Event Log Player names: yay or nay?

If the name fits :man_shrugging: I’m just saying you are a coward if you only attack offline players now that logs are off simply because you can get away with it.

Those are worst kind of players not to mention it only incentives people to get toxic in game. I have seen that on the server i play where everyone was fairly friendly. Now everyone is pointing fingers and just senselessly raiding each other because we cant prove who we should counter raid.

Names or no names is not going to prevent Offline raiding. Stop hiding behind that. Only thing to stop offline raiding is some major risk when doing it. And until someone, players or Funcom, comes up with that idea, offline raiding is a tactic. The offline raiders who wipe that i see the most call themselves alphas. You know, when the rest of the clan can get online after 1 clan member checks the player lists. They pop over from another game, use the hoarded materials from dead server time to wipe that clan/solo because they took a fish. A Freaking Fish from open fish traps. Solo players/small clans tend to only offline raid to steal loot, not wipe. I would be in for a compromise, and have damage be player named. As i see blowing someones property is asking for a fight. Until Funcom can figure how to give one without the other, no names is fine with me. I tend to play use it or lose it. I can grind 20 bombs and bust in a base to see if there is something i like in 3-4 hours. I save the collecting and hoarding for SOLO/COOP mode, or my private server where i admin and can’t join in the PVP.

I’ve already suggested Boosting Thralls and Boosting building Health while clans are offline. This would help deter offline raids as it would be a larger waste of resource and time.

It’s like taking the cameras out of a jewelry store in a neighborhood that openly encourages theft and destruction of property… It makes no sense to leave names anonymous. If anything it removes accountability and destabilizes the community, especially on pvp servers. We’ve decided to give this a little more time to pan out, but if it ends up remaining anonymous, I honestly can’t see a future for us (my clan) in this game.

Wow. This thread is still going!

For those that are arguing each side of this debate - would adding features like what Barnes and I suggested waay back here (see quoted post) answer people’s concerns (perhaps at least partially) ?

Anymore feedback on this suggestion?

I’ve noticed a few likes on my original post, nothing major of course but very little noise or talk about it, and unless noise it made it will be ignored, so please let me know what you think be it for or against the idea, I do see both sides.

I’ve said this before, but I think needs to be repeated.

I think that there is a problem with names being in the event log and I think there is a problem with no-names being in the event log.

I would like to suggest that rather than an absolute yes or no be in the event log rather a probability for each event that a name is added to the event log. This should be modified by the presence of a bed or a bedroll, the presences of combat thralls, the presence of crafter thralls etc.

The idea here is that a low impact raid has a lower probability of revealing the attacker while a high impact raid on an important target has a high probability of revealing the attacker. Every Building piece and placeable destroyed and every inventory accessed with a threshold for free anonymous events, e.g. first 10 potential events are anonymous, after than each event has a 1% (2% with all modifiers) of revealing a name. This way minimizing the damage and focussing on the important targets is rewarded with anonymity while flattening or wiping a base is punished with the name being revealed. Hitting an isolated farmbase is rewarded with anonymity, hitting a main base is exposed, placing defense thralls in all bases now has a purpose apart from giving the attacker something to kill.

Personally I think rewarding low impact raids with anonymity would be good for the game since griefing and overkill raids get exposed, while elegant burglaries remain anonymous.

How would this be decided? giving a Value to everything in game? and making a raid of less than X amount of “dollars” or Silver show up?

They do assign points to actions/items for purges, so maybe it is tied to those numbers some how. Maybe to simplify, it is literally only crafting stations, foundations, pillar foundations, any walls, decor, thralls, pets and beds that show up with player name. Ceilings should fall in line with doors, door frames, hatches, hatch frames, storage containers, and looting crafting stations as “by player”. Makes doing a well executed break in worth trying.

Well you admit that it is part of the raiding meta to find out who did what. In my opinion none of that should be given by a debug tool. This is just interfering too much with the gameplay on official servers. A special thrall that needs to survive or a spell or anything that requires gameplay action would be ok, but this tool is just similar to a maphack.

My idea is a percentage change per building piece destroyed… with that chance modified by the presence of your bed to make attacks on the main base more risky and the presence of thralls (both combat and crafters) so that defended targets and high value targets are more likely to be exposed. Naturally ou need to balance the values to account for building and raiding meta.

So for each entry there is a small chance 0.5% or 1% that the player responsible is exposed. Knock out two doors and open a few chests, that should have a high probability of being anonymous, foundation wipe a large base you should have a low probability of being anonymous.

I think you may be misunderstanding me. I want each individual entry to have a probability for identification, so that small raids can remain anonymous medium raids might or might not be anonymous and large raids WILL be identified.

TBH a value assesment would be better. leaving it to RNG just sound kinda blanket and easily side stepped. I don’t mind the idea of crafting some kind of security. maybe an Aura or even having a certain god bubble to track this. but to not have a way to identify who raided is honestly making the game worse. The population on the server i play has decrease from 40 at raid times to 24 -30 and id think its because people are senselessly raiding so everyone would rather just play elsewhere or not at all.

I agree, lots of senseless raiding now, especilally offline raiding. I don’t think 100% naming is good eithe since it just allows the alpha to frighten a sever into submission.

I think trhing to encourage low impact raiding would be good for the game. And a small raid with a 20% or a 30% detection chance might be the way to go.

How is raiding senseless? It’s like an ecosystem that removes careless buildings.

I do not like random, but i do like giving certain items name/no name status for raiding. Or maybe a new god bubble type like mentioned that gives an all seeing eye effect that keeps the names of people who target your buildings all over for 36 hours.

The only way to get a good balance of realism, plus game mechanics on this whole subject won’t be able to be done by this team in my opinion.

But, we’re still supposed to get improved thrall behavior, so it’s possible we’ll see something decent from it.

The real way to please both parties is to have a thrall reporting system.

If you don’t have thralls posted within a reasonable radius (10-20 feet) of where this event occurs, then you get no specific reporting of who did what (as it is now). Just that XXXYY happened at blah blah time.

If a player is within view of a posted thrall, the thrall “reports” the player name of those players who were present. It would be better not linked to the event itself, but “these players were seen” and “this event happened”.

This leads to reasonable doubt that even if JoeBlow was present in the area, the person actually responsible may not have been seen if he was clever enough to avoid the NPCs, use the cover of night, or was sneaking properly.

The only direct report should be death of thralls when other thralls are still alive to witness the death. i.e. If FranktheTank gets his ■■■ whooped by two thralls, but kills one, he’s on a list.

Then be there and guard your stuff. You have raidtimers and if you don’t have a gazillion farmbases you should not miss it.

Interesting how you claim them building a tower for a trebuchet is considering “cheese,” yet building in an acheronian tower, which leaves attackers with very few options, is not. You just seem upset that your base wasn’t as invulnerable as you believed.

If there is no name in the event log, tell me who you are hunting - tell me how you will know who blew up your thousand hour base while you were offline.