Passive health regen is extremely passive

You’re wrong as it is based on the same elements that we share. Again if i take the example of the fierce vitality perk, it triggers 10 secondes after taking damage, it can be my experience or yours, it doesn’t change that.

Again, when you’re arguing, you have to develop your argument and not just say yes or no but can you? :wink:

Again doing assumptions ^^ But as you take it like a personnal matter, i will answer you. I believe that there is not only one truth but many fragments which all together form what we could call “the true truth” (pretty utopic though), and depending on the point of view you take, you can see one or more of those fragments. Saying that only my opinion is valid is just foolish of you.
Did you know? In some people’s world, the Earth is flat. For some others it is round. For an other group, it is ellipsoidal. Now from what world are you from? They all hold their own truth :slight_smile:
Arn’t you the one who don’t want to accept my argumentation, even though you can’t say that i said something wrong?

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Hey everybody,

Keep the discussion civil, please :slight_smile:

I offer a high probability that this will be my final reply to you, as I had already made and reiterated my key points. And both you and I are now essentially only repeating ouselves, which has become tedious.

Umm Im sorry, but if you read my post, I did not at any point say that it was your only mode of play. I only called attention to it. Although your defensive response to it is also curious…
What was that you were saying about ‘smart deduction’? The point I was making is that unlike myself, you are also viewing things through a PvP lens (yes, as I said PvE conflict is just toned down PvP), as seems to be the case here, because a multitude of other Solo players are telling you that this IS creating problems for them. It seems that no matter how many ways a bucket load of people tell you that it is creating serious problems for them, you just cant seem to accept that they are.

So it never bothered you, but yet you felt the need to create over 17 posts and counting arguing against it, and insulting other users in the process.

You do realise that I just provided two example of this ie-the Golden Lotus potion and Bandages. Your welcome. Although Im sure that you will come up with some form of rationalism infused explanation as to why this ‘doesnt count’.

No it doesnt, it take a couple of seconds tops. Go up to the Volcano in Armour with ineffective heat resistance, become ‘extremely hot’ and watch the health bar values fluctuate up and down before your very eyes. That is Fierce Vitality trying to counteract it after each damage interval. Im happy to post a video for you too.

Theres one for Frostbite too.

Just because you find it to be insignifficant it doesnt mean that everyone else does. 20 Hp is 20HP, and that minor difference might be just enough to survive the next blow to the back while fleeing. AGAIN, myself and almost every other user on this thread are growing weary of telling you, that just because you dont find it beneficial it doesnt mean that we dont either; because WE obviously do.

Wow, such an articulate and intuitive argument. The simple fact of of matter is that anything which reduce the rate of consumption for any consumable, such as healing products is indeed reducing grind. Argue about the rates and significance levels all you like.

Holy moley, if you can restore your entire health bar in 3 seconds, then I sincerely take my hat off to you. No I mean it. However, im skeptical. Would you mind providing a video complete with steps and footage to prove it to us…?

Actually it does matter, as it is making a whole lot of peoples playing experiences less enjoyable, and much more difficult. Of course you will just say ‘no its not…’, but I assure you that all the other players on this thread didnt decide to just get together here and concoct a lie for the fun of it.

You know wouldnt say I agree with all aspects of what either @GodIsGood or @Isabellicorn said, but I do agree with their bottom lines and their overall positions on the issue. You know, the ones you soundbyted and presented out of context.

Ps- to blatantly insult @Shadoza, who is a good and long-term user, just because he doesnt share your beliefs on this issue is disgusting. I suppose its ok to put in any inappropriate remark you like as long as you put ‘…joking…’ in after it hey!?

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I know its easy to get amped up during discussions like this, we have all been there. But lets try to agree to disagree and focus on the issue.

Devs nerfed healing several times over the last year. They obviously want a more active approach to healing.

While I prefer passive regen, a few simple changes could help me tolerate its low levels atm.

Examples…

Increased stack size for aloe potion/bandages. 20, rather than the cyrrent 10.

Better heals from low tier food. As it is, the healing recieved is meaningless unless you are semi afk tapping your hotbar absentmindedly for 10 minutes.

Give us warpaint or legendary armor to augment it.

Add additional ways to augment or improve passive regen, a expensive ceremony/dance with a tier 4 dancing thrall fir a boost, along the lines of what we used to have.

Make an expensive “support armor” feat that allows the user to craft armor peices that give slight buffs, auras or debuffs. Go ape with the concept. Easy to label it as creations from alchemists who are delving into unkown magics or processes.

I could come up with more, but so can others, as well as the devs.

Lastly, if healing is only half a point a second, it takes alot longer for people with alot of hp to regain said HP. So having extra points in vitality = longer to regen. Might be the intention, just seems super underwhelming to try and heal 400+ hp over the course of 800 seconds.

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Hi @Isabellicorn, and welcome to the community! I feel kind of compelled to apologise to you, as this thread was hardly an ideal introduction to the forums for you. However, please believe me when I say that the way the debate got a little too ‘passionate’ here was the exception, and not the norm. There is so much goodwill and assistance between users here on the forum, and it is filled with talented and creative people. And although we bicker at times, we always put our differences aside to help each other out. For example, if @viguiry or any other member on the other side of the argument created a thread with a question or asking for help tomorrow, I would still help them out without a second of pause. And Im sure most other members would echo this sentiment. Again welcome to the community, and we hope you enjoy playing Conan Exiles as much as we do!

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No worries. I might’ve just made an account but that doesn’t mean I haven’t been using the forums without one! I’ve been reading here for a while and know exactly what you mean about helping others out.

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Hey Ignasis, any word on this yet?
Intended change or not?
Will it be fixed/reversed?

Thanks.

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I agree, i would also love to know. And i’m sure there lot people feeling the same way.

While investigation is still fine, we’re still bit worred that it may get burried and forgotten over time.

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I would also like to add my voice to this. Have there been any developments yet, or is it still being investigsted?

My thoughts exactly Vattende. I dont mind at all if the investigation in still proceeding. However, I am going to state in plain terms right now, that I am not going to let this issue be burried or lost over time; it is just too important. Probably one of the single most important causes I have taken up since joining the forum. I was not exaggerating or being melodramatic when I said that this perk is my lifeblood! And judging by the sheer number of diesenchanted players here, quite possibly theirs too. Im even prepared to go all Bryan_Skull on this issue should I need to. :laughing:

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Its become a stance now.
I love it.
Brian_Skulling - to be a crusader for what you believe in, no matter the opposition.

Some bad things in this world could be changed for the better if this stance was taken on some issues.

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Oddly enough it seems to have done just that, as Ive even seen other members use this reference recently. He should feel flattered; I know I would.

And yeah if the cause is just, which I firmly believe it is here, then most certainly. I fully intend to continue following up on this issue.

Exactly.
Agree or disagree, you’ve got to admire the passion and persistence.

Hey there,

It seems that it is a UI issue. The interface shows the character regenerating 0,5HP/s, but in reality it is regenerating the intended 1HP/s

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I laugh.

Etc

You don’t need to wait at all if you’re just taking dmg from the weather, the perk will work. You have to wait 10 sec when you’re fighting ennemies, not envirronmental elements thus why i specified for pvp. It would be more around 5 sec after doing more tests today.

https://youtu.be/4K_T_oR9eJQ It would be more like 4 sec with a chronometer.

NO ! sure no Ignasis !

I use this perk since monthes, since EA, and it changed, it’s not visual, that i’m sure.

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It’s definitely changed. With Vit 40 it goes to 1 per second, instead of .5 but unless yo put 40 points into vit it heals at .5 hands down. Doesn’t take a programmer to do that math and watch the heal rate.

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No, all it takes a watch. I just checked this, got naked and aggroed a Relic Hunter Captain.

Then I found a peaceful spot and timed the healing rate. It’s one per second at vitality 30. No server settings that should affect this.

Sorry, guys.

Thats ok, sometimes I laugh too. :laughing: But look joking aside, I hope that Im wrong here, you that, I really do. Because if a huge stack of people are experiencing a diminished playing experience, then to me thats not cool.

Now that sounds like a more plausible ballpark figure. Although I intend to do some further testing too as soon as time permits.

You know what Im humble enough to admit when Im wrong. If you are indeed playing with the standard healing rate, and are not using a mod or have the rate bumped up, then well done indeed! You have come up with very effective method, and I may have to borrow your idea. However, while I could adopt your 3 healing artifacts method, your Attributes loadout is more problematic for me. While I could happily respec and and adopt the 4th perk of Vitality if I were heading into specific challenging encounters, I simply could not have it as my default loadout. It is way too expensive in terms of the points investment.

Overall: It does feel slower to me. Im going to do some additional testing on my end. Perhaps there is something else at play here.

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I agree Vattende. Im not quite ready to chalk this one up to mass hysteria yet. I finally got to play with this update installed the other day, and I agree, it definately feels slower to me. Im honestly not sure what is going on, but something feels a miss here. Perhaps it was functioning at a higher rate than it was supposed to before the update (eg-at 1.5 per sec). Or maybe it is indeed a UI problem, but not in the way they are thinking (eg-the numbers say its 1 pt per second, but its actually lower). Of course Im simply throwing speculation and wild guesses around here. I dont know what is going on here, but something feels very wrong.

Im going to do some testing of my own here. I am not letting this one go just yet.

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