Singleplayer mode was in a great place prior to Update 2.3. We had exactly what we needed to as a mode; options to succeed, and unique freedoms to customise our own game until our hearts were content. However, now much of that fun garnered from those freedoms has been yanked out from under us. Today I am here to grumble about the new building restrictions for Singleplayer mode. Dont worry online players, my proposition will not negatively impact upon your game. It used to be that Singleplayers such as myself could build (almost) anywhere. We could put Maprooms down directly next to Obelisks, build thriving civilizations beyond the Cursed Wall and in the heart of the Unnamed City, and build and freely put Bedrolls down in caves, and most dungeons. It was practical, labor saving, and above all it was great fun. Since the Update 2.3, aka the parity patch, we can no longer can. All of that wonderful creative and tactical freedom which came with this freedom has now been lost. Now I cant even put so much as a Bedroll down in Sepermeru, or even in close proximity to a ratty Exiles camp. Its downright silly. Look I can wholeheartedly understand why, and even accept why, this decision was made for online modes. It will circumvent the blocking of dungeons and other content for players on officials. However, could someone please explain to me why we have to have it in an Offline, Singleplayer game too…??
As such, I have created this thread here today to champion the freedoms of Singleplayers everywhere once more. And I am here to ask…no, to PLEAD with Funcom, if you are going to keep the new building restrictions, then please, please PLEEEEASE add an Admin Setting to disable this, and toggle ‘Building Restictions: On/Off’. Singleplayers and server admins should be able to play the game the way they choose, that is precisely why we play the way we do. Thankyou for hearing me out. Faithful out.