Yeah, the inconsistencies are like the new bugs they introduced when they attempted to “fix” fence stacking. They’re aware but gawd only know when they’ll address it - if ever.
I think they mean “pay for a potentially slight advantage in a really specific situation” but P4APSAIARSS doesn’t have the same ring to it.
Yeah but I think that is a personal thing. Winning could mean that some survived a raid. Or winning could mean that some killed someone else. Or could mean that they never got raided before a server wipes. And so on.
easy
- animation canceling, that’s a 100% pvp change and makes the combat very very slow for all modes
- lifebloom spear and other weapon re-balances due to pvp “issues”
- every damage and/or effect change of weapons
- bleed changes
- cripple changes
- …
and so on
if my word had anywhere near the weight you describe here, we wouldn’t be talking about this game mode
Why? I can quote myself if needed:
a deliberate exaggeration, as it is actually already normal in pvp topics. so if you use it as a pve player, it is bad? good to know…
you might also want to pay attention to what i was responding to. it’s an exaggerated response to a comment that goes with it.
otherwise another self-quote:
so if i stepped too close to someone, it was definitely intentional, to hold up a mirror to the person. if anyone else feels attacked, then it definitely helps to read the answer, including the context, and not to ignore everything that was written before. without context, 90% of all replies on this forum are provocative, abusive or personal attacks
seriously. does anyone really expect that you answer all nonsense seriously? of course you can also ignore that if it’s nonsense, but do I always want that? no. sometimes it’s just too much fun to answer nonsense with nonsense. is that helpful? no, but that wasn’t the nonsense before that either. so it doesn’t get any worse than that.
a clarification:
do i want the pvp mode removed? no, even if it would be the easiest solution for my playstyle. the pvp mode is there and it will remain so, even if I think that pvp/pve can be implemented much better (e.g. separate stats/buffs/effects depending on whether you attack a npc or a player, …)
do i have a feeling the pvp faction is interested in a serious cross game mode solution? definitely not. if the group of pvp posters in this forum is representative, then they are only interested in their own mode and everything else is inferior in their view and can be removed. of course, this has an impact on how you deal with such comments as a pve player. so I’m not at all surprised at the reactions.
did the last point influence my answer? definitely yes. answer in the same language and see what happens. in my opinion, the result is definitely very interesting. of course it would have been nicer if one or the other had recognized themselves in my answers, but I really didn’t expect that.
do I love you all? yes. maybe one more than the other, but at least I don’t hate any of you
It certainly never was in Quake. It never is in Chess or Blood Bowl. All of those get my blood pumping and I love every second of actively playing against someone because I am playing to win. I do see how pvp in conan is fun for some, but you cant have “pay to win” when no one really wins. If FC would make it so there was an objective winner, I’d be all in.
I guess that comes with the term “Sandbox” in games. Make your own goals and define what makes you think you’ve won.
Just like in Garry’s Mod. There is also no clear winning objective. But building that rocket car that works properly could be a win for some
Or look at GTA Online. In an open lobby. There is also no clear win definition. Some people think they win because they spawn camped that one afk player with their Oppressor.
Yeah but therein lies my problem with pvp in conan (and apparently GTA!). In this case, someone cant win I guess because of roof pieces and doors (again, should be fixed to be equal, not disputing that). Idk I just think the hyperbole of p2w in Conan is somewhat misguided and just isnt necessary to make the point. As to the other stuff, I wait for the day when pvp sucks me in with objective win metrics.
You’re totally clueless and have no idea what the heck you’re even talking about!!! It’s 85% OMG FFS GAL!!!
this has really shown me just how bitter some of the PVE community can be, they see PVP as the problem damaging their game mode with changes the PVP community often never even asked for, how does the PVP community even get to ask for anything or raise any issue when people that play official PVP post or highlight an issue here on the forums and get dogpiled by people that play unofficial PVE with mods.
The reality is changes are most often historically funcoms choice and choice alone, and with that you can either blame your fellow player for merely existing, or hold the developer to account for poorly implemented (in your opinion) decisions that have negatively effected your gameplay.
To be fair tho, if you dont play a game mode and a change comes along geared for that game mode that makes your play experience “less fun”, I think a little bitterness is justified. The blame part isnt clear to me; people cry, FC tries to appease, and then someone else cries… its no win.
I think I can help assist in the p2w. It’s not so much win as an unfair advantage to those that paid for the dlc that the others playing don’t get. This particular one is more bug than design but Siptah definitely fits this bill as the craft able gear is way beyond what el can offer and now with server transfers, the gates have been opened and those with Siptah can funnel arms into el. The dlc means you can have a better maxed character and therefore win the battle easier all other things being equal. While you are saying yeah so…these battles can be during a raid and you loose your gear if you loose the fight. So those that paid $20 more gain a larger chance of winning the battles and keeping or taking gear…which means pay to win.
Idk I still think in a game that’s been out for so long its not unfair to expect people to support the game by buying the expansion to have the same advantages. Its not like CE had a weapons store to start and lootboxes. The field was base game level until Siptah and then the game changed. The p2w stuff is only an issue on officials, which are really FC paid privates, so just like a private server, you have to have all the required content to play “competitively”. If I use amunets on my servers, if someone doesnt have siptah, they cant transfer over there either but they can still play my CE server. I think the fundamental assumption is that Officials are open to all and I would dispute that’s essential.
so you want to change the lifeblood spear back to the way it was when it came out? Basically healing you to full in seconds. might aswell go singleplayer and be in god mode then like what.
You can still get 20 bleed on mobs, only against players its 1.
every damage and/or effect change of weapons, sounds believable, not even gonna entertain that one.
cripple changes happened because of the roll change im pretty sure. which again may I add, no pvp player ever wanted.
i mean after i read the first 2 paragraphs of what you wrote, not only were you being very passive aggresive, you were also wrong, so yeah i didnt read the rest. Nor did i even intend on responding to it.
how about you go find me 5 examples of this, to back your claim. if you can do that, then I will entertain the idea. but no your right, im not gonna go search the forums to prove you wrong, like what.
so please explain to me, how the change of a DLC gateframe with a bugged hitbox, would effect PVE in such a way, you cant play the game. Cause as i said, you have lost sight of what this thread is about.

So, was I also wrong that you that you are passionate about your play style? After all you said my entire message couldn’t be more wrong. Well then, I guess in truth you really don’t give a damned about pvp and are just here to troll. I doubt that is the case though. You just didn’t bother to read did you?
you got me on that one. I for sure did not bother to read the rest of your comments after the amount of garbage i read in the first 2.

Yeah, yeah either you have lost sight, or you just flat out refuse to even look. Either rate I really don’t care.
you say you dont care, yet here you are typing to me like you are writing a book or something.

Once again a PVP player refusing to read in order to talk down to anyone who doesn’t play PVP to prove their “superiority”. Oh see, I can be condescending too. Thanks for proving my point as well. Have a nice day, because I’m done speaking to you.
yeah im sure you wont respond to this, cause you are done talking to me right?
what a hypocrite its insane. everything you complain pvp players are doing, you are doing yourself.
Here you are trying to convince people that your opinion is correct.

a deliberate exaggeration, as it is actually already normal in pvp topics.
That’s why it’s a bad take.

so if you use it as a pve player, it is bad? good to know…
Yes, it is. It’s also bad when you use it as a PVP player, or someone who only plays in single-player, etc.

without context, 90% of all replies on this forum are provocative, abusive or personal attacks
Yes, they are. Aren’t you tired of that, too? I know I am. And I don’t think it’s gonna stop if we keep adding to it.

so it doesn’t get any worse than that.
It does get worse, all the time. The forums keep getting worse and worse.
Don’t get me wrong, I’m not blaming you for that. I’m just explaining how what you did was not helpful, not just in the context of this particular topic, but when it comes to the state of these forums in general.

do i have a feeling the pvp faction is interested in a serious cross game mode solution? definitely not. if the group of pvp posters in this forum is representative, then they are only interested in their own mode and everything else is inferior in their view and can be removed.
It’s been like that since I joined the forums. What’s new, though, is that they feel they shouldn’t be held up to any reasonable standard when it comes to expressing their ideas, that they shouldn’t be questioned about the PVE ramifications of their suggestions, and that their ad hominems are valid counterarguments. And they’ll call any challenge to those assumptions as “being silenced”.
Case in point:

how does the PVP community even get to ask for anything or raise any issue when people that play official PVP post or highlight an issue here on the forums and get dogpiled by people that play unofficial PVE with mods.
How does the PVP community even got to ask for anything? The same way PVE community or any other community does. Write a post and discuss it.
Or hell, don’t discuss it if you don’t want to, just leave it there for Funcom to see. This whole thing with being silenced or being dogpiled or whatever you decide to call it – all of that boils down to the same thing: “I don’t want anyone to oppose my ideas.”
I’ve had my own share of suggestion threads, and those suggestions have had pushback from different player groups, and I never had the slightest urge to defend my ideas by saying that the detractors were dogpiling on me.
What you’re right to be mad about is trolling. But that’s why we have flags. Everyone who refuses to use flags on some weird principle is shooting themselves in the foot and then complaining about how hard it is to run a race.

The reality is changes are most often historically funcoms choice and choice alone, and with that you can either blame your fellow player for merely existing, or hold the developer to account for poorly implemented (in your opinion) decisions that have negatively effected your gameplay.
Yep. And I always blame Funcom for their changes. That doesn’t mean that I shouldn’t be allowed to say what I think about ideas and suggestions brought up by fellow players. And it doesn’t mean I should tolerate being told to shut up because I don’t play PVP.

so you want to change the lifeblood spear back to the way it was when it came out?
@Testerle didn’t say that. You asked for a list of nerfs that had a negative effect on PVE, and @Testerle provided that. This whole trick where you ask people a question and then put words in their mouth when they answer isn’t as clever as you think, and it’s getting old.
It’s perfectly possible to be pissed off about LBS being nerfed into a glorified paperweight and not want it to be restored to what it was before the nerf.

the change of a DLC gateframe with a bugged hitbox
Maybe I missed it but my takeaway was actually that the problem is on the non-nemedian pieces. It sounds wrong to me that you should be able to slip a bomb in on those. So the roof thing notwithstanding (you should just be able to place a bomb on them) it looked like the other build pieces had the bug/exploit to me.

weight and not want it to be restored to what it was before the nerf.
guess who wasn’t happy about that too? PVPers, had a friend that loved the lifeblood spear, but it invalidated all other heals and was not implemented intentionally how funcom envisioned it be it in PVE or pvp.
You really need to get out of your heads that every choice funcom makes in a nerf or combat change is somehow catering to the PVP community and not just enacting funcoms vision for combat, because more often then not, it isn’t anything to do with the PVP community’s wants and no community has been more vocal to changes than the PVP community (dodge roll, heal changes etc).
Funcom is enacting its vision for combat much to the behest of many different communities, but one seems to consistently blame the other as if it was asked for, PVPers aren’t turning around and blaming PVE’rs because they preferred non animated potions and food healing systems.
All combat and weapons balance and or changes =/= PVPers fault, sorry.

You really need to get out of your heads that every choice funcom makes in a nerf or combat change is somehow catering to the PVP community and not just enacting funcoms vision for combat, because more often then not, it isn’t anything to do with the PVP community’s wants and no community has been more vocal to changes than the PVP community (dodge roll, heal changes etc).
Okay, there are several things to parse and reply to here.
First, the LBS nerf is exactly the wrong argument to use here. No one can deny that Lifeblood Spear was nerfed because of its ludicrous effects on PVP combat balance. It was a real problem, and it needed to be solved. The solution Funcom chose was to slam it with the nerf-hammer and make it useless, but that’s Funcom’s mistake.
Second, “catering to the PVP community” and “doing what the PVP community wants” is not exactly the same thing. This is just a generalization of what I already wrote above. Funcom might spot a problem with PVP and decide to solve it in a way that nobody in PVP community asked for.
Third, and most important, I’m not saying that any of this is PVP players’ fault. PVP players will ask for PVP stuff, and PVE players will ask for PVE stuff, and Funcom will make their decisions however they want. What I am saying is that I don’t intend to stay silent when you or Barnes or Karlabear or anyone else dictates who should be allowed to speak up about what, or when you falsely claim you’re being “silenced”. To put it more succinctly: if discussing suggestions on the forums like adults is too much for any of you, that’s your own fault and no one else’s.

PVPers aren’t turning around and blaming PVE’rs because they preferred non animated potions and food healing systems.
Yes, they are. I can dig up plenty of examples of that, if you insist, but it would be a pointless waste of time for both of us. It would just prolong the cycle of finger-pointing.
PVE players blaming PVP players for Funcom’s choices is just as wrong as PVP players blaming PVE players for the same.

All combat and weapons balance and or changes =/= PVPers fault, sorry.
As I keep saying, you’re right. It’s not the players’ fault. It’s Funcom’s fault. And it’s not like I started saying that in this thread – I’ve been saying the same thing literally for years now.
But there’s something you’re failing to understand here, and I’ll try again to explain it. Let’s go back to something you said earlier:

this has really shown me just how bitter some of the PVE community can be
Yes, the PVE community is often very, very bitter, and you’re failing to understand why.
Being the butt end of Funcom’s balancing decisions should be enough to make anyone bitter, but that’s not the extent of what’s going on. On top of that, we have been suffering constant enmity from certain parts of the PVP community on these forums for a long, long time. I’ll describe some of the stuff we’ve had to face constantly, and I can dig up the receipts for each and every one of those if need be (although I hope I won’t have to, because it’s a depressing way to spend time).
For starters, every time Funcom makes what some PVP players consider to be a bad PVP change, there will always be a bunch of people on the forums blaming “PVEers” and “RPers” for these changes. Not to mention all the times I’ve seen PVP players complain about how Funcom cares more about making DLCs than solving PVP problems, and never mind that those two aren’t mutually exclusive in any way.
But in terms of hostility towards PVE players, those are just paper cuts. What really grates is the attitude in discussions.
I’ve seen this many, many times: some PVP player creates a topic with a pithy message about how X should be nerfed. Not even a description of what’s wrong with X and why it should be nerfed, let alone a thought about whether nerfing X is the right solution. And of course, a PVE player sees this, and thinks about what nerfing X would mean for PVE, and leaves a reply that opposes the nerf, and expresses frustration with constant requests for nerfs.
And that’s where it all goes downhill, because the reply is almost invariably along the lines of “STFU, you have no clue about PVP”. That is what makes the PVE community so bitter.
To echo your sentiments above, many different communities are participating on these forums, but one seems to consistently tell everyone else to shut up.
And after all the time and effort I’ve spent pushing back against that toxic attitude, here’s the only answer these people deserve:
If you come into my thread about a change I proposed with PVE in mind and point out how it can be bad for PVP, I’m not going to tell you to shut up and go away because you don’t understand PVE. In fact, I haven’t seen anyone in the PVE community on these forums say that. And I’ll keep pushing back against anyone from the PVP community who thinks we don’t deserve the same courtesy. Doubly so for those who pretend they’re somehow the victims of “being silenced” because the rest of us don’t want to accept “shut up” as an argument.
Sigh… Yet another thread derailed into the abyss of PVP vs PVE.
We can’t even flag posts because moderation is more likely to lock a thread, ending all good discussion, rather than to police bad actors…
————
PVP players. PVE players are allowed be critical of changes we propose. There are more of them than there are of us, it will always feel like we are being dog piled here on the forums. Seek compromise with the reasonable actors or try to show them the problem through your eyes. Ignore those who suggest your way of play should no longer exist.
PVE players. PVP players will request more changes to the game than you would like. Little things that are of no consequence to you can plague nearly every way they try and enjoy the game. Not all PVPers are diplomats and game devs, sometimes the best feedback we can offer is “this is unfun”. Please be patient with our developing feedback, prod gently for us to refine our thoughts when necessary.
There is no reason for a thread about whether a dlc object offers a competitive advantage in PVP should transcend into a war about how different mode players fail to communicate with one another here on the forums. The bitterness on both sides is wholly unproductive.