erjoh
41
True but the culture of PvP players is far more damaging than the ability to exploit. Let’s look at games in general. You play Monopoly or chutes and ladders or Uno or Magic the Gathering or any of them, there is a potential to cheat. There doesn’t need to be designs in these game to prevent cheating. It is just understood you don’t do it…so why is the culture of video games different and we have to build anti cheating mechanics into the game itself? Are we lesser people/gamers that the tt rpg, card players or board gamers? This isy ultimate question here…why do online gamers put up with bs ■■■■■■ people playing with them ?
So when logged in on the alt they magicalky forget passwords?
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Self-defilement. To put it simply.
A desire to win is not a bad thing of itself. Being competitive is not a bad thing of itself. In both cases these are attributes an individual can use to better themselves and bring a greater understanding and appreciation to the contest in general.
When one gets into cheating, they cheat others out of their achievements. They also cheat those who have consideration and appreciation for the contest. But most importantly they cheat themselves out of their own accomplishments.
How depraved does someone have to be in order to sacrifice something that is good (their own achievement) simply to get some short lived hollow victory? Its very close to how people self-defile themselves by using destructive drugs to make a pain in their lives go away (or rather mask it) for a short while.
Think about that for a moment. A cheater who cheats to win, doesn’t have a real victory. Those who don’t know they cheated and don’t suspect it will give praise and such. But the person who cheated will always know that praise and achievement goes to an accomplishment that they not only didn’t actually achieve, but didn’t happen. Its fake, even to them. And when the initial hit of gratification wears off, they are left with nothing. They do not experience satisfaction.
Anonymity doesn’t cause this. It brings some of it out. But it is not the root cause. This happens in sports and other competitions all the time. It also happens in Table Top RPGs and Boardgames every day.
Depraved individuals cheat and lie every day. Its what they do. So the question shouldn’t be why gaming culture accepts it. You simply need to find measures to surround yourself with people who are less likely to try these measures and thus do not contribute to their own depravity. Similarly how you would not buy a drunk a drink at a bar.
3 Likes
Kids poorly raised don’t care as long as they win. Adults reveal the scumbags they are. Anonimity is not the root cause, you are right. It only creates a safer oportunity for them to do it. Even big streamers of known FPS games cheat, those fkrs.
I hate cheaters something fierce!
Only criminalizing cheating and enforcing the law can mitigate it. Similarly to what happened with copyright laws.
That isn’t a common thought across all cultural lines either, in some cultures cheating to win is encouraged, victory is all that matters.
To these people not cheating when you are able to is like not using the best gear you have available, you come off as a bit dim witted to them from a culturally relevant standpoint.
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Devs in a stream already said they are thinking about doing it. But it was in direct response to pvp raiding being too easy. Attacker should have a harder time. And i think having to manually carry and place jars from inventory to the location would be apart of that.
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Grymm
48
??? no idea what you mean.
Why would a player want to just play endlessly whilst in admin-mode? That would likely become very boring really fast. If a player plays and is unable to be damaged, etc then there’s no challenge in the game so why bother?
I suggested that some Admins may use different logins to differentiate their own build from the game stuff they have added. If they don’t do that they will find the game-content they have added is included in their own Purges.
And i an saying they will always have the admin password no matter what virtual id they use. Meaning, they can easily uae ot when they want no matter the login character they use.
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HD1994
50
The bombs are ok. They have just to nerf the fire’s damage a bit, because it’s too heavy.
Yeah I heard/saw that too.
Would be funny to see this getting implement. Oh the cries of the PvP players.
But as I said, people would just use explo + poison arrows instead.
Unfortunately true, @Raskhaul .
dorpie
53
Not only that, it’s the matter of fact that with perks, and now the stamina system aswell people can just run around and place jars without having to worry about getting killed lol.
It’s sad Funcom f ucked this game up so much. It was a thought behind it before, now it just feels like they just pushing out something out of nowhere, no thought behind it or anything.
Animation to the jar would make the jar useless. And ffs stop add more stupid animations. Game is already clunky as it is.
Grymm
54
Yes, but that’s bad admins obviously. I have seen way too many good admins playing without any issue or need to fall back on admin stuff.
Of course, if the players on a server are breaking the rules for that server, are being abusive, spam-building, etc - well then it’s Clobberin’ Times.
Seems you need to look for better servers then - or get one yourself and show players how an admin should do things… 
my first interest for pvp was to defend my base against others players, to protect what i had farmed, i started like that, but with time i started to raid also as a solo player on pvp server in retaliation, and well its fun, especially when you opponent online (well if he dont go in repair mode only), but it can also be fun offline when you have to deal with large and challenging base. the interest of pvp server for me is only in the raiding system (defend or attack), and i prefer fight inside the raiding system, more fun to fight inside a base or when lot of obstacle,. i would say that a very large majority of pvp players on pvp server are only here for the raiding system.
but yes i agree too, the siege/raiding mecanism is not at its best at all and have never been balanced.
I find no fun at all in the current raiding system. Place bombs here, drop bombs there, kill the thralls… get the same loot you can get elsewhere with half the hassle… I don’t see any fun in that.
Give me a good siege instead of that whole crazy mechanic. Those crampped up bases… why the efe would I want to conquer any of that? Players “living” like molerats in what amounts to little more than tunnels and bunkers… and it must be so. Otherwise your base is easily wrecked. For me, this is a serious design flaw.
What I like on pvp is fighting other players, @azaroth . Looting is not my goal. They don’t have anything I can’t get with less trouble.
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Come play Naraka Bladepoint. Game is F2P now 
Agree. In the PVP server I play solo ( 5 years, I think), I have joined a clan just once. That experience showed me the actual harsh and brief life of an Alpha clan: many hours of farming, grinding and storing, what for? Just two goals: become the alpha (no one opposes you, get bored and leave), or warring another Alpha in the same server - this is the funny option -. As soon as the balance of the war is broken, get bored and leave.
I have proposed many times, in that server, to form a non-builders or open builders clan, a bunch of wanderers that could act together should the situation required it, but it always get answers kind of “no profit on It” or “do not see the fun on that playstyle”. So there are many solos ltrying to play builder, and being taken down once and again by coordinated clans.
To those solos, I would say you have nothing to loose when you do not have any other thing than yourself, and that making a bunch of explosives do not requiere more than 1 hour of farming ingredients; if there are 10 of you working together to take down an uncomfortable clan, you can manager, and dissolve the clan later if you wish.
There are next to no well run, fair ruled, no admin abuse, populated PVP servers.
The popular ones still have favoritism and especially for their friends/family and doners.
It isn’t a matter of “finding” one, they just don’t exist.
I wish they did because I could escape the crap that is officials. At least there I don’t have to worry about an admin spawning in loot to their favorites. There’s no tier packages. There’s no banning automatically for assumed exploiting/hurting someone’s feelings. (Albeit still a poor enforcement policy and actions).
2 Likes
Grymm
60
How odd. I know of a couple.
Of course, also depends entirely what a joining player is actually looking for - PvP, PvE, Roleplay, PvE-C. And I wouldn’t pay any attention to any private servers that charge donations, etc - though if anyone likes the rules on those servers, it’s their choice.
New players, on accepting whatever rules are on that server should assume a more discreet profile until getting to know the other players. Any Admins should be (my opinion) very much in the background. On some servers the Admins can be very active with events and challenges. I would think an Admin getting so involved all the time would just spend all their play-time attenting to others’ needs. I would prefer remaining firmly in the background (unless there’s someone abusing things of course).