This is one question that seems to still needing an answer.
if 9 solo players build 9 5x5 bases in a grid (3 bases by 3 bases) with 15 thralls each 7 layers high are they treated the same as one 9 player clan doing the same? outside of clan ids in the .db, they should affect server/clients the same. So either both get all players involved banned or they shouldnt. But FC has not addressed this very possible scenario. If treated as 9 solos is okay, 1 clan is bad, then effectively being in a clan has a severe building negative.
Actually, you are wrong. They are not at all exclusive. Itâs in the wording. Of course not based on players request, but based on the review of a players report.
The intention behind the report? Can be what @Caffeine wrote or a real offense.
I have seen both, if you havenât then your server choice was better than mine ![]()
If you are interested how futile that communication can be, send me a pm
Please recall, @Taemienâs stated goal is to see all the Official Servers shut down. You are very much working, as an activist, against such a process. Today heâs trying 1,000 cuts.
We do need clarification still, especially when it comes to outlying reinforcements. The pillar trebuchet question is very much on my mind as well.
I donât think that is whatâs happening here tho. That might happen in the future after the dust settles but in this thread so far people seem almost exclusively, to be questioning the rules and repercussions from a sense of community more than self. Thereâs only like one or two people here saying MY BASE⊠Funcom BAD⊠I wanna build how I wanna build and almost everyone else speaking in much broader futuristic terms more along the line of: what will gameplay be like now? and why is Funcom so out of step with itâs players on several issues and out of sink with the expectations weâve gained from our experiences with other companies and online services?.
Iâm actually surprised at how well itâs going. Itâs a refreshing contrast. Good work group!
There actually is such a tool however.
Itâs not gamer-friendly tho. There are many free load analyzers out there (even some decent ones built into Win10 or available from Microsoft if you know how to read their results) and there is the dedicated server. About 6 or 8 months ago I set up a configuration with a high end gamer rig, several low end gamer rigs and an 8 or 9 year old business grade laptop to see what the server needed. The results I gathered may not be relevant to the topic here but the tools exist.
To much to read everyone has valid point. The quickest and simpliest solution is to put limit and no admin intervention because personally meshers were easier to deal with.
Implement rules directly into code it is not rocket science and would save funcom money on investigation.
So true! My base was recently bug-wiped (or hacker-wiped?) leaving only fish-traps, lights, and thralls in their wake. A few newcomers have been using palisades to kill and loot thralls (this is an Official PvE server). So I laid down down some foundation blocks so that they could not set palisades and get all my legendary reinforced thrall armor - while I escort and rescue all 79 thralls.
Will the admin understand my intent, wait and see, or ban me for having two locations and some block spam? The rules and current forms of âpunishmentâ are a bit paralyzing.
Thats even more scaryâŠ
I think we need a proper statement on what is BIG. ask one big is 10x10 tho an animal pen needs 8x9
maproom 8x8.
After ANTI undermesh update stuff cant touch certain terrain.
On the subject of Rules, perhaps we could have some changes made to the forums, I have seen several worthy subjects of debate shut down by disruptive antagonizing trolls whose aim was simply to derail the thread or has some activist ideological agenda and once it is locked it is therefore achieved.
No thread worthy of debate on its own merit should be locked, people should be held accountable not the thread and there is zero issue with debating, asking for clarification and appealing for changes we just need to remember the forum rules and treat people with respect, people purposefully and repeatedly shutting down subjects via derailment in an effort to create a flame war and get a thread locked should see direct punishment.
Most forums allow moderators to just simply remove posts. They just disappear - nothing said. In more than a few forums where the discussions are important for someoneâs education (companyâs or userâs) mods also regularly edit posts. Nothing said but the post is tagged: âLast edited by Moderator.â Sometimes itâs additional information, sometimes itâs flame removal, and occasionally is bad language deletion. If a user gets too many posts removed the Mod can start thinking about timeouts. Timeouts are usually for 3 days for the first 4 or 5 and then a week for the next few, then a month, then perma-banned. Threads are also actively merged on a regular basis.
So thereâs a little comparisonâŠ
Itâs a MUCH better system. A reader will come to a mature thread and all the posts seem civil - thus they more often than not follow suit and reply with the same degree of cordial discourse.
The flagging system here is ultra-silly and completely ineffective!
Three days later. Iâm still here patiently waiting for the good Mr. @Umborls to get back to us on this - just a reminder lest it gets missed. Hope you had a great weekend BTW! Mine was pretty good! ![]()
I am sorry Umborls but I must respectfully disagree with that appraisal of the situation. They have literally already done this for heavens sake! Seperate issue and at an earlier time yes, but the team did EXACTLY what you are trying to tell us they wouldnât; they forced restrictions intended for officials into Singleplayer mode and Private Servers. And it is all there and documentented for the entire forum to see. Take a look at my own thread and that of others listed within, and the testimony and lived experiences of those who still suffer beneath it! No fewer than 20 players spread across multiple threads have all come out of the woodwork to express their disapproval of this.
Funcom took the same new restrictions intended for official servers, specifically preventing players from building in the undermesh and beyond the green Cursed Wall, the adding of more no building areas & expansion of existing ones, and many others, and hammered the same restrictions like a square peg into a round hole into every mode of playâŠincluding Singleplayer mode and Private Servers, and then left console players with no way to disable it, or ease the burden of misery they heaped upon them (and the same argument could also be made of no longer being able to receive Purges in virtually the entire River biome).
And here is how this relates to the current issue. For most PvE players, building is one of, if not the largest end game loop there is. Just look at the amazing works showcased in the share your shelter thread. People have been building castles, bridges, towns and vilages since launch. Just as telling the PvP community that they have to lighten their defences and de-fortify their bases in the face of frequent offline raiding, it is the illogical antithesis of their mode. Until my last post in this thread here I had stayed out of this issue regarding reports and the deleting of bases on officials. Entirely. When my base died after being a legitimate build for years it was a horrible feeling. And while I have checked on the cause of its undoing a handful of times over the 10 months since it happened, I ultimately shouldered the burden and remained friendly and positive. However, I will NOT remain silent, or cheer and applaud while the core playerbase now goes through the same misery and sees their bases deleted also, for something which has been not only completely acceptable, but even marvelled at, lauded and encouraged in community competitons, because they want to rewrite the rule book 5 years after the games release date.
PvE deserves better. PvP deserves better. You are all my brothers and sisters and I stand with you.
They have done so yes, but it was a mistake and a folly on their end.
Several years ago, there was a glitch that allowed players to duplicate orbs. They decided to redo the itemtable in the game to auto destroy every orb in the game for every server and singleplayer that played after the patch. Hereâs what was so asinine about that.
Once the fix was applied, they didnât need to use the autodelete orb function to destroy every orb in the game. They could have applied a few lines of SQL to the multiplayer official servers (kinda like what they are doing with mergers now, but simpler, much much simpler). But instead every private server and every singpleplayer lost all the stores of orbs that they had.
Everytime they add in a new no build zone, or some sort of other protection, it affects non-officials as well. Yes FC has done this in the past. Yes weâve had to deal with it in the past. Just because they have done these things doesnât make them right. It means yes, FC has f-'d up in the past. They are owning up to it now and refraining from doing so.
This is a good thing. Rather than letting a system police everyone, including the 95% who donât need it. They are simply taking responsibility and policing up their own servers.
I said this in the thread earlier:
The TLDR version of that is the Officials are the casual CE experience, whether it be PVP or PVE. I said this in response to what Umborls said here:
Because at the end of the day, he is right. They shouldnât be wasting dev time on restrictions. They should be using that effort for new content. They shouldnât be using game mechanics on 100% of the CE community for the very few. And Iâm sorry but Official Servers are a small part of Conan Exiles, you see that straight from the horseâs mouth.
Umborls is not lying here. He is telling the truth.
Precisely @Croms_Faithful
Wayzar
This hasnât been a surprise for a while now. Of the top servers, most are private servers. Hard coding in more rules just punishes 100% of players because 10% canât behave themselves.
Officials are a minority. Absolutely a vocal minority, but no matter how many alts are made on here to like their own posts, that doesnât change the statistics.
Apples and oranges. Several of these changes are general exploits. Patching an exploit for everyone is leaps and bounds different than actively implementing an anti-large structure system across the game. Why should many be punished for the actions of the few?
If these problems are manifesting so broadly in PvP Official, they are obviously going to be a nightmare when spread across such a VAST number of Private servers. Making hard changes keeps Private Admins from having yet another difficult conversation. Donât forget, PvP and PvE Officials are the Vanguard. Since Exploit Hunters ended we have found every game-breaking bug and exploit to date.
Private servers have their own rules and each one has their own admin. One admin per server is a lot more manageable than a handful working over several hundred. If they want alternative rules or no rules, they have the liberty to do so.
They absolutely have, and do you know why? Because unmoderated wastelands draw in more cheaters than private servers a hundred fold. These exploits are found because funcom inadvertently created the environment for cheaters to flourish; and now that theyâre fixing this toxic growth, theyâre pushing back
Iâd really like a citation for that.
What exploit? What TOXIC growth? Survive. BUILD. Dominate.
Edit: I misread.
I think the thousands of reports of cheaters spammed everywhere on here, youtube, and everywhere that isnt the zendesk really would count for a citation on that. The speedhacks, the duping, etc. On private servers they get banned the admin catches wind of it, and on officials theyâre let to fester for days up to weeks according to the many crying locked posts. Youâve seen these posts, donât feign ignorance.
Motto of the game isnât the motto of official servers. You can boot up your singleplayer and do all that, or make your own server. But as theyâve said before and is the integral point youâre missing;