others didnt get banned at all lmao. Even the punishments are subjective
I agree… on issues of ethics and morality… Not sure how that applies to video games and the consumption of entertainment tho.
How can ethics and morality be separated from anything you do?
@Ragnaguard
I agree, yet @CodeMage might have to forgive me once more because I think that maybe I derailed this thread.
It’s always the same with you guys, isn’t it? It appears that asking to not derail the thread only makes things worse. And it’s always the same handful of people, too.
I guess the best the rest of us can do is reply to whatever is worth replying to, flag whatever deserves flagging, and ignore the rest.
I can’t say I’m mad about the road and village part. Some players are building nice things, but other are abusing the creative part of the game. In official servers, especially in PVE, big buildings are useless for the most part apart from being esthetically pleasing. I’ve been on some private PVE servers where we could interact with players’creations (like an actual tradepost with chests, or a tavern with chests full of wine) . In official PVE and PVE-C, you can’t loot or read anything that wasn’t made by your clan so it’s pointless to make buildings like these. I hope they’re gonna let people put maprooms cause these are useful. Some roads, bridges and elevators are sometimes helping everyone in a server, and hope admins are going to be lenient about these cases, but hell, a big road crossing multiple tiles is just a big landclaim no one asked for. Most of the terrain in the Exiles map is flat enough, there’s no need to have useless roads everywhere. And villages… they shouldn’t be that big either. Most builders seem to think everyone is always in awe of their building but most people are just annoyed to see that large portions of nice flat areas are taken by buildings that are not useful at all.
I just hope admins are not going to take actions against everyone violating these terms because some of them are quite nebulous and, while I do think most villages are useless and frustrating, some builders make small marvels that do no bother anyone (usually because of the location).
As other people have already pointed out, yes, we’re allowed to have them:
I’m not sure why you’re even asking that. Funcom never wrote anything about that. I was the one who mentioned functional builds and public map rooms, and I never made it sound like a public map room isn’t functional. On the contrary, public map rooms were my example of functional builds, as opposed to strictly decorative (like a tavern, or a lighthouse, or a ship).
Again, where are you even getting these ideas?
This has been explained ad nauseam. We might not like their explanation, but they gave it, so why keep asking the question? Are we going to pretend we didn’t hear them every time we don’t like what they have to say?
If you disagree with Funcom, feel free to say it, but asking the same question over and over because you dislike the answer is disingenuous.
If you’ve really read everything all of us asked about these rules for the past 12 months, and not a single thing you read made any sense at all, then that’s really your problem.
I’ve seen many reasonable questions from reasonable people, well-thought-out and worded properly, addressing real concerns, and posted in good faith. And guess what, they must have made some sense to Funcom, because some of them got answered by Funcom staff.
This kind of non-constructive, overly generalized, and oversimplified criticism of forum participants adds as much noise and toxicity as disingenuous questions, and only helps derail every discussion. As I said in my initial post here, if you don’t have anything to actually add to the discussion of the topic, then why lower the signal-to-noise ratio?
From what I’ve seen so far, it looks like they will take action against anyone violating those terms as long as there’s a report that causes them to do so.
I like the concept of public structures on PvE servers. Just keep in mind that land claim is inherent with any building. We are forced to consider the impact of the resulting claim and the benefit of the building to the server. There is no formula for how to vet such a building, so we have to make a judgement call.
We are discussing possible solutions with our developers that would make this kind of cooperation less impactful when it comes to land claim. One possible solution that I like would be the ability to designate a building as “public use” and basically turn off the land claim.
I agree. There are a lot of games that I play where I wish I could climb things the way you can in Exiles. The slight benefit gained by most bridges and roads are hard to justify given your ability to reach almost any place in the game without them.
However, there are some trips you will make over and over as you are gathering resources. And shaving off a chunk of time it takes to get from A to B can add up over time. We will keep listening to your feedback on this topic. For now, we would suggest players build these types of structures sparingly and with consideration to the land claim that inherently comes with them.
I think you are referring to building fences and drawbridges very close together. This is something our developers are aware of. You can expect this to not work in the future.
This falls under a different topic than land claim. I hope to cover it in another forum post in the very near future.
I can appreciate your desire for a black and white set of rules. We have no plans of doing this though. There are far too many edge cases and situations we cannot even imagine until we see them. Our goal with this was to bring attention to and reduce some of the more egregious problems that come up frequently. This would mean less Zendesk tickets, which in turn would allow for faster response times for the edge cases. We can also exercise greater leniency and hand out less suspensions if we are dealing with cases that are not clear cut examples of unfair play.
I don’t really even know what this means. What percentage improvement was made when I clarified the castles/villages example?
This is not the place to discuss a specific suspension. This is an anecdote and does not contribute to the intended discussion. If you just placed a single wheel, then I promise you that you were not the reason for the action, and asserting as much in this thread will only derail the conversation. I highly recommend that you make a ticket in Zendesk. We can tell you exactly what happened, and will happily review any appeal you want to make.