Good advice, you should take it for yourself as well mate

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Iam
Open to everything :smile: tell me this legendary not raidable spots :smile:

I offer my help :slight_smile:

This mentality is exactly why most of the player base doesn’t give a fig about pvp stuff. This arrogant 'we can beat everyone and have x amount of hours and if you don’t like it, don’t play it and… 'blah blah blah.

Listen dude, most of us regs have easy 5k if not 6 to 7 k hours individually. We have probably forgotten more than most know about the game. Pvp is on a quality of play decline and has been since 2019. And it’s all based on this win at all costs approach which is BS for those that…I don’t know, want to have fun while playing a game. This isn’t just about unraidable bases but about jerkwads whose sole purpose is to make others miserable. Pvp allows them to do it to extremes and then they get all cocky about how great they are and others are whiners…but are the first in line to whine and complain when they get owned by a new tactic that they can’t roll poke at. The pvp game is crap right now and it’s not a mechanic that’s doing it but toxic game play.

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:joy: sure… it has been toxic since day 1 .

Not even the point. You’re not trying to consider others’ viewpoints, so you aren’t ā€œopen to new informationā€ really.

For instance this… Yeah this totally isn’t being ā€œno-lifeā€ 24/7 camp-farming the lake, you’re ā€œjust organizedā€ sure sure.

You’re assuming that no other clan can come here and kill your ā€œsolo-player defending the lakeā€, or that they won’t have time to grab enough brimstone during your ā€œcalling for the rest to come for helpā€, not to mention that you would need ā€œthe restā€ to be online as well → Again, would only work if you have enough no-life people to play 24/7 :theworst:

But hey, being ā€œopen to new informationā€ sure means you can contradict yourself all the time just because of this ā€œI know betterā€ mentality that you have. I’m not saying I know better than you, I’m saying maybe you should consider my proposals of lowering harvest rate and increasing respawn times… But you won’t, because you don’t want to give up on the ridiculous free farming of Ɨ4 Harvest Rate, so you will always find a justification, although you cannot see how illogical it may be.

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For the first point :
I just meant you got a Server player list and can consider really easy out if someone is online to farm … for us : we got some old player in pension … and they’re kind of allways online ( don’t know why ) and if they are not , someone else is … for my clan I can tell you : we are all working and keep living normal … we’re just lucky to go online during pvp time to go raiding with our whole clan .
And I won’t tell you it’s not possible to farm there anymore after Someone camp it … but it would be much more harder if a toxic clan is camping the brim while the respawn time got increased …
The second point :
I don’t see any benefits for those casual players :thinking: but if you got some example ?

No it had toxic players since day 1 but you could find a server that wasn’t. You can’t do that now. The toxic clans have left their battle world servers and have destroyed the other servers on officials. Why? Because they can and they have admitted as such.

Does we play the same game ? From my perspective it was like that :thinking:

Maybe you’ve seen toxic playstyle on every server you went because you are part of this toxicity?
Just a point to consider, since you’ve said some things that might indicate this:

None of these quotes isolated by themselves would indicate that you are toxic, but the combination does seem to point towards a rather toxic playstyle and mentality.
The only sound argument you could make for toxic playstyle is to compete against others who are being toxic… I find it suboptimal though.

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That’s the thing, it’s not really ā€œtoxicā€ to play like this.

Is it fair? Hell no.
Should there be more honour? Probably.

The only toxic situations I’ve really considered to be truly ā€œtoxicā€ are breaking of rules, harassing, chasing server to server, etc.,…

This one would like to note that, as mentioned before, there are some nearly impregnable bases (or rather, locations.
Other than those, the fortifications we can create might as well be paper machƩ.

And that is the problem.
There is no middle ground really.
It’s either basically unassailable or it’s a world of cardboard.
Every base melts to IEDs, except the ones with all upper and outward facing walls made of permanent terrain feature.

There aren’t really defensive options. None that matter, other than the Bubble. And even that is only useful in conjunction with sagacious build placement.
There are no principles of good base design, because they all crumble at a glance. There are not strategies for placing thralls to maximum effect, because the slave soldiers are basically useless, especially at range. Archery pathing fails is another thread of it’s own…
The only real defensive ā€œtrapsā€ worth the materials they are constructed from are considered exploits.

If it were bad execution in concordance with lore, this one would be more forgiving…
But it’s not.
Unless this one missed which story Howard has Conan using his ancient atlantean pipe bomb to blow up an eyesore tower…

You do, however unless the player is using unauthorized code (hacking) require the game the player(s) is/are playing be played within coded parameters . So in this case, yes, yes you can balance players by restricting and allowing functions and directions in the game.

But what does this word mean? Playing with the goal to make people quit the server falls fully, and by definition, as toxic. It’s literally playing the game to see how many people you can frustrate to leave and that is BS. No one, in any other game type, would accept as viable play style. Can you imagine a game of Uno, MtG, Warhammer, charades, monopoly, chess, D&D,etc etc etc bring played that way? This is why I backed away with the only acceptable solution is retreat to a stash holding position until the toxicity leaves…been waiting 2 years now with the occasional building a base to test the waters and within 2 weeks it’s gone. If pvp has simply turned into this king of the hill, chase folks away, then no thanks and it can die on the vine because the toxic floater clans will dominate and they can all circle jerk their depleting numbers and turn off the light when they are done.

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But keep in mind that our viewpoints of what is honourable isn’t what is considered in the way the game is. Doesn’t mean it’s toxic.

People are also quick to give up, it was always like that even when battles and wars would last.

Again, this is why I believe DBD, wipes and x1 are the way to go.

Some changes like removing the ridiculous distance of placement of bombs as an additional change because well, why? What was the point?

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I made a bug report regarding jars being ā€œbrokenā€. We know funcom actually looks at bug reports (maybe not fix, but looks at) so I encourage people to keep that post alive as well as this one.

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It must be new sorcery (Hah) that allows now for bombs to levitate into place and stay upright. Use your power wisely or in case of bombs just use your power overly.

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or make them 24/7 DbD. Then we will see how try hards fare against actual combat. Vs wait until they log off one day, then spam 2k bombs to wipe, avoiding any and all pvp with the enemy.

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The server could lag real badly (normal for many) and they can avoid real pvp.

So guys … explain me :
Have to look like a official pvp server for you ?