I get the feeling a lot of people who play for the PVP aspect of Conan Exiles have stopped playing because their server is dead and they don’t want to grind another charracter on another server, just to get some action. They just play other games. Then servers are even more dead. It’s a death spiral of sorts.
I propose this (or something like it) as a possible solution: Allow us to move a lvl 60 character to another server once every 30 days. Only exp would transfer, not inventory. That way someone could at least get a fresh start where there is more action, with less grind. By limiting the move to just once a month, we ‘hopefully’ wouldn’t see much server hopping just to grief, since all that person’s stuff would be lost in the move. At least it would allow people to consolidate into more active servers without starting all over from scratch.
I have to agree with this notion…heck I would just be happy to just transfer the level 60 character but naked…it’s easy to gather resources…I’m in no mood to regrind to level 60. I would rather pvp with 39 other people on one server than to pvp with say only 4 other people…I’m kinda of tired of feeding the same small group of gamers pvp…
I agree, move between major servers, just the level as leveling is such a grind, and when you are faced with abuse harrasment etc of a toxic community on a server you are told “just move servers” then they should make that easier and not have me back to square one.
I do not think this is a good idea. In other games, I’ve seen ‘roving’ bands of high level characters jump from server to server all for the express purpose of ‘zerg’ killing everything and everyone in their sights. And it drove the remaining players away from the game. Unless there are safeguards in place to prevent such ‘trolling’, it would be disastrous for the remaining player base.
Also, I don’t think this option will be feasible either. When a company starts handling character transfers, then a record has to be kept of who is where, what stuff they have when they transferred, and bringing on more people to handle the inevitable (“I transferred my character but she didn’t show up on the new server” or “Where’s my stuff?” types of malfunctions). Funcom is not Blizzard. They have less staff to work with and the overhead necessary to monitor all character transactions just doesn’t seem financially reasonable for a smaller software developer who, even now, struggles with just bug fixing, let alone adding full-time staff to handle the bugs and customer service that most MMOs have to deal with.
So while its an interesting idea, that needs safeguards to prevent PvP abusing trolls, from a financial and personnel position, it just doesn’t look like its going to happen.
In a previous thread I was sceptic about the idea of server transfer but I can see some advantages about this idea and I like several proposals you made so I try to add to that:
I think once a month is to long of a cool-down for that, the new server you choose could die of in a fraction of this time as well, so you would have to scout the servers, watch how they are and for that you just join blindly or create a new character and probably end up lvl 60 by the time you know the server and its community well enough anyway
So probably once a week or so would rather be to the point IMO
That is a great proposal which makes me change my mind about my first sceptisism.
Here I have a question.
Do you mean losing the stuff in the inventory only or instant decay of your stuff on the server you left?
I personally would prefer the later so when you decide to switch the server your base and everything will decay or at least lose the ownership of it, scratch that last thing this would not prefent griefing players since they could just reclaim it later.
I feel you, that is what keeps me sceptic still.
But with you losing all on your previous server including the inventory would be way less of a incentive to switch just for trolling, but that is an uneducated guess of mine.
Here I do disagree with you about the liability FUNCOM would have.
Basically how you could implement this at a very basic level is like a “New game +” as you might know it from other games.
Say you want to change the server than you would use, as suggestion, the “Create Character” button. Then you get asked if you would like to remain on the same server or not, if you want to change then you loose your stuff, refer to my comment further in this reply, and get basically, upon joining a new server the chance to create a new character which get a vanilla lvl 60 (so you have to re-assign your stats and blueprints, might be required anyway)
Or instead of the button, you could make a special obelisk and a item to obtain before change, something as mentioned here:
I wrote that a few days ago. Only you should not forget that we PVP games and the RAID time is only 17-23. Traveling with his character and inventory would be good (certain amount) and without gods, that would make the game again interesting for many.
And do not forget that there is expiration time for buildings if no leader is on (as far as I know), would be bad if he comes back after 60 days so that would have to be changed and transferred to the clan. But otherwise I agree to travel.
Combining a bunch of ideas here, but on the idea of a “God Coin” used to transfer servers once per month/ 2week period:
Make the dungeon bosses alot harder and you earn an item from each. Then you have to find a forge that can combine them (very similar to end game in single player to remove your braclet). So if you want to return from the server you hopped to, you need to craft the item again. Kind of makes you work for what you want.
While true, empty character transfers (no inventory, buildings or anything) are entirely possible from a technical POV. Maybe it’s not quite plug’n’play TODAY, but I wager it’s close.
That said, I don’t like this idea at all. It WILL be abused, and even a small amount of abuse more than outweighs the (IMO relatively small) advantages a system like this brings with it. The thirty day cooldown is not a terrible idea, but the fact that limits like this would be necessary handicaps the system to near uselessness.
Not that I agree leveling to 60 is quick, for an average person just playing the game it takes positively ages, but if we’re having issues with orphaned thralls everywhere today, just imagine what it’d look like if people could jump server…
Yea…um…no…I remember during EA there was a group of trolling/exploiting scum (???) that would go from server to server destroying everything and everyone…leveling isnt hard if you WANT to level fast,trust me…let’s not make it easier for these people please.