sorry becuse i am wordblind and sorry i cannot spell correct
and if you dont like how i spell PLS dont comments on it, becuse this is a persenol thing.
sorry becuse i am wordblind and sorry i cannot spell correct
and if you dont like how i spell PLS dont comments on it, becuse this is a persenol thing.
No worries. I’m fluent in Typonese.
Hard to believe no one has mentioned the server transfers and mergers announced for Dune. Not unusual in itself but it certainly seems it got to that point very fast.
Could be that’s just modern gaming. Locust swarms r us.
Don’t even get me started on that nightmare. To this day I remain salty at CCP for utterly dropping the ball on WOD! NOW if I want a WoD experience, there’s a CE server for that! LOL
The state of gaming in general is deplorable as greedy soulless companies like Tencent turn everything they touch into garbage. When this game does indeed finally die I think I’m just going to go back to reading as many books as I used to before I took up gaming.
I take a six week break from the forums and come back to see that Andy, the only person who bothered to interact, is gone. The last time I posted about the state of the game, one of the users here jumped all over my case, but the writing is on the wall now.
A quick look at the user report shows that in the last quarter Aug 7th - Nov 7th:
They are simply milking the bazaar and nothing more. I still log on, but I would not be surprised if any time now I wake up to a letter saying servers are shutting down and the game is being sunset. All good things must come to an end.
Considering the age of the game, it wouldn’t surprise me in the slightest if the Age of Heroes was the final one.
First, they’d have to fix the bugs sufficiently before AoH chapter two rolls out.
they cannot fix every bugs their is in the game if they just fix the criticals ones i will be happy with that
It would be unrealistic to expect them to fix every bug in the game. There are SEVEN YEARS worth of bugs burred deep within layers upon layers of code that has been slapped on in an attempt to patch a faulty foundation for so long that it would be impossible. So much like you I agree, if they can fix the critical ones, and even some of the more annoying one, that would be fantastic (and reverse some of the bloody awful decisions that no one wanted and damn near everyone hates like the new sorting, the changes to the dye system).
100% and a bottum on your settings their is bound to your account a on/off settlement system
Right!
Something like face art accidentally being attached to a pair of gloves, downed enemies t-posing, or incorrect naming is not near as important or critical as not being able to see the items in your inventory because you dared use anything but no sort, not being able to load up your singleplayer game or lost a worker thrall to living settlements or, or, or, or, etc.,…
One thing I do want to say is if they do fix non-critical I’m not going to be upset about that. There could be reasons such as that bug directly affected a much more critical one because of the intertwining spaghetti or it was a quick fix that they could fit in.
Of course day 1 bugs still being the game is explained, we know why now. But I find it negligent and insane that 1 year has passed since AOH and LS still isn’t appropriately working for everyone or that every player cannot consistently even experience or gain companions. Nevermind that we were supposed to get more ha.. ha… heh.
As long as there are players that continue to buy from BLB, there won’t be fast enough change. It’s a double edged sword though, on one hand it can get them to act faster but on the other can possibly be the last straw.
It seems it is hard for many to understand this though, there’s whales of course, but even the casual. Additionally, the game being so complex and available to play in so many different ways there’s even players that think there’s no bugs (I’ve seen multiple comments specifically stating this), or along the lines of “I’ve never seen that”, “that doesn’t happen to me”, “maybe it’s your -platform-”, “maybe your internet” and the most ridiculous being accusatory that the person is stupid or doesn’t know how to play the game. Ultimately the idea that “if I don’t experience it, it doesn’t happen - or - is not important”. Blows mah mind. Or even the idea that most of the bugs experienced only happen on servers, yet I have tested many that are on both SP and servers.
Imagine it being hard enough to rally people to a cause for simply banding together to ask for communication, support and fixing bugs… nevermind trying to convince anyone not to buy the new, albeit normally incomplete or broken, shiny ![]()
I wouldn’t say CE is on its last leg. As of right now, this very moment, Conan has more players on Steam than Dune…..and I bet real money the lights are still on due to Conan bazaar as the Dune cash has already been spent. CE is the game we all come back to….player and dev alike ![]()
I honestly think that a lot of the casuals have fallen into the false belief that if they do not support Funcom via purchases through the BLB then Funcom will not continue to support Conan Exiles with updates and hotfixes. However, it is BECAUSE of the fact that they are continuing to make purchases through the BLB that Funcom is given the false impression that the playerbase is completely accepting of the sub-standard slop they have been dishing out over the last couple of years. After all, they must be if they continue to support them financially every time they put out an incomplete and semi-functioning set of “insert product type here”. So in reality, it is the casuals who may have ‘good intentions’, but are in fact their own worst enemies.
Their ‘need’ to have the latest shinny, the ‘new’ thing, is what is ultimately stifling their ability to get what they actually want. QUALITY! Funcom is a business above all else, and where is their incentive to spend longer hours (which they have to pay their employees for) to create better quality product when their consumers are showing that they are willing to spend their money on “the lowest quality slop” they can put out for the least effort on their part costing them the least in payroll? Less money spent for most profit coming in. Where is their incentive to ‘do better’? That incentive only happens when people STOP SPENDING THEIR FVCKING MONEY ON GARBAGE AND DEMAND BETTER!
Doing the second part, without the first, is pointless. They will not listen and they will not care because you are still spending your money and money is all that business care about. It is upon the consumers to wake the hell up and realize that they have the control, not the other way around. But too many simple refuse to comprehend this, or will simply deny this and continue to live in the ‘fomo’ mind frame that the corporations have hooked them into.
It is true that some bugs are not universal, and some simply do not occur every time or to every player. IT IS NEVER THE FAULT OF THE PLAYER that a bug occurs though, so it is idiotic to blame them. For an example, there is a known bug in the Freya quest and I was attempting to help a forum user out to see where in the quest line it was bugging out for them. The problem was, the quest NEVER BUGGED OUT FOR ME. I was able to complete every single step without any single issue at all. Did I ever blame the user for claiming that the Freya quest was bugged? HELL NO! I knew that the quest was bugged for one, but even if I didn’t I am well aware that some bugs simply do not affect every single person, or even when they affect a person they do not affect that person 100% of the time. This is one of the biggest reasons it is very difficult for Funcom to track down where exactly certain bugs are occurring in the coding and how to fix them. Sometimes they cannot even replicate them, or they cannot replicate them often enough to track them down the code properly. And then to have 3 separate systems on top of that…. ![]()
Nope.![]()
If no revenue → discontinue = business oriented approach.
Even minor down hill in revenue → cut investments from unprofitable stuff or discontinue to cut all further loses = business oriented approach.
From the player point of view: Boicot the game → best way to discontinue it.
How many players are online is not important to firms. If being online does not generate any income. Only number that matters is currency.
If you stop buying. Why would any business oriented firm continue to do even the shit whitout profit?!
[edit: and yes this is double edged sword and there are no good solutions…]
And you have proven my point.
To kill CE by boicot?
This discussion should have happened 5 years ago when we all saw the scope of the bugs surface with the updates back then. And it would have been easier then than now. But the player base was still enamoured and the devs still believing that somehow more complexity will win the day
To be honest, the amount of work for the return isn’t there for this game. Spackle and paint is what we are going to get for the foreseeable future. If the revenue isn’t there, there is no reason to waste the resources regardless on how the situation happened.
The greatest problems of the game landed with age of sorcery. First to consoles and then on pc too. Before that we had small problems that hotfix in a week would manage, but after age of sorcery even hotfix was not properly fixing issues.
I am not happy with the downstream of Dune although i know that the great package is being received since they sold more than a million copies. What frightens me is that now is the best time to “stand up from the table”. It won’t surprise me if we listen in the next days that Funcom is completely sold or closed.
Well then a few people will find out what happens when you get what you ask for.
Of course you wouldn’t do any of those things my friend. Your example is what should happen ![]()